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authorjoschiwald <joschiwald@online.de>2012-12-19 12:55:51 +0100
committerjoschiwald <joschiwald@online.de>2012-12-19 12:55:51 +0100
commitf4e7cde1b5c8e5f071c4cb650a1101e184ddf552 (patch)
treefd1bfb6a8ec8ce4edf08b0d0eb545a7afcdeeaa2 /src/server/scripts/Spells
parentdb6195789d158c69d7e061ce1b2cf34396dd5661 (diff)
Core/Misc:
- some simplifications in reputation calculation - removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty - remove some unneeded variable declarations when it's already declared - remove some hacks - fix some warnings in Lfg stuff - some codestyle changes
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 667b6841b63..77374932cbd 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1418,7 +1418,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
if (group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
+ if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
return; // in correct dungeon