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| author | ccrs <ccrs@users.noreply.github.com> | 2017-04-27 15:34:01 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2017-04-27 15:34:01 +0200 |
| commit | 229444b74a7e2176db142e0446d4268995c5aad6 (patch) | |
| tree | f5b767f57bf22894af6f471b8626da2a6848ff5f /src/server/scripts/World | |
| parent | c7a57e2a093ada2ece7a01eac2f627aeb26b08d5 (diff) | |
Core/Misc: cleanup SetInFront uses
Set in front modifies only the serverside orientation, use with care.
Also check for current focus to prevent things like incorrect damage on casting creatures (ie dragon breath direction change in your face because of some taunt missclick)
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 0edde6cd571..54a654527ba 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -421,7 +421,7 @@ public: { if (me->IsWithinLOS(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()) && me->IsWithinDistInMap(player, 30.0f)) { - me->SetInFront(player); + me->SetFacingToObject(player); Active = false; WorldPacket data; |
