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| author | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-08-18 18:53:13 +0200 |
| commit | 2dfafa69ebc422feba1aa01e0c4fab76366f552f (patch) | |
| tree | c5499048f5e797da591f365709d965cd8f2edd74 /src/server/scripts/World | |
| parent | befbfbb655731f0202b79586c98f2780ca507edf (diff) | |
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
(cherry picked from commit 74af880217fc567c9949d7557408718af889402f)
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/item_scripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index dbe38683c3e..21e852b1f8f 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -250,7 +250,7 @@ public: { summon->SetVisible(false); summon->SetReactState(REACT_PASSIVE); - summon->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); + summon->SetImmuneToPC(true); } return false; } |
