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| author | Meji <alvaro.megias@outlook.com> | 2024-03-30 20:21:28 +0100 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2024-05-28 16:31:42 +0200 |
| commit | 382eb5063fc63871a41bbe7b8c81db30ad3d741e (patch) | |
| tree | 8ecc2690705b34dd77e3483114610c2cc65aa386 /src/server/scripts/World | |
| parent | 5e1f21a0dd75c6cc56ca171360855ed65a623c44 (diff) | |
Core/Creatures: Changed the spawn health field in creature table to a percentage (#29801)
(cherry picked from commit def601b4ff82ec8a90af60408a87cac92fdf070d)
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index a3db8c19c6b..d2294bbd2b7 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1005,7 +1005,7 @@ public: me->SetStandState(UNIT_STAND_STATE_KNEEL); // expect database to have RegenHealth=0 - me->SetHealth(me->CountPctFromMaxHealth(70)); + me->SetSpawnHealth(); } void JustEngagedWith(Unit* /*who*/) override { } |
