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| author | DDuarte <dnpd.dd@gmail.com> | 2014-08-26 13:36:50 +0100 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2014-08-26 13:37:55 +0100 |
| commit | 430b3adfe8ed23df453f906978731fcb83956335 (patch) | |
| tree | f6a0cb076adcc3b7caf779fdcd633117d7a0046c /src/server/scripts/World | |
| parent | dbfc52f6a22ad073f656ff5de44fc8efbd16ba6f (diff) | |
Scripts: Correct despawn time of multiple objects
WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/item_scripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index 4cf2ef971eb..a191f37c76c 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -241,7 +241,7 @@ public: float x, y, z; go->GetClosePoint(x, y, z, go->GetObjectSize() / 3, 7.0f); - go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1000); + go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1); if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, go->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000)) { summon->SetVisible(false); |
