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authorDDuarte <dnpd.dd@gmail.com>2014-08-26 13:36:50 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-08-26 13:37:55 +0100
commit430b3adfe8ed23df453f906978731fcb83956335 (patch)
treef6a0cb076adcc3b7caf779fdcd633117d7a0046c /src/server/scripts/World
parentdbfc52f6a22ad073f656ff5de44fc8efbd16ba6f (diff)
Scripts: Correct despawn time of multiple objects
WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/item_scripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index 4cf2ef971eb..a191f37c76c 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -241,7 +241,7 @@ public:
float x, y, z;
go->GetClosePoint(x, y, z, go->GetObjectSize() / 3, 7.0f);
- go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
+ go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1);
if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, go->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
{
summon->SetVisible(false);