diff options
| author | Shauren <shauren.trinity@gmail.com> | 2019-06-03 20:40:34 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-06-08 17:06:57 +0200 |
| commit | 455959c6064af6f7863a6b4b57cb0ef1646bd8ef (patch) | |
| tree | 7d7a7cdd3a44643ee5fc7d19521ced1c8b815c66 /src/server/scripts/World | |
| parent | 31fda79556e55375962a3c9e46f6dbdbf6e90d18 (diff) | |
Core/PacketIO: Rewrite updatefield handling
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/boss_emerald_dragons.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/World/item_scripts.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 52 |
3 files changed, 30 insertions, 30 deletions
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 43b96548a91..d6c18647828 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -97,7 +97,7 @@ struct emerald_dragonAI : public WorldBossAI void Reset() override { WorldBossAI::Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetReactState(REACT_AGGRESSIVE); DoCast(me, SPELL_MARK_OF_NATURE_AURA, true); events.ScheduleEvent(EVENT_TAIL_SWEEP, 4000); @@ -631,7 +631,7 @@ class boss_taerar : public CreatureScript _shades += count; DoCast(SPELL_SHADE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetReactState(REACT_PASSIVE); ++_stage; @@ -668,7 +668,7 @@ class boss_taerar : public CreatureScript { _banished = false; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); me->RemoveAurasDueToSpell(SPELL_SHADE); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index 0a92c925c5f..a0649c046d2 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -250,7 +250,7 @@ public: { summon->SetVisible(false); summon->SetReactState(REACT_PASSIVE); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + summon->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); } return false; } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 07fbb60ce36..5c2cc89eea7 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -286,7 +286,7 @@ public: { Initialize(); me->setFaction(FACTION_CHICKEN); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); } void EnterCombat(Unit* /*who*/) override { } @@ -294,7 +294,7 @@ public: void UpdateAI(uint32 diff) override { // Reset flags after a certain time has passed so that the next player has to start the 'event' again - if (me->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) + if (me->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER)) { if (ResetFlagTimer <= diff) { @@ -316,7 +316,7 @@ public: case TEXT_EMOTE_CHICKEN: if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand32() % 30 == 1) { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->setFaction(FACTION_FRIENDLY); Talk(player->GetTeam() == HORDE ? EMOTE_HELLO_H : EMOTE_HELLO_A); } @@ -324,7 +324,7 @@ public: case TEXT_EMOTE_CHEER: if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE) { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->setFaction(FACTION_FRIENDLY); Talk(EMOTE_CLUCK_TEXT); } @@ -726,7 +726,7 @@ public: void Reset() override { Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); } void BeginEvent(Player* player) @@ -751,7 +751,7 @@ public: } Event = true; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); } void PatientDied(Position const* point) @@ -861,13 +861,13 @@ public: Initialize(); //no select - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); //no regen health - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->AddUnitFlag(UNIT_FLAG_IN_COMBAT); //to make them lay with face down - me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); + me->SetStandState(UNIT_STAND_STATE_DEAD); uint32 mobId = me->GetEntry(); @@ -902,13 +902,13 @@ public: ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord); //make not selectable - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); //regen health - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); //stand up - me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); Talk(SAY_DOC); @@ -938,10 +938,10 @@ public: if (me->IsAlive() && me->GetHealth() <= 6) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); + me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->setDeathState(JUST_DIED); - me->SetFlag(OBJECT_DYNAMIC_FLAGS, 32); + me->AddDynamicFlag(UNIT_DYNFLAG_DEAD); if (!DoctorGUID.IsEmpty()) if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID)) @@ -992,7 +992,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff) if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) { //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND) - Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + Patient->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE); Patients.push_back(Patient->GetGUID()); ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID(); @@ -1198,7 +1198,7 @@ public: void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void EnterCombat(Unit* /*who*/) override @@ -1753,7 +1753,7 @@ public: bool OnGossipHello(Player* player, Creature* creature) override { - if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN)) // not gaining XP + if (player->HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN)) // not gaining XP { AddGossipItemFor(player, MENU_ID_XP_ON_OFF, OPTION_ID_XP_ON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, NPC_TEXT_XP_ON_OFF, creature->GetGUID()); @@ -1773,10 +1773,10 @@ public: switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: // XP ON selected - player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN); // turn on XP gain + player->RemovePlayerFlag(PLAYER_FLAGS_NO_XP_GAIN); // turn on XP gain break; case GOSSIP_ACTION_INFO_DEF + 2: // XP OFF selected - player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN); // turn off XP gain + player->AddPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN); // turn off XP gain break; } CloseGossipMenuFor(player); @@ -2314,7 +2314,7 @@ class npc_train_wrecker : public CreatureScript break; } me->UpdateEntry(NPC_EXULTING_WIND_UP_TRAIN_WRECKER); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_DANCE); + me->SetEmoteState(EMOTE_ONESHOT_DANCE); me->DespawnOrUnsummon(5 * IN_MILLISECONDS); _nextAction = 0; break; @@ -2427,8 +2427,8 @@ public: }) .Schedule(Seconds(1), [this](TaskContext context) { - if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR)) - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR); + if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasNpcFlag(NPCFlags(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR))) + me->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR)); context.Repeat(); }); } @@ -2439,7 +2439,7 @@ public: { case GOSSIP_OPTION_BANK: { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER); + me->AddNpcFlag(UNIT_NPC_FLAG_BANKER); uint32 _bankAura = IsArgentSquire() ? SPELL_AURA_BANK_S : SPELL_AURA_BANK_G; if (!me->HasAura(_bankAura)) DoCastSelf(_bankAura); @@ -2450,7 +2450,7 @@ public: } case GOSSIP_OPTION_SHOP: { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); + me->AddNpcFlag(UNIT_NPC_FLAG_VENDOR); uint32 _shopAura = IsArgentSquire() ? SPELL_AURA_SHOP_S : SPELL_AURA_SHOP_G; if (!me->HasAura(_shopAura)) DoCastSelf(_shopAura); @@ -2461,7 +2461,7 @@ public: } case GOSSIP_OPTION_MAIL: { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_MAILBOX); + me->AddNpcFlag(UNIT_NPC_FLAG_MAILBOX); player->GetSession()->SendShowMailBox(me->GetGUID()); uint32 _mailAura = IsArgentSquire() ? SPELL_AURA_POSTMAN_S : SPELL_AURA_POSTMAN_G; |
