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authorariel- <ariel-@users.noreply.github.com>2017-04-28 02:24:04 -0300
committerariel- <ariel-@users.noreply.github.com>2017-04-28 18:37:38 -0300
commit4c4dca6d694bd1064b403a31a5b1c776a326f3ce (patch)
treec951bdede667efa957e7828220e529d59935564c /src/server/scripts/World
parent5a3a9381e445a7d70464d1b97364778e07bbc6f2 (diff)
Core/Misc: camelize GetFaction/SetFaction properly
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 12e89755963..4c70439f421 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -251,7 +251,7 @@ public:
if (Spell)
creature->CastSpell(player, Spell, false);
else
- TC_LOG_ERROR("scripts", "go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", creature->GetEntry(), creature->getFaction());
+ TC_LOG_ERROR("scripts", "go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", creature->GetEntry(), creature->GetFaction());
}
}
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 54a654527ba..268b4ff2c69 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -283,7 +283,7 @@ public:
void Reset() override
{
Initialize();
- me->setFaction(FACTION_CHICKEN);
+ me->SetFaction(FACTION_CHICKEN);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
@@ -315,7 +315,7 @@ public:
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand32() % 30 == 1)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
- me->setFaction(FACTION_FRIENDLY);
+ me->SetFaction(FACTION_FRIENDLY);
Talk(player->GetTeam() == HORDE ? EMOTE_HELLO_H : EMOTE_HELLO_A);
}
break;
@@ -323,7 +323,7 @@ public:
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
- me->setFaction(FACTION_FRIENDLY);
+ me->SetFaction(FACTION_FRIENDLY);
Talk(EMOTE_CLUCK_TEXT);
}
break;