diff options
| author | Gyx <2359980687@qq.com> | 2012-03-16 19:28:10 +0800 |
|---|---|---|
| committer | Gyx <2359980687@qq.com> | 2012-03-16 19:28:10 +0800 |
| commit | 76c18e00c726d93509d69fba76e585768e771bc1 (patch) | |
| tree | e569dce1b93451c4d115da16dd99dd1f92a12de3 /src/server/scripts/World | |
| parent | fcbb222acaeaeec8ae282709e8f552cc1e256a07 (diff) | |
Core/Script: Clean-Up in Scripts.
GameObject* pGO -> GameObject* go
Signed-off-by: Gyx <2359980687@qq.com>
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/go_scripts.cpp | 200 |
1 files changed, 99 insertions, 101 deletions
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index d67c09c8d02..15a931b056b 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -66,7 +66,7 @@ class go_cat_figurine : public GameObjectScript public: go_cat_figurine() : GameObjectScript("go_cat_figurine") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { player->CastSpell(player, SPELL_SUMMON_GHOST_SABER, true); return false; @@ -81,12 +81,12 @@ class go_northern_crystal_pylon : public GameObjectScript public: go_northern_crystal_pylon() : GameObjectScript("go_northern_crystal_pylon") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) + if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) { - player->PrepareQuestMenu(pGO->GetGUID()); - player->SendPreparedQuest(pGO->GetGUID()); + player->PrepareQuestMenu(go->GetGUID()); + player->SendPreparedQuest(go->GetGUID()); } if (player->GetQuestStatus(4285) == QUEST_STATUS_INCOMPLETE) @@ -101,12 +101,12 @@ class go_eastern_crystal_pylon : public GameObjectScript public: go_eastern_crystal_pylon() : GameObjectScript("go_eastern_crystal_pylon") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) + if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) { - player->PrepareQuestMenu(pGO->GetGUID()); - player->SendPreparedQuest(pGO->GetGUID()); + player->PrepareQuestMenu(go->GetGUID()); + player->SendPreparedQuest(go->GetGUID()); } if (player->GetQuestStatus(4287) == QUEST_STATUS_INCOMPLETE) @@ -121,12 +121,12 @@ class go_western_crystal_pylon : public GameObjectScript public: go_western_crystal_pylon() : GameObjectScript("go_western_crystal_pylon") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) + if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) { - player->PrepareQuestMenu(pGO->GetGUID()); - player->SendPreparedQuest(pGO->GetGUID()); + player->PrepareQuestMenu(go->GetGUID()); + player->SendPreparedQuest(go->GetGUID()); } if (player->GetQuestStatus(4288) == QUEST_STATUS_INCOMPLETE) @@ -145,7 +145,7 @@ class go_barov_journal : public GameObjectScript public: go_barov_journal() : GameObjectScript("go_barov_journal") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !player->HasSpell(26086)) { @@ -164,7 +164,7 @@ class go_field_repair_bot_74A : public GameObjectScript public: go_field_repair_bot_74A() : GameObjectScript("go_field_repair_bot_74A") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->HasSkill(SKILL_ENGINEERING) && player->GetBaseSkillValue(SKILL_ENGINEERING) >= 300 && !player->HasSpell(22704)) { @@ -188,9 +188,9 @@ class go_gilded_brazier : public GameObjectScript public: go_gilded_brazier() : GameObjectScript("go_gilded_brazier") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER) + if (go->GetGoType() == GAMEOBJECT_TYPE_GOOBER) { if (player->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE) { @@ -211,7 +211,7 @@ class go_orb_of_command : public GameObjectScript public: go_orb_of_command() : GameObjectScript("go_orb_of_command") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->GetQuestRewardStatus(7761)) player->CastSpell(player, 23460, true); @@ -229,7 +229,7 @@ class go_tablet_of_madness : public GameObjectScript public: go_tablet_of_madness() : GameObjectScript("go_tablet_of_madness") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->HasSkill(SKILL_ALCHEMY) && player->GetSkillValue(SKILL_ALCHEMY) >= 300 && !player->HasSpell(24266)) { @@ -249,9 +249,9 @@ public: go_tablet_of_the_seven() : GameObjectScript("go_tablet_of_the_seven") { } //TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds support. - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) + if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) return true; if (player->GetQuestStatus(4296) == QUEST_STATUS_INCOMPLETE) @@ -270,7 +270,7 @@ class go_jump_a_tron : public GameObjectScript public: go_jump_a_tron() : GameObjectScript("go_jump_a_tron") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE) player->CastSpell(player, 33382, true); @@ -304,12 +304,11 @@ class go_ethereum_prison : public GameObjectScript public: go_ethereum_prison() : GameObjectScript("go_ethereum_prison") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32)); - if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random], - pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(player), + if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) { if (!creature->IsHostileTo(player)) @@ -354,12 +353,11 @@ class go_ethereum_stasis : public GameObjectScript public: go_ethereum_stasis() : GameObjectScript("go_ethereum_stasis") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { int Random = rand() % (sizeof(NpcStasisEntry) / sizeof(uint32)); - player->SummonCreature(NpcStasisEntry[Random], - pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(player), + player->SummonCreature(NpcStasisEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); return false; @@ -380,10 +378,10 @@ class go_resonite_cask : public GameObjectScript public: go_resonite_cask() : GameObjectScript("go_resonite_cask") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER) - pGO->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000); + if (go->GetGoType() == GAMEOBJECT_TYPE_GOOBER) + go->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000); return false; } @@ -400,9 +398,9 @@ class go_sacred_fire_of_life : public GameObjectScript public: go_sacred_fire_of_life() : GameObjectScript("go_sacred_fire_of_life") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER) + if (go->GetGoType() == GAMEOBJECT_TYPE_GOOBER) player->SummonCreature(NPC_ARIKARA, -5008.338f, -2118.894f, 83.657f, 0.874f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); return true; @@ -428,14 +426,14 @@ class go_shrine_of_the_birds : public GameObjectScript public: go_shrine_of_the_birds() : GameObjectScript("go_shrine_of_the_birds") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { uint32 BirdEntry = 0; float fX, fY, fZ; - pGO->GetClosePoint(fX, fY, fZ, pGO->GetObjectSize(), INTERACTION_DISTANCE); + go->GetClosePoint(fX, fY, fZ, go->GetObjectSize(), INTERACTION_DISTANCE); - switch (pGO->GetEntry()) + switch (go->GetEntry()) { case GO_SHRINE_HAWK: BirdEntry = NPC_HAWK_GUARD; @@ -449,7 +447,7 @@ public: } if (BirdEntry) - player->SummonCreature(BirdEntry, fX, fY, fZ, pGO->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + player->SummonCreature(BirdEntry, fX, fY, fZ, go->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); return false; } @@ -471,7 +469,7 @@ class go_southfury_moonstone : public GameObjectScript public: go_southfury_moonstone() : GameObjectScript("go_southfury_moonstone") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { //implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose //player->CastSpell(player, SPELL_SUMMON_RIZZLE, false); @@ -499,7 +497,7 @@ class go_tele_to_dalaran_crystal : public GameObjectScript public: go_tele_to_dalaran_crystal() : GameObjectScript("go_tele_to_dalaran_crystal") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG)) { @@ -521,7 +519,7 @@ class go_tele_to_violet_stand : public GameObjectScript public: go_tele_to_violet_stand() : GameObjectScript("go_tele_to_violet_stand") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || player->GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE) return false; @@ -551,20 +549,20 @@ class go_fel_crystalforge : public GameObjectScript public: go_fel_crystalforge() : GameObjectScript("go_fel_crystalforge") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */ - player->PrepareQuestMenu(pGO->GetGUID()); /* return true*/ + if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */ + player->PrepareQuestMenu(go->GetGUID()); /* return true*/ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, go->GetGUID()); return true; } - bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*sender*/, uint32 action) + bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) @@ -572,17 +570,17 @@ public: case GOSSIP_ACTION_INFO_DEF: player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_BEAST, false); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, go->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: player->CastSpell(player, SPELL_CREATE_5_FLASK_OF_BEAST, false); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, go->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, go->GetGUID()); break; } return true; @@ -610,20 +608,20 @@ class go_bashir_crystalforge : public GameObjectScript public: go_bashir_crystalforge() : GameObjectScript("go_bashir_crystalforge") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */ - player->PrepareQuestMenu(pGO->GetGUID()); /* return true*/ + if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */ + player->PrepareQuestMenu(go->GetGUID()); /* return true*/ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, go->GetGUID()); return true; } - bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*sender*/, uint32 action) + bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) @@ -631,17 +629,17 @@ public: case GOSSIP_ACTION_INFO_DEF: player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_SORCERER, false); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, go->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: player->CastSpell(player, SPELL_CREATE_5_FLASK_OF_SORCERER, false); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, go->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, go->GetGUID()); break; } return true; @@ -674,9 +672,9 @@ class go_matrix_punchograph : public GameObjectScript public: go_matrix_punchograph() : GameObjectScript("go_matrix_punchograph") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - switch (pGO->GetEntry()) + switch (go->GetEntry()) { case MATRIX_PUNCHOGRAPH_3005_A: if (player->HasItemCount(ITEM_WHITE_PUNCH_CARD, 1)) @@ -727,11 +725,11 @@ class go_scourge_cage : public GameObjectScript public: go_scourge_cage() : GameObjectScript("go_scourge_cage") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (Creature* pNearestPrisoner = pGO->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true)) + if (Creature* pNearestPrisoner = go->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true)) { - pGO->SetGoState(GO_STATE_ACTIVE); + go->SetGoState(GO_STATE_ACTIVE); player->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID()); pNearestPrisoner->DisappearAndDie(); } @@ -755,15 +753,15 @@ class go_arcane_prison : public GameObjectScript public: go_arcane_prison() : GameObjectScript("go_arcane_prison") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(QUEST_PRISON_BREAK) == QUEST_STATUS_INCOMPLETE) { - pGO->SummonCreature(25318, 3485.089844f, 6115.7422188f, 70.966812f, 0, TEMPSUMMON_TIMED_DESPAWN, 60000); + go->SummonCreature(25318, 3485.089844f, 6115.7422188f, 70.966812f, 0, TEMPSUMMON_TIMED_DESPAWN, 60000); player->CastSpell(player, SPELL_ARCANE_PRISONER_KILL_CREDIT, true); return true; - } else - return false; + } + return false; } }; @@ -778,9 +776,9 @@ class go_blood_filled_orb : public GameObjectScript public: go_blood_filled_orb() : GameObjectScript("go_blood_filled_orb") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER) + if (go->GetGoType() == GAMEOBJECT_TYPE_GOOBER) player->SummonCreature(NPC_ZELEMAR, -369.746f, 166.759f, -21.50f, 5.235f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); return true; @@ -809,17 +807,17 @@ class go_jotunheim_cage : public GameObjectScript public: go_jotunheim_cage() : GameObjectScript("go_jotunheim_cage") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - Creature* pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true); + Creature* pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true); if (!pPrisoner) { - pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL, 5.0f, true); + pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL, 5.0f, true); if (!pPrisoner) { - pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC, 5.0f, true); + pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC, 5.0f, true); if (!pPrisoner) - pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true); + pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true); } } if (!pPrisoner || !pPrisoner->isAlive()) @@ -858,12 +856,12 @@ class go_table_theka : public GameObjectScript public: go_table_theka() : GameObjectScript("go_table_theka") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(QUEST_SPIDER_GOLD) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(QUEST_SPIDER_GOLD); - player->SEND_GOSSIP_MENU(GOSSIP_TABLE_THEKA, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TABLE_THEKA, go->GetGUID()); return true; } @@ -884,7 +882,7 @@ class go_inconspicuous_landmark : public GameObjectScript public: go_inconspicuous_landmark() : GameObjectScript("go_inconspicuous_landmark") { } - bool OnGossipHello(Player* player, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->HasItemCount(ITEM_CUERGOS_KEY, 1)) return false; @@ -910,12 +908,12 @@ class go_ethereal_teleport_pad : public GameObjectScript public: go_ethereal_teleport_pad() : GameObjectScript("go_ethereal_teleport_pad") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { if (!player->HasItemCount(ITEM_TELEPORTER_POWER_PACK, 1)) return false; - pGO->SummonCreature(NPC_IMAGE_WIND_TRADER, pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); + go->SummonCreature(NPC_IMAGE_WIND_TRADER, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); return true; } @@ -930,9 +928,9 @@ class go_soulwell : public GameObjectScript public: go_soulwell() : GameObjectScript("go_soulwell") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - Unit* caster = pGO->GetOwner(); + Unit* caster = go->GetOwner(); if (!caster || caster->GetTypeId() != TYPEID_PLAYER) return true; @@ -943,7 +941,7 @@ public: // GO scripting with at least On Create and On Update events, the other options are no less // ugly and hacky. uint32 newSpell = 0; - if (pGO->GetEntry() == 193169) // Soulwell for rank 2 + if (go->GetEntry() == 193169) // Soulwell for rank 2 { if (caster->HasAura(18693)) // Improved Healthstone rank 2 newSpell = 58898; @@ -951,7 +949,7 @@ public: newSpell = 58896; else newSpell = 58890; } - else if (pGO->GetEntry() == 181621) // Soulwell for rank 1 + else if (go->GetEntry() == 181621) // Soulwell for rank 1 { if (caster->HasAura(18693)) // Improved Healthstone rank 2 newSpell = 34150; @@ -960,7 +958,7 @@ public: else newSpell = 34130; } - pGO->AddUse(); + go->AddUse(); player->CastSpell(player, newSpell, true); return true; } @@ -985,20 +983,20 @@ class go_dragonflayer_cage : public GameObjectScript public: go_dragonflayer_cage() : GameObjectScript("go_dragonflayer_cage") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE) return true; - Creature* pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PRIEST, 2.0f); + Creature* pPrisoner = go->FindNearestCreature(NPC_PRISONER_PRIEST, 2.0f); if (!pPrisoner) { - pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_MAGE, 2.0f); + pPrisoner = go->FindNearestCreature(NPC_PRISONER_MAGE, 2.0f); if (!pPrisoner) { - pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_WARRIOR, 2.0f); + pPrisoner = go->FindNearestCreature(NPC_PRISONER_WARRIOR, 2.0f); if (!pPrisoner) - pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PALADIN, 2.0f); + pPrisoner = go->FindNearestCreature(NPC_PRISONER_PALADIN, 2.0f); } } @@ -1032,14 +1030,14 @@ class go_tadpole_cage : public GameObjectScript public: go_tadpole_cage() : GameObjectScript("go_tadpole_cage") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE) { - Creature* pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f); + Creature* pTadpole = go->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f); if (pTadpole) { - pGO->UseDoorOrButton(); + go->UseDoorOrButton(); pTadpole->DisappearAndDie(); player->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE, 0); //FIX: Summon minion tadpole @@ -1073,21 +1071,21 @@ class go_amberpine_outhouse : public GameObjectScript public: go_amberpine_outhouse() : GameObjectScript("go_amberpine_outhouse") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { QuestStatus status = player->GetQuestStatus(QUEST_DOING_YOUR_DUTY); if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_VACANT, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_VACANT, go->GetGUID()); return true; } else - player->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_INUSE, pGO->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_INUSE, go->GetGUID()); return true; } - bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*sender*/, uint32 action) + bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF +1) @@ -1097,11 +1095,11 @@ public: if (target) { target->AI()->SetData(1, player->getGender()); - pGO->CastSpell(target, SPELL_INDISPOSED_III); + go->CastSpell(target, SPELL_INDISPOSED_III); } - pGO->CastSpell(player, SPELL_INDISPOSED); + go->CastSpell(player, SPELL_INDISPOSED); if (player->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER, 1)) - pGO->CastSpell(player, SPELL_CREATE_AMBERSEEDS); + go->CastSpell(player, SPELL_CREATE_AMBERSEEDS); return true; } else @@ -1129,11 +1127,11 @@ class go_hive_pod : public GameObjectScript public: go_hive_pod() : GameObjectScript("go_hive_pod") { } - bool OnGossipHello(Player* player, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* go) { - player->SendLoot(pGO->GetGUID(), LOOT_CORPSE); - pGO->SummonCreature(NPC_HIVE_AMBUSHER, pGO->GetPositionX()+1, pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); - pGO->SummonCreature(NPC_HIVE_AMBUSHER, pGO->GetPositionX(), pGO->GetPositionY()+1, pGO->GetPositionZ(), pGO->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); + player->SendLoot(go->GetGUID(), LOOT_CORPSE); + go->SummonCreature(NPC_HIVE_AMBUSHER, go->GetPositionX()+1, go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); + go->SummonCreature(NPC_HIVE_AMBUSHER, go->GetPositionX(), go->GetPositionY()+1, go->GetPositionZ(), go->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); return true; } }; |
