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authorSpp <spp@jorge.gr>2012-10-17 14:19:59 +0200
committerSpp <spp@jorge.gr>2012-10-18 09:15:10 +0200
commitd0334bf94839301cda93f95913db8ea3f27c19cb (patch)
tree97116c966cffcb9cd95e9aeeb555edf496c9628d /src/server/scripts/World
parentca276292dcce939d65649d434a08796269789901 (diff)
Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index b8df77d0346..b291b9751b4 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -2115,7 +2115,7 @@ class npc_shadowfiend : public CreatureScript
{
npc_shadowfiendAI(Creature* creature) : PetAI(creature) {}
- void JustDied(Unit* killer)
+ void JustDied(Unit* /*killer*/)
{
if (me->isSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())