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authorTraesh <traesh@farahlon.com>2016-09-25 16:13:12 +0200
committerShauren <shauren.trinity@gmail.com>2016-09-25 16:13:12 +0200
commitd4887311e39527e036419ebd966f399fdbdae67a (patch)
tree7a87b65e493e3b0660790b02b151107fc4ab66b4 /src/server/scripts/World
parentdd64a3cd36d7c8db67f4075c5a8c1eb01898d1ed (diff)
Core/Scenes: Implemented scene system
Closes #17858 Closes #17976
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/scene_scripts.cpp42
-rw-r--r--src/server/scripts/World/world_script_loader.cpp2
2 files changed, 44 insertions, 0 deletions
diff --git a/src/server/scripts/World/scene_scripts.cpp b/src/server/scripts/World/scene_scripts.cpp
new file mode 100644
index 00000000000..860c97e60ea
--- /dev/null
+++ b/src/server/scripts/World/scene_scripts.cpp
@@ -0,0 +1,42 @@
+/*
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptMgr.h"
+#include "Player.h"
+
+enum SceneSpells
+{
+ SPELL_DEATHWING_SIMULATOR = 201184
+};
+
+class scene_deathwing_simulator : public SceneScript
+{
+ public:
+ scene_deathwing_simulator() : SceneScript("scene_deathwing_simulator") { }
+
+ // Called when a player receive trigger from scene
+ void OnSceneTriggerEvent(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/, std::string const& triggerName) override
+ {
+ if (triggerName == "BURN PLAYER")
+ player->CastSpell(player, SPELL_DEATHWING_SIMULATOR, true); // Deathwing Simulator Burn player
+ }
+};
+
+void AddSC_scene_scripts()
+{
+ new scene_deathwing_simulator();
+}
diff --git a/src/server/scripts/World/world_script_loader.cpp b/src/server/scripts/World/world_script_loader.cpp
index bc007ab8100..2d5b5efebf2 100644
--- a/src/server/scripts/World/world_script_loader.cpp
+++ b/src/server/scripts/World/world_script_loader.cpp
@@ -30,6 +30,7 @@ void AddSC_npc_innkeeper();
void AddSC_npcs_special();
void AddSC_achievement_scripts();
void AddSC_action_ip_logger();
+void AddSC_scene_scripts();
// player
void AddSC_chat_log();
void AddSC_duel_reset();
@@ -49,6 +50,7 @@ void AddWorldScripts()
AddSC_npcs_special();
AddSC_achievement_scripts();
AddSC_chat_log(); // location: scripts\World\chat_log.cpp
+ AddSC_scene_scripts();
// FIXME: This should be moved in a script validation hook.
// To avoid duplicate code, we check once /*ONLY*/ if logging is permitted or not.