diff options
| author | Chaouki Dhib <chaodhib@gmail.com> | 2016-04-16 01:36:32 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2016-04-16 01:36:32 +0200 |
| commit | dc3327f9c5f80c36000356829159c060d916f62b (patch) | |
| tree | ae3c2cca31cb576ffc227fd182ef762b7e6a2f0a /src/server/scripts/World | |
| parent | 22c0a5426416ffb6feb48f6109e93e9a7cdf6840 (diff) | |
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/boss_emerald_dragons.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 1f89720803d..65dec74414b 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -205,7 +205,7 @@ class npc_dream_fog : public CreatureScript } // Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it me->SetWalk(true); - me->SetSpeed(MOVE_WALK, 0.75f); + me->SetSpeedRate(MOVE_WALK, 0.75f); } else _roamTimer -= diff; |
