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authorChaouki Dhib <chaodhib@gmail.com>2016-04-16 01:36:32 +0200
committerTreeston <treeston.mmoc@gmail.com>2016-04-16 01:36:32 +0200
commitdc3327f9c5f80c36000356829159c060d916f62b (patch)
treeae3c2cca31cb576ffc227fd182ef762b7e6a2f0a /src/server/scripts/World
parent22c0a5426416ffb6feb48f6109e93e9a7cdf6840 (diff)
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch): - the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior. - Removed the unused method parameter "forced" from Unit::SetSpeed - Renamed Unit::SetSpeed to SetSpeedRate - Removed the unused method parameter "forced" from Unit::UpdateSpeed - Added utility method Unit::SetSpeed which take the new flat value.
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index 1f89720803d..65dec74414b 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -205,7 +205,7 @@ class npc_dream_fog : public CreatureScript
}
// Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it
me->SetWalk(true);
- me->SetSpeed(MOVE_WALK, 0.75f);
+ me->SetSpeedRate(MOVE_WALK, 0.75f);
}
else
_roamTimer -= diff;