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authorLiberate <none@none>2010-08-29 00:57:51 +0200
committerLiberate <none@none>2010-08-29 00:57:51 +0200
commitf67441b863ae449c2e9e7fab767531e7637d6753 (patch)
tree6bf0fae28da98a10b8c907baf55f30ef68b2523c /src/server/scripts/World
parent7ad5e2ad875e7488175f6c59b68f548372489e4b (diff)
Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.
This fixes guards in Major cities. Thanks to Aokromes for testing. Thanks to click for converting all the scripts to work with this change. --HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/go_scripts.cpp3
-rw-r--r--src/server/scripts/World/npc_innkeeper.cpp1
-rw-r--r--src/server/scripts/World/npc_professions.cpp5
-rw-r--r--src/server/scripts/World/npc_taxi.cpp1
-rw-r--r--src/server/scripts/World/npcs_special.cpp10
5 files changed, 20 insertions, 0 deletions
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 474f5207ead..887b862c6c1 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -565,6 +565,7 @@ public:
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
@@ -623,6 +624,7 @@ public:
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
@@ -1124,6 +1126,7 @@ public:
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
pPlayer->CLOSE_GOSSIP_MENU();
diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp
index 5175415d2bc..99240069cb5 100644
--- a/src/server/scripts/World/npc_innkeeper.cpp
+++ b/src/server/scripts/World/npc_innkeeper.cpp
@@ -81,6 +81,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
{
pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index f27763c970e..8866a77a3c2 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -523,6 +523,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
@@ -803,6 +804,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
@@ -926,6 +928,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->CLOSE_GOSSIP_MENU();
@@ -1085,6 +1088,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
@@ -1292,6 +1296,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
diff --git a/src/server/scripts/World/npc_taxi.cpp b/src/server/scripts/World/npc_taxi.cpp
index 3a455a79041..8c0cba6180c 100644
--- a/src/server/scripts/World/npc_taxi.cpp
+++ b/src/server/scripts/World/npc_taxi.cpp
@@ -187,6 +187,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index f205f2ab099..bdf7341bcc6 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -292,6 +292,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, pCreature->GetGUID());
@@ -1156,6 +1157,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
@@ -1252,6 +1254,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -1298,6 +1301,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
@@ -1448,6 +1452,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN:
@@ -2170,6 +2175,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
bool roll = urand(0,1);
switch(uiAction)
@@ -2243,6 +2249,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
@@ -2342,6 +2349,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
@@ -2500,6 +2508,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
@@ -2562,6 +2571,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
bool noXPGain = pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
bool doSwitch = false;