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authorVincent_Michael <Vincent_Michael@gmx.de>2013-01-03 23:41:36 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-01-03 23:41:36 +0100
commit00ca57e2cf65b2ad27055b0fe6edd8b105cbe880 (patch)
treef671c210aa990b82422fd7e83a3e61e72de4caa3 /src/server/scripts
parenta28d2d22f3899208554332882d64543abdd1e1dc (diff)
parent51b5e04a88977e4ce43ce465c514e22857d41a8b (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/scripts/Commands/cs_reload.cpp
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp22
1 files changed, 4 insertions, 18 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 07f383eddc4..16fe5991461 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -93,7 +93,6 @@ public:
{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL },
- { "gameobject_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGameObjectScriptsCommand, "", NULL },
{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
@@ -254,7 +253,6 @@ public:
}
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts...");
- HandleReloadGameObjectScriptsCommand(handler, "a");
HandleReloadEventScriptsCommand(handler, "a");
HandleReloadSpellScriptsCommand(handler, "a");
handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
@@ -931,23 +929,11 @@ public:
return true;
}
- static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
+ static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
{
- if (sScriptMgr->IsScriptScheduled())
- {
- handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (*args != 'a')
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `gameobject_scripts`...");
-
- sObjectMgr->LoadGameObjectScripts();
-
- if (*args != 'a')
- handler->SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded.");
-
+ sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Item set names...");
+ sObjectMgr->LoadItemSetNames();
+ handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
return true;
}