diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-03 23:41:36 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-03 23:41:36 +0100 |
| commit | 00ca57e2cf65b2ad27055b0fe6edd8b105cbe880 (patch) | |
| tree | f671c210aa990b82422fd7e83a3e61e72de4caa3 /src/server/scripts | |
| parent | a28d2d22f3899208554332882d64543abdd1e1dc (diff) | |
| parent | 51b5e04a88977e4ce43ce465c514e22857d41a8b (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/scripts/Commands/cs_reload.cpp
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 22 |
1 files changed, 4 insertions, 18 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 07f383eddc4..16fe5991461 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -93,7 +93,6 @@ public: { "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL }, { "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL }, { "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL }, - { "gameobject_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGameObjectScriptsCommand, "", NULL }, { "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL }, { "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL }, { "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL }, @@ -254,7 +253,6 @@ public: } sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts..."); - HandleReloadGameObjectScriptsCommand(handler, "a"); HandleReloadEventScriptsCommand(handler, "a"); HandleReloadSpellScriptsCommand(handler, "a"); handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded."); @@ -931,23 +929,11 @@ public: return true; } - static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args) + static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/) { - if (sScriptMgr->IsScriptScheduled()) - { - handler->SendSysMessage("DB scripts used currently, please attempt reload later."); - handler->SetSentErrorMessage(true); - return false; - } - - if (*args != 'a') - sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `gameobject_scripts`..."); - - sObjectMgr->LoadGameObjectScripts(); - - if (*args != 'a') - handler->SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded."); - + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Item set names..."); + sObjectMgr->LoadItemSetNames(); + handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded."); return true; } |
