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authorShauren <shauren.trinity@gmail.com>2023-12-30 15:45:37 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-09 12:50:47 +0100
commit0c21c06e6e1857254757bd2669f2fcb26a0b6c59 (patch)
treeecce6bc11d5653be74704a2b871e9af9d400f2ed /src/server/scripts
parentdbf2f88e40c3e760b4508f0dafaedd065ba95479 (diff)
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
(cherry picked from commit 4dce6ab228c54319032b346d2d791262eac3d9cd)
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index a56d95eb7ff..4f9c5747378 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1498,6 +1498,8 @@ public:
if (msg == EQUIP_ERR_OK)
{
Item* item = playerTarget->StoreNewItem(dest, itemTemplatePair.first, true, sItemEnchantmentMgr->GenerateRandomProperties(itemTemplatePair.first), GuidSet(), itemContext);
+ if (!item)
+ continue;
// remove binding (let GM give it to another player later)
if (player == playerTarget)