diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-10-04 01:09:27 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-10-04 01:26:34 -0300 |
| commit | 0c24e4ee0e1f0bbb37f740aa6f0d45c384ee955d (patch) | |
| tree | 659b3fe178d8473edbdb85445308113b649603d8 /src/server/scripts | |
| parent | c25f7c48b5ba3982fc83b8c88a8cff619f72b162 (diff) | |
Core/Unit: rewrite of the attack table system
- Removed a bunch of duplicated code
- Fix off-by-one errors in Unit::RollMeleeOutcomeAgainst and Unit::MeleeSpellHitResult (TC's combat table was actually of 100.01%)
- Implemented boss-level hit table (6.5% dodge/14% parry), bosses only had 5.6% of each until now
- Updated formula for chance and damage of Glancing hits
Sources:
- http://wow.gamepedia.com/index.php?title=Attack_table&oldid=2071465
- http://web.archive.org/web/20100903145646/http://www.mmo-champion.com/threads/650071-Expertise-Hit-for-Paladins-%28updated-for-3.3%29?daysprune=60
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Spells/spell_dk.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 980c0db19cc..4dfd9ff09ff 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -1727,7 +1727,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // You have a chance equal to your Parry chance - if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance())) + if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetFloatValue(PLAYER_PARRY_PERCENTAGE))) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } |
