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authorShauren <shauren.trinity@gmail.com>2024-07-11 15:24:02 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-11 15:24:02 +0200
commit16bfbe1a3a12256d9476f3ae23e1f34f31f9cf07 (patch)
treec257908a693de34cd3a25611ec596dad1f7c366f /src/server/scripts
parentc5c31c7c1efb26551b76a4046e9def8c5981864d (diff)
Core/Creatures: Allow adding summons to CreatureGroup (only adding, no formation movement of linked aggro yet)
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp b/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
index 9b38dbfa104..caa7fb2dd97 100644
--- a/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
@@ -122,7 +122,7 @@ struct npc_cameron : public ScriptedAI
for (ObjectGuid guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
if (CreatureGroup* creatureGroup = child->GetFormation())
- sFormationMgr->RemoveCreatureFromGroup(creatureGroup, child);
+ FormationMgr::RemoveCreatureFromGroup(creatureGroup, child);
// Move each child to an random position
for (uint32 i = 0; i < _childrenGUIDs.size(); ++i)