diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-08-24 20:25:18 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-08-24 20:25:18 +0200 |
| commit | 2041ff25628fefa5a3423466176374ae499577e0 (patch) | |
| tree | 876697336ed81a9d169b5fc1fefb2561e522b509 /src/server/scripts | |
| parent | 6bcc994a5e1b92c2037c7042621acfe6f53cc5f8 (diff) | |
Core/Battlefield:
* Fix correct faction for Wintergrasp
* Remove hack for vehicle faction
* Fix gameobject ai for go_wg_vehicle_teleporter
* Fix some warnings and code style
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Northrend/wintergrasp.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/wintergrasp.cpp b/src/server/scripts/Northrend/wintergrasp.cpp index 2a5dd797c47..5923cfadec7 100644 --- a/src/server/scripts/Northrend/wintergrasp.cpp +++ b/src/server/scripts/Northrend/wintergrasp.cpp @@ -119,8 +119,6 @@ class npc_wg_demolisher_engineer : public CreatureScript if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); - Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); - if (canBuild(creature)) { if (player->HasAura(SPELL_CORPORAL)) @@ -143,8 +141,6 @@ class npc_wg_demolisher_engineer : public CreatureScript { player->CLOSE_GOSSIP_MENU(); - Battlefield* wintergrasp= sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); - if (canBuild(creature)) { switch (action - GOSSIP_ACTION_INFO_DEF) @@ -169,9 +165,9 @@ class npc_wg_demolisher_engineer : public CreatureScript bool canBuild(Creature* creature) { Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); - if (!wintergrasp) return false; + switch (creature->GetEntry()) { case NPC_GOBLIN_MECHANIC: @@ -207,7 +203,7 @@ class npc_wg_spirit_guide : public CreatureScript return true; } - bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender */ , uint32 action) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) { player->CLOSE_GOSSIP_MENU(); @@ -324,7 +320,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript uint32 _checkTimer; }; - GameObjectAI* GetGameObjectAI(GameObject* go) const + GameObjectAI* GetAI(GameObject* go) const { return new go_wg_vehicle_teleporterAI(go); } |
