aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts
diff options
context:
space:
mode:
authorVincent-Michael <Vincent_Michael@gmx.de>2012-08-24 20:25:18 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2012-08-24 20:25:18 +0200
commit2041ff25628fefa5a3423466176374ae499577e0 (patch)
tree876697336ed81a9d169b5fc1fefb2561e522b509 /src/server/scripts
parent6bcc994a5e1b92c2037c7042621acfe6f53cc5f8 (diff)
Core/Battlefield:
* Fix correct faction for Wintergrasp * Remove hack for vehicle faction * Fix gameobject ai for go_wg_vehicle_teleporter * Fix some warnings and code style
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Northrend/wintergrasp.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/wintergrasp.cpp b/src/server/scripts/Northrend/wintergrasp.cpp
index 2a5dd797c47..5923cfadec7 100644
--- a/src/server/scripts/Northrend/wintergrasp.cpp
+++ b/src/server/scripts/Northrend/wintergrasp.cpp
@@ -119,8 +119,6 @@ class npc_wg_demolisher_engineer : public CreatureScript
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
-
if (canBuild(creature))
{
if (player->HasAura(SPELL_CORPORAL))
@@ -143,8 +141,6 @@ class npc_wg_demolisher_engineer : public CreatureScript
{
player->CLOSE_GOSSIP_MENU();
- Battlefield* wintergrasp= sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
-
if (canBuild(creature))
{
switch (action - GOSSIP_ACTION_INFO_DEF)
@@ -169,9 +165,9 @@ class npc_wg_demolisher_engineer : public CreatureScript
bool canBuild(Creature* creature)
{
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
-
if (!wintergrasp)
return false;
+
switch (creature->GetEntry())
{
case NPC_GOBLIN_MECHANIC:
@@ -207,7 +203,7 @@ class npc_wg_spirit_guide : public CreatureScript
return true;
}
- bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender */ , uint32 action)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -324,7 +320,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
uint32 _checkTimer;
};
- GameObjectAI* GetGameObjectAI(GameObject* go) const
+ GameObjectAI* GetAI(GameObject* go) const
{
return new go_wg_vehicle_teleporterAI(go);
}