diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-12-20 18:22:08 +0100 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-12-20 18:22:08 +0100 |
commit | 2087f75871989c4fa81741fa6e253ef76afd5795 (patch) | |
tree | d1379d85029a014b3a6c5533be5e3d9fc24e8493 /src/server/scripts | |
parent | a5d4a0c9d7c7e270b5d76e8541bed74cca119c97 (diff) |
Core/Player: fixed logic for determining fully depleted runes - these are runes at max cooldown that hasn't started recovering yet
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Spells/spell_dk.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index aba933d31a9..558e402ec7d 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -128,7 +128,7 @@ class spell_dk_runic_empowerment : public AuraScript for (RuneType runeType : { RuneType::Blood, RuneType::Unholy, RuneType::Frost }) { - if (player->IsRuneFullyDepleted(runeType)) + if (player->HasFullyDepletedRune(runeType)) { switch (runeType) { |