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authorShauren <shauren.trinity@gmail.com>2011-03-19 19:41:42 +0100
committerShauren <shauren.trinity@gmail.com>2011-03-19 19:41:42 +0100
commit3b343ac497f4295238cc1cbd77b2ae3825456080 (patch)
tree315728915391ae1e8580368aa55d87f9bdfa7132 /src/server/scripts
parent09272432780e715861d54cb55062d3b3c33566dd (diff)
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp2
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index add8ae1bbc3..b83ad7da024 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -1045,7 +1045,7 @@ public:
else
{
if (Creature *car = Unit::GetCreature(*me, carGUID))
- car->AI()->DoAction();
+ car->AI()->DoAction(0);
IntroPhase = 0;
}
} else IntroTimer-=diff;
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 5acc80b3438..15eb847b926 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -68,7 +68,7 @@ public:
{
pPlayer->CLOSE_GOSSIP_MENU();
CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI,pCreature->AI())->PlayerGUID = pPlayer->GetGUID();
- pCreature->AI()->DoAction();
+ pCreature->AI()->DoAction(0);
}
return true;
}
@@ -132,7 +132,7 @@ public:
case 1:
//weegli doesn't fight - he goes & blows up the door
if (Creature* pWeegli = pInstance->instance->GetCreature(pInstance->GetData64(ENTRY_WEEGLI)))
- pWeegli->AI()->DoAction();
+ pWeegli->AI()->DoAction(0);
DoScriptText(SAY_1,me);
Text_Timer = 5000;
break;
@@ -268,7 +268,7 @@ public:
{
pPlayer->CLOSE_GOSSIP_MENU();
//here we make him run to door, set the charge and run away off to nowhere
- pCreature->AI()->DoAction();
+ pCreature->AI()->DoAction(0);
}
return true;
}