diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-03-19 19:41:42 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-03-19 19:41:42 +0100 |
| commit | 3b343ac497f4295238cc1cbd77b2ae3825456080 (patch) | |
| tree | 315728915391ae1e8580368aa55d87f9bdfa7132 /src/server/scripts | |
| parent | 09272432780e715861d54cb55062d3b3c33566dd (diff) | |
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index add8ae1bbc3..b83ad7da024 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -1045,7 +1045,7 @@ public: else { if (Creature *car = Unit::GetCreature(*me, carGUID)) - car->AI()->DoAction(); + car->AI()->DoAction(0); IntroPhase = 0; } } else IntroTimer-=diff; diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index 5acc80b3438..15eb847b926 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -68,7 +68,7 @@ public: { pPlayer->CLOSE_GOSSIP_MENU(); CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI,pCreature->AI())->PlayerGUID = pPlayer->GetGUID(); - pCreature->AI()->DoAction(); + pCreature->AI()->DoAction(0); } return true; } @@ -132,7 +132,7 @@ public: case 1: //weegli doesn't fight - he goes & blows up the door if (Creature* pWeegli = pInstance->instance->GetCreature(pInstance->GetData64(ENTRY_WEEGLI))) - pWeegli->AI()->DoAction(); + pWeegli->AI()->DoAction(0); DoScriptText(SAY_1,me); Text_Timer = 5000; break; @@ -268,7 +268,7 @@ public: { pPlayer->CLOSE_GOSSIP_MENU(); //here we make him run to door, set the charge and run away off to nowhere - pCreature->AI()->DoAction(); + pCreature->AI()->DoAction(0); } return true; } |
