diff options
| author | leak <leak@bitmx.net> | 2012-03-24 15:37:54 +0100 |
|---|---|---|
| committer | leak <leak@bitmx.net> | 2012-03-24 15:37:54 +0100 |
| commit | 3d0063abee02bca855f98cb9b45f92c5a9d86215 (patch) | |
| tree | 49aea25bced4c4104d8f08263bcb008a2b86a032 /src/server/scripts | |
| parent | bdbc1312c3e595b0720407d32e6fc7cb92daf14a (diff) | |
Core: Fix warnings
Diffstat (limited to 'src/server/scripts')
| -rwxr-xr-x | src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index dfd1f5ba5e1..74b9c038482 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -619,7 +619,7 @@ public: { if (m_uiRangeCheckTimer < uiDiff) { - if (Player* target = me->SelectNearestPlayer(2.0f)) + if (me->SelectNearestPlayer(2.0f)) { DoCastAOE(SPELL_UNLEASHED_DARK); me->GetMotionMaster()->MoveIdle(); @@ -660,7 +660,7 @@ public: { if (m_uiRangeCheckTimer < uiDiff) { - if (Player* target = me->SelectNearestPlayer(2.0f)) + if (me->SelectNearestPlayer(2.0f)) { DoCastAOE(SPELL_UNLEASHED_LIGHT); me->GetMotionMaster()->MoveIdle(); diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index 65d59efb9d6..c498c41a068 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -491,7 +491,7 @@ public: Creature* coilfangElite = me->SummonCreature(COILFANG_ELITE, CoilfangElitePos[pos][0], CoilfangElitePos[pos][1], CoilfangElitePos[pos][2], CoilfangElitePos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); if (coilfangElite) { - if (Unit* target = target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) coilfangElite->AI()->AttackStart(target); else if (me->getVictim()) coilfangElite->AI()->AttackStart(me->getVictim()); |
