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authorWyrserth <43747507+Wyrserth@users.noreply.github.com>2019-05-17 12:08:20 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-05-17 12:08:20 +0200
commit4d04344b414adc965bd2760d3f30338bcce70431 (patch)
tree7db41c80a4d601171c5df741546874eb1d6d30f2 /src/server/scripts
parent71e7394b74bc36467f478986c0bd179e18e04fb8 (diff)
Core/Spell: add proper cooldowns to some spells used by vehicles (#23260)
* Core/Spell: add proper cooldowns to some spells used by vehicles, thanks to jackpoz and sirikfoll. * Add Wing Buffet and Stampy's Stompy-Stomp. * Add Tag Greater Felfire Diemetradon and Touch of Darkness. * Rename 9999_99_99_99_world.sql to 2019_05_17_00_world.sql
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 92218791e1f..3a828eaa50b 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -4245,6 +4245,28 @@ class spell_freezing_circle : public SpellScript
}
};
+// Used for some spells cast by vehicles or charmed creatures that do not send a cooldown event on their own
+class spell_gen_charmed_unit_spell_cooldown : public SpellScript
+{
+ PrepareSpellScript(spell_gen_charmed_unit_spell_cooldown);
+
+ void HandleCast()
+ {
+ Unit* caster = GetCaster();
+ if (Player* owner = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ WorldPacket data;
+ caster->GetSpellHistory()->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, GetSpellInfo()->Id, GetSpellInfo()->RecoveryTime);
+ owner->SendDirectMessage(&data);
+ }
+ }
+
+ void Register() override
+ {
+ OnCast += SpellCastFn(spell_gen_charmed_unit_spell_cooldown::HandleCast);
+ }
+};
+
void AddSC_generic_spell_scripts()
{
RegisterAuraScript(spell_gen_absorb0_hitlimit1);
@@ -4370,4 +4392,5 @@ void AddSC_generic_spell_scripts()
RegisterAuraScript(spell_corrupting_plague_aura);
RegisterAuraScript(spell_gen_vehicle_control_link);
RegisterSpellScript(spell_freezing_circle);
+ RegisterSpellScript(spell_gen_charmed_unit_spell_cooldown);
}