diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-08-27 19:08:17 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-08-27 19:08:17 +0200 |
| commit | 5cea572a9ad524c6f28ff8519bee61d1ff4357d0 (patch) | |
| tree | 205f2d2e7ffef3b151f2befc6e29c56035839d8f /src/server/scripts | |
| parent | ce06767ef50e4eca7b9ff834a873f99e6ad381d5 (diff) | |
Core/Threat: Threat system adjustments:
* Online states are now re-evaluated before victim update instead of continuously. Closes #22226. Tagging #21501.
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
Diffstat (limited to 'src/server/scripts')
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index e1d4c2cded6..9b707af0aa0 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -295,9 +295,6 @@ public: void UpdateAI(uint32 diff) override { - if (!_lastPlayerCombatState && me->IsEngaged()) - me->GetThreatManager().UpdateOnlineStates(false, true); - if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index c84a40911dc..7d49f342ca3 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -611,7 +611,10 @@ struct boss_faction_championsAI : public BossAI { for (ThreatReference* ref : me->GetThreatManager().GetModifiableThreatList()) if (Player* victim = ref->GetVictim()->ToPlayer()) - ref->SetThreat(1000000.0f * CalculateThreat(me->GetDistance2d(victim), victim->GetArmor(), victim->GetHealth())); + { + ref->ScaleThreat(0.0f); + ref->AddThreat(1000000.0f * CalculateThreat(me->GetDistance2d(victim), victim->GetArmor(), victim->GetHealth())); + } } void UpdatePower() diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index 3e95824e546..6f0051edcf1 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -600,7 +600,7 @@ class boss_algalon_the_observer : public CreatureScript //! for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_NOT_SELECTABLE //! causing them to immediately evade if (!me->GetThreatManager().IsThreatListEmpty()) - AttackStart(me->GetThreatManager().SelectVictim()); + AttackStart(me->GetThreatManager().GetCurrentVictim()); for (uint32 i = 0; i < LIVING_CONSTELLATION_COUNT; ++i) if (Creature* summon = DoSummon(NPC_LIVING_CONSTELLATION, ConstellationPos[i], 0, TEMPSUMMON_DEAD_DESPAWN)) summon->SetReactState(REACT_PASSIVE); |
