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authorShauren <shauren.trinity@gmail.com>2015-11-10 17:33:36 +0100
committerShauren <shauren.trinity@gmail.com>2015-11-10 17:33:36 +0100
commit61c7161a1069f93948b8b4d80b501d9358b4844c (patch)
tree58447e68471aa0682b22b5b8b69f844960484fe9 /src/server/scripts
parente2e8a0d1bce717c0da0fc0a6d7ffb3f44e3c15ea (diff)
Core/Units: Updated melee/spell hit chance calculation
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/World/npcs_special.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index e72e094ea06..964e69874c3 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1422,6 +1422,7 @@ public:
void Reset() override
{
+ // TODO: solve this in a different way! setting them as stunned prevents dummies from parrying
me->SetControlled(true, UNIT_STATE_STUNNED);//disable rotate
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);//imune to knock aways like blast wave