diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-11-10 17:33:36 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-11-10 17:33:36 +0100 |
| commit | 61c7161a1069f93948b8b4d80b501d9358b4844c (patch) | |
| tree | 58447e68471aa0682b22b5b8b69f844960484fe9 /src/server/scripts | |
| parent | e2e8a0d1bce717c0da0fc0a6d7ffb3f44e3c15ea (diff) | |
Core/Units: Updated melee/spell hit chance calculation
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index e72e094ea06..964e69874c3 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1422,6 +1422,7 @@ public: void Reset() override { + // TODO: solve this in a different way! setting them as stunned prevents dummies from parrying me->SetControlled(true, UNIT_STATE_STUNNED);//disable rotate me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);//imune to knock aways like blast wave |
