diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-08-20 18:44:36 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-20 18:44:36 +0200 |
commit | 74a0d579eef07c013cc8deff930a975cf19c487f (patch) | |
tree | d381f67e1bdefd836e06e98d253e2f3d288892a3 /src/server/scripts | |
parent | fc32c3fd3b2e91702a41798ef962cbc8475c8584 (diff) |
Core/Pets: Fixed automatic resurrecting pets on battleground graveyards
Closes #25289
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index c9185324957..066fa6ff192 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -2744,8 +2744,8 @@ class spell_gen_pet_summoned : public SpellScript if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true)) { // revive the pet if it is dead - if (newPet->getDeathState() == DEAD) - newPet->setDeathState(ALIVE); + if (newPet->getDeathState() != ALIVE && newPet->getDeathState() != JUST_RESPAWNED) + newPet->setDeathState(JUST_RESPAWNED); newPet->SetFullHealth(); newPet->SetPower(newPet->GetPowerType(), newPet->GetMaxPower(newPet->GetPowerType())); |