diff options
| author | Trisjdc <trisjdc@gmail.com> | 2016-06-02 23:07:27 +0100 | 
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-12 00:02:30 +0100 | 
| commit | 781c5a3b821e1aedad1e1d5b43fb30c146d1edf8 (patch) | |
| tree | 23e1bb9f1df2f4a15ad34a04df7c04d9c3514c8d /src/server/scripts | |
| parent | 6ca75ef039ff4244d566a030f67dd40151776cb0 (diff) | |
Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearing
(cherry picked from commit 34ef05ce0bfa34855ce33fcdf2bf82d257ae6672)
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp | 1 | ||||
| -rw-r--r-- | src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp | 6 | 
2 files changed, 4 insertions, 3 deletions
| diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 52e65dbe283..012f48f4e01 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -507,6 +507,7 @@ class boss_the_lich_king : public CreatureScript              void SetupEncounter()              {                  _Reset(); +                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);                  me->SetReactState(REACT_PASSIVE);                  events.SetPhase(PHASE_INTRO);                  Initialize(); diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 8d4a5168dbd..164a1097da7 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -376,6 +376,8 @@ public:              me->SetDisableGravity(true);              me->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); +            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); +            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);              // TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change              me->SetSpeedRate(MOVE_FLIGHT, _flySpeed * 0.25f);              if (_despawned) @@ -464,7 +466,7 @@ public:                          pos.m_positionZ = alexstraszaBunny->GetPositionZ();                          alexstraszaBunny->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 30.0f, alexstraszaBunny->GetAngle(me));                          me->GetMotionMaster()->MoveLand(POINT_LAND_P_ONE, pos); -                        me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); +                        me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);                          me->SetReactState(REACT_AGGRESSIVE);                          me->SetInCombatWithZone();                          events.ScheduleEvent(EVENT_LAND_START_ENCOUNTER, 7*IN_MILLISECONDS, 1, PHASE_NOT_STARTED); @@ -604,8 +606,6 @@ public:              // Set speed to normal value              me->SetSpeedRate(MOVE_FLIGHT, _flySpeed); -            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); -            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);              me->RemoveAllAuras();              me->CombatStop(); // Sometimes threat can remain, so it's a safety measure | 
