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authorShauren <shauren.trinity@gmail.com>2025-05-19 15:34:32 +0200
committerOvahlord <dreadkiller@gmx.de>2025-05-26 20:49:50 +0200
commit795a6e1925c501103a6fb6da920414b1b2aa9f33 (patch)
treefb635f3bf5ebbbca7e598fd05415344ac16ec50e /src/server/scripts
parent5b3d7604e5706de37ec21ba27972ec49fc76febb (diff)
Core/Position: Remove Position implicit object slicing
(cherry picked from commit a5ca817ff6b2cdbb1879773f9b28b8dcc4a22bdf)
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Events/midsummer.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Events/midsummer.cpp b/src/server/scripts/Events/midsummer.cpp
index 29cac39c3dc..b407f34e614 100644
--- a/src/server/scripts/Events/midsummer.cpp
+++ b/src/server/scripts/Events/midsummer.cpp
@@ -224,7 +224,7 @@ class spell_midsummer_juggle_torch : public SpellScript
if (!GetExplTargetDest())
return;
- Position spellDest = *GetExplTargetDest();
+ WorldLocation spellDest = *GetExplTargetDest();
float distance = GetCaster()->GetExactDist2d(spellDest.GetPositionX(), spellDest.GetPositionY());
uint32 torchSpellID = 0;
@@ -234,7 +234,7 @@ class spell_midsummer_juggle_torch : public SpellScript
{
torchSpellID = SPELL_JUGGLE_TORCH_SELF;
torchShadowSpellID = SPELL_JUGGLE_TORCH_SHADOW_SELF;
- spellDest = GetCaster()->GetPosition();
+ spellDest = GetCaster()->GetWorldLocation();
}
else if (distance <= 10.0f)
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 8b42706a5a0..ec50bba82d2 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -2772,7 +2772,7 @@ class spell_hor_evasion : public SpellScriptLoader
void SetDest(SpellDestination& dest)
{
WorldObject* target = GetExplTargetWorldObject();
- Position pos(*target);
+ Position pos = target->GetPosition();
Position home = GetCaster()->ToCreature()->GetHomePosition();
// prevent evasion outside the room