diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-07-25 02:01:32 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-07-25 02:01:32 +0200 |
| commit | 7cbb6c101e975a046b95aeb5dd68d75d016f67a5 (patch) | |
| tree | 1031649d297d13d7639148862ec24f2d68282072 /src/server/scripts | |
| parent | 1de89579c75f7b5d5028b162334fa496832a093c (diff) | |
Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index ca8a9356db6..fc70ac2ccb5 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -654,6 +654,15 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader { Unit* target = *itr; target->CastSpell(target, BoneSpikeSummonId[i], true); + if (!target->IsAlive()) // make sure we don't get any stuck spikes on dead targets + { + if (Aura* aura = target->GetAura(SPELL_IMPALED)) + { + if (Creature* spike = ObjectAccessor::GetCreature(*target, aura->GetCasterGUID())) + spike->DespawnOrUnsummon(); + aura->Remove(); + } + } } marrowgarAI->Talk(SAY_BONESPIKE); |
