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| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 11:08:09 -0500 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 11:08:09 -0500 |
| commit | 81c0a3a8479fef8ea52e1af19174bd777a5759e3 (patch) | |
| tree | 048c3d98dd7f758ab022c3445b310cd256105997 /src/server/scripts | |
| parent | 96d7a1e9704d8bdf55e2197ce26adbefb0a84e61 (diff) | |
REPO: code-style clean-up
* Fixed pPlayer->player
* Fixed pCreature->creature
~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Northrend/icecrown.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp index c84228b99a4..27054b5755a 100644 --- a/src/server/scripts/Northrend/icecrown.cpp +++ b/src/server/scripts/Northrend/icecrown.cpp @@ -399,7 +399,7 @@ public: struct npc_vereth_the_cunningAI : public ScriptedAI { - npc_vereth_the_cunningAI(Creature* pCreature) : ScriptedAI(pCreature) {} + npc_vereth_the_cunningAI(Creature* creature) : ScriptedAI(creature) {} void MoveInLineOfSight(Unit* who) { |
