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authorBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 11:08:09 -0500
committerBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 11:08:09 -0500
commit81c0a3a8479fef8ea52e1af19174bd777a5759e3 (patch)
tree048c3d98dd7f758ab022c3445b310cd256105997 /src/server/scripts
parent96d7a1e9704d8bdf55e2197ce26adbefb0a84e61 (diff)
REPO: code-style clean-up
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Northrend/icecrown.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp
index c84228b99a4..27054b5755a 100644
--- a/src/server/scripts/Northrend/icecrown.cpp
+++ b/src/server/scripts/Northrend/icecrown.cpp
@@ -399,7 +399,7 @@ public:
struct npc_vereth_the_cunningAI : public ScriptedAI
{
- npc_vereth_the_cunningAI(Creature* pCreature) : ScriptedAI(pCreature) {}
+ npc_vereth_the_cunningAI(Creature* creature) : ScriptedAI(creature) {}
void MoveInLineOfSight(Unit* who)
{