diff options
author | QAston <qaston@gmail.com> | 2012-06-21 10:25:33 -0700 |
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committer | QAston <qaston@gmail.com> | 2012-06-21 10:25:33 -0700 |
commit | 8907388059eb1a98f1f0763e5ccd34e3d4822cbb (patch) | |
tree | a594a949a5d94f58285257d3ead575ab8f7e483a /src/server/scripts | |
parent | 98479c4555d9c8f0a6f56d30aca6cec68f7e1a71 (diff) | |
parent | d3bf4626d05883ed856785e19f70f29340157ad2 (diff) |
Merge pull request #6867 from Vincent-Michael/listCommand
Core/Commands: Convert list commands in commandscript
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Commands/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_list.cpp | 467 |
2 files changed, 469 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt index 86e1baeb52d..962efd1d79c 100644 --- a/src/server/scripts/Commands/CMakeLists.txt +++ b/src/server/scripts/Commands/CMakeLists.txt @@ -13,6 +13,7 @@ set(scripts_STAT_SRCS Commands/cs_account.cpp Commands/cs_achievement.cpp Commands/cs_cast.cpp + Commands/cs_character.cpp Commands/cs_debug.cpp Commands/cs_event.cpp Commands/cs_gm.cpp @@ -21,6 +22,7 @@ set(scripts_STAT_SRCS Commands/cs_honor.cpp Commands/cs_instance.cpp Commands/cs_learn.cpp + Commands/cs_list.cpp Commands/cs_misc.cpp Commands/cs_modify.cpp Commands/cs_npc.cpp @@ -30,13 +32,10 @@ set(scripts_STAT_SRCS Commands/cs_server.cpp Commands/cs_titles.cpp Commands/cs_wp.cpp - Commands/cs_character.cpp -# Commands/cs_list.cpp # Commands/cs_lookup.cpp # Commands/cs_pdump.cpp # Commands/cs_guild.cpp # Commands/cs_reset.cpp -# Commands/cs_server.cpp # Commands/cs_channel.cpp # Commands/cs_pet.cpp # Commands/cs_ticket.cpp diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp new file mode 100644 index 00000000000..bec5eacdc21 --- /dev/null +++ b/src/server/scripts/Commands/cs_list.cpp @@ -0,0 +1,467 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: list_commandscript +%Complete: 100 +Comment: All list related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "SpellAuraEffects.h" + +class list_commandscript : public CommandScript +{ +public: + list_commandscript() : CommandScript("list_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand listCommandTable[] = + { + { "creature", SEC_ADMINISTRATOR, true, &HandleListCreatureCommand, "", NULL }, + { "item", SEC_ADMINISTRATOR, true, &HandleListItemCommand, "", NULL }, + { "object", SEC_ADMINISTRATOR, true, &HandleListObjectCommand, "", NULL }, + { "auras", SEC_ADMINISTRATOR, false, &HandleListAurasCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleListCreatureCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r + char* id = handler->extractKeyFromLink((char*)args, "Hcreature_entry"); + if (!id) + return false; + + uint32 creatureId = atol(id); + if (!creatureId) + { + handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId); + handler->SetSentErrorMessage(true); + return false; + } + + CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureId); + if (!cInfo) + { + handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId); + handler->SetSentErrorMessage(true); + return false; + } + + char* countStr = strtok(NULL, " "); + uint32 count = countStr ? atol(countStr) : 10; + + if (count < 0) + return false; + + QueryResult result; + + uint32 creatureCount = 0; + result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", creatureId); + if (result) + creatureCount = (*result)[0].GetUInt64(); + + if (handler->GetSession()) + { + Player* player = handler->GetSession()->GetPlayer(); + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), creatureId, count); + } + else + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u", + creatureId, count); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + uint16 mapId = fields[4].GetUInt16(); + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId); + else + handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId); + } + while (result->NextRow()); + } + + handler->PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, creatureId, creatureCount); + + return true; + } + + static bool HandleListItemCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* id = handler->extractKeyFromLink((char*)args, "Hitem"); + if (!id) + return false; + + uint32 itemId = atol(id); + if (!itemId) + { + handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + handler->SetSentErrorMessage(true); + return false; + } + + ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); + if (!itemTemplate) + { + handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + handler->SetSentErrorMessage(true); + return false; + } + + char* countStr = strtok(NULL, " "); + uint32 count = countStr ? atol(countStr) : 10; + + if (count < 0) + return false; + + PreparedQueryResult result; + + // inventory case + uint32 inventoryCount = 0; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + inventoryCount = (*result)[0].GetUInt64(); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 itemBag = fields[1].GetUInt32(); + uint8 itemSlot = fields[2].GetUInt8(); + uint32 ownerGuid = fields[3].GetUInt32(); + uint32 ownerAccountId = fields[4].GetUInt32(); + std::string ownerName = fields[5].GetString(); + + char const* itemPos = 0; + if (Player::IsEquipmentPos(itemBag, itemSlot)) + itemPos = "[equipped]"; + else if (Player::IsInventoryPos(itemBag, itemSlot)) + itemPos = "[in inventory]"; + else if (Player::IsBankPos(itemBag, itemSlot)) + itemPos = "[in bank]"; + else + itemPos = ""; + + handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid, ownerName.c_str(), ownerGuid, ownerAccountId, itemPos); + } + while (result->NextRow()); + + uint32 resultCount = uint32(result->GetRowCount()); + + if (count > resultCount) + count -= resultCount; + else if (count) + count = 0; + } + + // mail case + uint32 mailCount; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + mailCount = (*result)[0].GetUInt64(); + + if (count > 0) + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + } + else + result = PreparedQueryResult(NULL); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 itemSender = fields[1].GetUInt32(); + uint32 itemReceiver = fields[2].GetUInt32(); + uint32 itemSenderAccountId = fields[3].GetUInt32(); + std::string itemSenderName = fields[4].GetString(); + uint32 itemReceiverAccount = fields[5].GetUInt32(); + std::string itemReceiverName = fields[6].GetString(); + + char const* itemPos = "[in mail]"; + + handler->PSendSysMessage(LANG_ITEMLIST_MAIL, itemGuid, itemSenderName.c_str(), itemSender, itemSenderAccountId, itemReceiverName.c_str(), itemReceiver, itemReceiverAccount, itemPos); + } + while (result->NextRow()); + + uint32 resultCount = uint32(result->GetRowCount()); + + if (count > resultCount) + count -= resultCount; + else if (count) + count = 0; + } + + // auction case + uint32 auctionCount = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + auctionCount = (*result)[0].GetUInt64(); + + if (count > 0) + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + } + else + result = PreparedQueryResult(NULL); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 owner = fields[1].GetUInt32(); + uint32 ownerAccountId = fields[2].GetUInt32(); + std::string ownerName = fields[3].GetString(); + + char const* itemPos = "[in auction]"; + + handler->PSendSysMessage(LANG_ITEMLIST_AUCTION, itemGuid, ownerName.c_str(), owner, ownerAccountId, itemPos); + } + while (result->NextRow()); + } + + // guild bank case + uint32 guildCount = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + guildCount = (*result)[0].GetUInt64(); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 guildGuid = fields[1].GetUInt32(); + std::string guildName = fields[2].GetString(); + + char const* itemPos = "[in guild bank]"; + + handler->PSendSysMessage(LANG_ITEMLIST_GUILD, itemGuid, guildName.c_str(), guildGuid, itemPos); + } + while (result->NextRow()); + + uint32 resultCount = uint32(result->GetRowCount()); + + if (count > resultCount) + count -= resultCount; + else if (count) + count = 0; + } + + if (inventoryCount + mailCount + auctionCount + guildCount == 0) + { + handler->SendSysMessage(LANG_COMMAND_NOITEMFOUND); + handler->SetSentErrorMessage(true); + return false; + } + + handler->PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE, itemId, inventoryCount + mailCount + auctionCount + guildCount, inventoryCount, mailCount, auctionCount, guildCount); + + return true; + } + + static bool HandleListObjectCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r + char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry"); + if (!id) + return false; + + uint32 gameObjectId = atol(id); + if (!gameObjectId) + { + handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId); + handler->SetSentErrorMessage(true); + return false; + } + + GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(gameObjectId); + if (!gInfo) + { + handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId); + handler->SetSentErrorMessage(true); + return false; + } + + char* countStr = strtok(NULL, " "); + uint32 count = countStr ? atol(countStr) : 10; + + if (count < 0) + return false; + + QueryResult result; + + uint32 objectCount = 0; + result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", gameObjectId); + if (result) + objectCount = (*result)[0].GetUInt64(); + + if (handler->GetSession()) + { + Player* player = handler->GetSession()->GetPlayer(); + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), gameObjectId, count); + } + else + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u", + gameObjectId, count); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + uint16 mapId = fields[4].GetUInt16(); + uint32 entry = fields[5].GetUInt32(); + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId); + else + handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId); + } + while (result->NextRow()); + } + + handler->PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, gameObjectId, objectCount); + + return true; + } + + static bool HandleListAurasCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + if (!unit) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + char const* talentStr = handler->GetTrinityString(LANG_TALENT); + char const* passiveStr = handler->GetTrinityString(LANG_PASSIVE); + + Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras(); + handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size()); + for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0; + + AuraApplication const* aurApp = itr->second; + Aura const* aura = aurApp->GetBase(); + char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()]; + + std::ostringstream ss_name; + ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r"; + + handler->PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (handler->GetSession() ? ss_name.str().c_str() : name), + aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(), + aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""), + (talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature", + GUID_LOPART(aura->GetCasterGUID())); + } + + for (uint16 i = 0; i < TOTAL_AURAS; ++i) + { + Unit::AuraEffectList const& auraList = unit->GetAuraEffectsByType(AuraType(i)); + if (auraList.empty()) + continue; + + handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i); + + for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr) + handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount()); + } + + return true; + } +}; + +void AddSC_list_commandscript() +{ + new list_commandscript(); +} |