diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2017-08-21 20:28:18 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2017-08-21 20:28:18 +0200 |
| commit | 91c0d49c188977c3d797f5749b1204612ce50195 (patch) | |
| tree | e9b0eeb53a55666a9be0a057c41599ead00363f6 /src/server/scripts | |
| parent | 5f8ee9a01eee5f80d1186b3ff932fe30505eea49 (diff) | |
Core/Creature: regenerate health
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
Diffstat (limited to 'src/server/scripts')
6 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index 065448261b7..909d80674a5 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -311,7 +311,7 @@ struct boss_kalecgos : public BossAI case EVENT_OUTRO_START: events.Reset(); events.SetPhase(PHASE_OUTRO); - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); me->SetReactState(REACT_PASSIVE); me->InterruptNonMeleeSpells(true); me->RemoveAllAttackers(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp index 41b836922e1..e344a3181fc 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp @@ -550,7 +550,7 @@ struct gunship_npc_AI : public ScriptedAI Instance(creature->GetInstanceScript()), Slot(nullptr), Index(uint32(-1)) { BurningPitchId = Instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE ? SPELL_BURNING_PITCH_A : SPELL_BURNING_PITCH_H; - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); } void SetData(uint32 type, uint32 data) override @@ -676,7 +676,7 @@ class npc_gunship : public CreatureScript _teamInInstance(creature->GetInstanceScript()->GetData(DATA_TEAM_IN_INSTANCE)), _summonedFirstMage(false), _died(false) { - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); } void DamageTaken(Unit* /*source*/, uint32& damage) override @@ -857,7 +857,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript { _controller.ResetSlots(HORDE); _controller.SetTransport(creature->GetTransport()); - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); me->m_CombatDistance = 70.0f; _firstMageCooldown = time(nullptr) + 60; _axethrowersYellCooldown = time_t(0); @@ -1126,7 +1126,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript { _controller.ResetSlots(ALLIANCE); _controller.SetTransport(creature->GetTransport()); - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); me->m_CombatDistance = 70.0f; _firstMageCooldown = time(nullptr) + 60; _riflemanYellCooldown = time_t(0); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index 00ae6f609ed..41985059aae 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -873,7 +873,7 @@ struct npc_expedition_defender : public ScriptedAI { npc_expedition_defender(Creature* creature) : ScriptedAI(creature), _myPositionNumber(0), _instance(creature->GetInstanceScript()) { - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); } void Reset() override diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index 4fda1d7abf6..3ead66593a6 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -342,7 +342,7 @@ public: void Reset() override { me->SetReactState(REACT_PASSIVE); - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); me->SetSpeedRate(MOVE_RUN, 2.5f); } diff --git a/src/server/scripts/Northrend/zone_icecrown.cpp b/src/server/scripts/Northrend/zone_icecrown.cpp index b7f60c8e9d2..ab3b83857d8 100644 --- a/src/server/scripts/Northrend/zone_icecrown.cpp +++ b/src/server/scripts/Northrend/zone_icecrown.cpp @@ -433,7 +433,7 @@ public: void Reset() override { - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); DoCast(SPELL_THREAT_PULSE); Talk(BANNER_SAY); events.ScheduleEvent(EVENT_SPAWN, 3000); diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp index c5bb049d443..b7d7c10f6c7 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp @@ -308,7 +308,7 @@ public: void Initialize() { me->SetReactState(REACT_PASSIVE); - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); DoCast(me, SPELL_FROZEN_CORE_GETS_HIT); DoCast(me, SPELL_ICE_SPEAR_AURA); } |
