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authorAqua Deus <95978183+aquadeus@users.noreply.github.com>2025-08-31 16:30:12 +0200
committerGitHub <noreply@github.com>2025-08-31 16:30:12 +0200
commit920d5d89d92e005de3802938bbaca7e673dd3425 (patch)
treeb3c0041c8de72688d19f7af63f40182244c753f8 /src/server/scripts
parent0da55e78271b1e14cc4c8780ff71f4f449659e25 (diff)
Scripts/Spells: Implement hunter talent Shrapnel Shot (#31073)
Co-authored-by: ModoX <moardox@gmail.com>
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 72126d29702..b753ff11b26 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -62,6 +62,7 @@ enum HunterSpells
SPELL_HUNTER_LATENT_POISON_DAMAGE = 378016,
SPELL_HUNTER_LATENT_POISON_INJECTORS_STACK = 336903,
SPELL_HUNTER_LATENT_POISON_INJECTORS_DAMAGE = 336904,
+ SPELL_HUNTER_LOCK_AND_LOAD = 194594,
SPELL_HUNTER_LONE_WOLF = 155228,
SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA = 137016,
SPELL_HUNTER_MASTER_MARKSMAN = 269576,
@@ -80,6 +81,8 @@ enum HunterSpells
SPELL_HUNTER_RAPID_FIRE_ENERGIZE = 263585,
SPELL_HUNTER_REJUVENATING_WIND_HEAL = 385540,
SPELL_HUNTER_SCOUTS_INSTINCTS = 459455,
+ SPELL_HUNTER_SHRAPNEL_SHOT_TALENT = 473520,
+ SPELL_HUNTER_SHRAPNEL_SHOT_DEBUFF = 474310,
SPELL_HUNTER_STEADY_SHOT = 56641,
SPELL_HUNTER_STEADY_SHOT_FOCUS = 77443,
SPELL_HUNTER_STREAMLINE_TALENT = 260367,
@@ -1006,6 +1009,30 @@ class spell_hun_scrappy : public AuraScript
}
};
+// 473520 - Shrapnel Shot
+class spell_hun_shrapnel_shot : public AuraScript
+{
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_HUNTER_LOCK_AND_LOAD });
+ }
+
+ void HandleProc(ProcEventInfo const& /*eventInfo*/) const
+ {
+ if (!roll_chance_i(GetEffect(EFFECT_0)->GetAmount()))
+ return;
+
+ GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_LOCK_AND_LOAD, CastSpellExtraArgsInit{
+ .TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
+ });
+ }
+
+ void Register() override
+ {
+ OnProc += AuraProcFn(spell_hun_shrapnel_shot::HandleProc);
+ }
+};
+
// 56641 - Steady Shot
class spell_hun_steady_shot : public SpellScript
{
@@ -1349,6 +1376,7 @@ void AddSC_hunter_spell_scripts()
RegisterSpellScript(spell_hun_scatter_shot);
RegisterSpellScript(spell_hun_scouts_instincts);
RegisterSpellScript(spell_hun_scrappy);
+ RegisterSpellScript(spell_hun_shrapnel_shot);
RegisterSpellScript(spell_hun_steady_shot);
RegisterSpellScript(spell_hun_streamline);
RegisterSpellScript(spell_hun_surging_shots);