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authorShauren <shauren.trinity@gmail.com>2013-06-11 17:28:16 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-11 17:28:16 +0200
commit9ec22fffa00135cd776afebe2899bf54fb52f15f (patch)
tree8435e279131052c9c50ec929868f3b698a194c3d /src/server/scripts
parentef15fe8ed28cb2d65574e8c5c755d39f8a06a994 (diff)
Core/Objects: Object scale will now also affect bounding radius and combat reach fields
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index b0f57a3f609..bfb3c8aeff1 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -102,9 +102,6 @@ public:
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->SetShapeshiftForm(FORM_NONE);
- player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
- player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH);
-
player->setFactionForRace(player->getRace());
player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powerType << 24)));
@@ -119,8 +116,6 @@ public:
//-1 is default value
player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
-
- //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000);
return true;
}