diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-10-08 14:16:05 +0200 |
|---|---|---|
| committer | SnapperRy <snapperryen@gmail.com> | 2016-10-08 14:16:05 +0200 |
| commit | a0c9d33ed6c891901e2fbfb547c615b9bb7ce54f (patch) | |
| tree | bb6bd6300d01053adf826ad012b679bbeae7bedc /src/server/scripts | |
| parent | d72b025fcbf67eb58beccc755d910e9707beaf2f (diff) | |
Battlefield/Wintergrasp: improvements:
- Move Wintergrasp Keep guard spawns from core to db, removing all duplicates in the meanwhile.
- Add Alliance Brigadier General inside the relic room.
Closes #7593.
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Northrend/zone_wintergrasp.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/zone_wintergrasp.cpp b/src/server/scripts/Northrend/zone_wintergrasp.cpp index 0519f964fd6..027c7147cd4 100644 --- a/src/server/scripts/Northrend/zone_wintergrasp.cpp +++ b/src/server/scripts/Northrend/zone_wintergrasp.cpp @@ -486,6 +486,56 @@ class npc_wg_quest_giver : public CreatureScript SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } + + struct npc_wg_quest_giverAI : public ScriptedAI + { + npc_wg_quest_giverAI(Creature* creature) : ScriptedAI(creature) { } + + void JustDied(Unit* killer) override + { + if (killer->GetTypeId() != TYPEID_PLAYER) + return; + + BattlefieldWG* wintergrasp = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); + if (!wintergrasp) + return; + + wintergrasp->HandlePromotion(killer->ToPlayer(), me); + } + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_wg_quest_giverAI(creature); + } +}; + +class npc_wg_guard : public CreatureScript +{ +public: + npc_wg_guard() : CreatureScript("npc_wg_guard") { } + + struct npc_wg_guardAI : public ScriptedAI + { + npc_wg_guardAI(Creature* creature) : ScriptedAI(creature) { } + + void JustDied(Unit* killer) override + { + if (killer->GetTypeId() != TYPEID_PLAYER) + return; + + BattlefieldWG* wintergrasp = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); + if (!wintergrasp) + return; + + wintergrasp->HandlePromotion(killer->ToPlayer(), me); + } + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_wg_guardAI(creature); + } }; class spell_wintergrasp_force_building : public SpellScriptLoader @@ -677,6 +727,7 @@ void AddSC_wintergrasp() new npc_wg_demolisher_engineer(); new go_wg_vehicle_teleporter(); new npc_wg_quest_giver(); + new npc_wg_guard(); new spell_wintergrasp_force_building(); new spell_wintergrasp_grab_passenger(); new achievement_wg_didnt_stand_a_chance(); |
