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authorShauren <shauren.trinity@gmail.com>2015-11-10 17:33:36 +0100
committerariel- <ariel-@users.noreply.github.com>2017-03-06 21:37:46 -0300
commita1b622e9ccf78738fc8d16dac36fc97218bc6ff2 (patch)
tree7301011fbc973c0a40d948903e7544472d2f6cbb /src/server/scripts
parentb2fc4c65eda779f880d9fc126d8b7aaef8c2ab25 (diff)
Core/Unit: reduce differences between branches
Very partial cherry pick of: Core/Units: Updated melee/spell hit chance calculation (cherry picked from commit 61c7161a1069f93948b8b4d80b501d9358b4844c)
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/World/npcs_special.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index fa9575f72e3..d5901632ff1 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1541,6 +1541,7 @@ public:
void Reset() override
{
+ // TODO: solve this in a different way! setting them as stunned prevents dummies from parrying
me->SetControlled(true, UNIT_STATE_STUNNED);//disable rotate
_events.Reset();