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authorjoschiwald <joschiwald.trinity@gmail.com>2017-01-29 16:09:46 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-29 16:09:46 +0100
commita6d238b833baa28e3d607b615f1296ea676bbcb8 (patch)
tree07258947599fa71e8482ae8489a236610d26cfcb /src/server/scripts
parentc8af5de0d37af82793647e532702895251567e06 (diff)
Core/Player: Moved character_template from character to world db
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 4bc97623254..e547002ea37 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "AreaTriggerDataStore.h"
#include "AuctionHouseMgr.h"
#include "BattlegroundMgr.h"
+#include "CharacterTemplateDataStore.h"
#include "Chat.h"
#include "CreatureTextMgr.h"
#include "DisableMgr.h"
@@ -387,7 +388,7 @@ public:
static bool HandleReloadCharacterTemplate(ChatHandler* handler, char const* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Character Templates...");
- sObjectMgr->LoadCharacterTemplates();
+ sCharacterTemplateDataStore->LoadCharacterTemplates();
handler->SendGlobalGMSysMessage("DB table `character_template` and `character_template_class` reloaded.");
return true;
}