diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-29 16:09:46 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-29 16:09:46 +0100 |
| commit | a6d238b833baa28e3d607b615f1296ea676bbcb8 (patch) | |
| tree | 07258947599fa71e8482ae8489a236610d26cfcb /src/server/scripts | |
| parent | c8af5de0d37af82793647e532702895251567e06 (diff) | |
Core/Player: Moved character_template from character to world db
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 4bc97623254..e547002ea37 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -27,6 +27,7 @@ EndScriptData */ #include "AreaTriggerDataStore.h" #include "AuctionHouseMgr.h" #include "BattlegroundMgr.h" +#include "CharacterTemplateDataStore.h" #include "Chat.h" #include "CreatureTextMgr.h" #include "DisableMgr.h" @@ -387,7 +388,7 @@ public: static bool HandleReloadCharacterTemplate(ChatHandler* handler, char const* /*args*/) { TC_LOG_INFO("misc", "Re-Loading Character Templates..."); - sObjectMgr->LoadCharacterTemplates(); + sCharacterTemplateDataStore->LoadCharacterTemplates(); handler->SendGlobalGMSysMessage("DB table `character_template` and `character_template_class` reloaded."); return true; } |
