diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-05-27 14:45:06 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-05-27 14:45:06 +0200 |
| commit | b36da771857554c5bd652bf8ccc1386d4be607b0 (patch) | |
| tree | c3d8b11e9d63663823031f54f53d33112c7d67bc /src/server/scripts | |
| parent | 62635f07d0838ac94c2d1329849e1825406eaaff (diff) | |
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 438d05c5687..38aa96a6a66 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -113,7 +113,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] = { CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED), CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE), - CREATE_NAMED_ENUM(UNIT_FLAG_DISABLE_MOVE), + CREATE_NAMED_ENUM(UNIT_FLAG_REMOVE_CLIENT_CONTROL), CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE), CREATE_NAMED_ENUM(UNIT_FLAG_RENAME), CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION), @@ -125,7 +125,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] = CREATE_NAMED_ENUM(UNIT_FLAG_PET_IN_COMBAT), CREATE_NAMED_ENUM(UNIT_FLAG_PVP), CREATE_NAMED_ENUM(UNIT_FLAG_SILENCED), - CREATE_NAMED_ENUM(UNIT_FLAG_UNK_14), + CREATE_NAMED_ENUM(UNIT_FLAG_CANNOT_SWIM), CREATE_NAMED_ENUM(UNIT_FLAG_UNK_15), CREATE_NAMED_ENUM(UNIT_FLAG_UNK_16), CREATE_NAMED_ENUM(UNIT_FLAG_PACIFIED), diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 233819b04e8..e8ad73ceadb 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -2140,7 +2140,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader } // If target isn't a training dummy there's a chance of failing the charge - if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f)) + if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f)) spellId = SPELL_CHARGE_MISS_EFFECT; if (Unit* vehicle = GetCaster()->GetVehicleBase()) |
