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authorShauren <shauren.trinity@gmail.com>2016-05-27 14:45:06 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-27 14:45:06 +0200
commitb36da771857554c5bd652bf8ccc1386d4be607b0 (patch)
treec3d8b11e9d63663823031f54f53d33112c7d67bc /src/server/scripts
parent62635f07d0838ac94c2d1329849e1825406eaaff (diff)
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 438d05c5687..38aa96a6a66 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -113,7 +113,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
{
CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED),
CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE),
- CREATE_NAMED_ENUM(UNIT_FLAG_DISABLE_MOVE),
+ CREATE_NAMED_ENUM(UNIT_FLAG_REMOVE_CLIENT_CONTROL),
CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_RENAME),
CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION),
@@ -125,7 +125,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_PET_IN_COMBAT),
CREATE_NAMED_ENUM(UNIT_FLAG_PVP),
CREATE_NAMED_ENUM(UNIT_FLAG_SILENCED),
- CREATE_NAMED_ENUM(UNIT_FLAG_UNK_14),
+ CREATE_NAMED_ENUM(UNIT_FLAG_CANNOT_SWIM),
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_15),
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_16),
CREATE_NAMED_ENUM(UNIT_FLAG_PACIFIED),
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 233819b04e8..e8ad73ceadb 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -2140,7 +2140,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
}
// If target isn't a training dummy there's a chance of failing the charge
- if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f))
+ if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f))
spellId = SPELL_CHARGE_MISS_EFFECT;
if (Unit* vehicle = GetCaster()->GetVehicleBase())