diff options
| author | click <none@none> | 2010-07-27 05:40:21 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-07-27 05:40:21 +0200 |
| commit | bfc6dec0728dddb531fbe003c741b784c7f02592 (patch) | |
| tree | 8b1bf0eb4c89a296b2b0a5b239ec7400d4df13ab /src/server/scripts | |
| parent | 2b9275424eadb0871ca951bc9e24a9a9987c9df7 (diff) | |
Cut away DO_*-parts from buildsystem and specific files checking for it.
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/CMakeLists.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt index 9f0cd8ad452..01b7d3e561e 100644 --- a/src/server/scripts/CMakeLists.txt +++ b/src/server/scripts/CMakeLists.txt @@ -17,7 +17,7 @@ file(GLOB_RECURSE scripts_spells Spells/*.cpp) file(GLOB_RECURSE scripts_examples Examples/*.cpp) # Enable precompiled headers when using the GCC compiler. -if(DO_PCH) +if(PCH) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) @@ -135,7 +135,7 @@ endif() add_library(scripts STATIC ${scripts_STAT_SRCS}) # Generate precompiled header -if(DO_PCH) +if(PCH) if(CMAKE_COMPILER_IS_GNUCXX) add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/ScriptPCH.h) elseif(MSVC) |
