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authorjackpoz <giacomopoz@gmail.com>2016-09-24 14:43:18 +0200
committerjackpoz <giacomopoz@gmail.com>2016-09-24 14:43:18 +0200
commitc4865fe63ee4bb9d401d09cb9543acaf9c853b56 (patch)
tree0dfcee75da3973154df9a57bb872bb73a0a7a03f /src/server/scripts
parentfb76f1b5734caaa40719b194aaf7b6e9a9d80aae (diff)
Scripts/ICC: Fix chest loot exploit
Fix an exploit at chest loot bosses Valithria and Deathbringer that allowed the first played to hit them to leave party at low hp % and loot the whole chest alone, without the party being able to loot anything.
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 684e5866386..575c498ead3 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -639,7 +639,7 @@ class instance_icecrown_citadel : public InstanceMapScript
case GO_CACHE_OF_THE_DREAMWALKER_10H:
case GO_CACHE_OF_THE_DREAMWALKER_25H:
if (Creature* valithria = instance->GetCreature(ValithriaDreamwalkerGUID))
- go->SetLootRecipient(valithria->GetLootRecipient());
+ go->SetLootRecipient(valithria->GetLootRecipient(), valithria->GetLootRecipientGroup());
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
break;
case GO_ARTHAS_PLATFORM:
@@ -875,7 +875,7 @@ class instance_icecrown_citadel : public InstanceMapScript
if (GameObject* loot = instance->GetGameObject(DeathbringersCacheGUID))
{
if (Creature* deathbringer = instance->GetCreature(DeathbringerSaurfangGUID))
- loot->SetLootRecipient(deathbringer->GetLootRecipient());
+ loot->SetLootRecipient(deathbringer->GetLootRecipient(), deathbringer->GetLootRecipientGroup());
loot->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
}