diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-06-12 00:11:00 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-06-12 00:11:00 +0200 |
| commit | c529566ac41e6d14c33015664e43c195a7a36bb6 (patch) | |
| tree | 738c43ae07fee6abe6e159a854fe28e817f57527 /src/server/scripts | |
| parent | f583476f9ace18a578678c2f8ae7feba9de1a02d (diff) | |
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
Diffstat (limited to 'src/server/scripts')
5 files changed, 12 insertions, 15 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 22e9bfe704a..982a15e314d 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -146,9 +146,7 @@ public: Map* map = player->GetMap(); GameObject* object = new GameObject; - ObjectGuid::LowType guidLow = map->GenerateLowGuid<HighGuid::GameObject>(); - - if (!object->Create(guidLow, objectInfo->entry, map, 0, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) + if (!object->Create(objectInfo->entry, map, 0, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { delete object; return false; @@ -164,7 +162,7 @@ public: // fill the gameobject data and save to the db object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMask()); - guidLow = object->GetSpawnId(); + ObjectGuid::LowType spawnId = object->GetSpawnId(); // delete the old object and do a clean load from DB with a fresh new GameObject instance. // this is required to avoid weird behavior and memory leaks @@ -172,16 +170,16 @@ public: object = new GameObject(); // this will generate a new guid if the object is in an instance - if (!object->LoadGameObjectFromDB(guidLow, map)) + if (!object->LoadGameObjectFromDB(spawnId, map)) { delete object; return false; } /// @todo is it really necessary to add both the real and DB table guid here ? - sObjectMgr->AddGameobjectToGrid(guidLow, ASSERT_NOTNULL(sObjectMgr->GetGOData(guidLow))); + sObjectMgr->AddGameobjectToGrid(spawnId, ASSERT_NOTNULL(sObjectMgr->GetGOData(spawnId))); - handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z); + handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), spawnId, x, y, z); return true; } @@ -669,7 +667,7 @@ public: int32 objectState = atoi(state); if (objectType < 4) - object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState); + object->SetByteValue(GAMEOBJECT_BYTES_1, uint8(objectType), uint8(objectState)); else if (objectType == 4) object->SendCustomAnim(objectState); diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index 106c567b24e..d755fa15d23 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -1113,7 +1113,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript me->RemoveAurasDueToSpell(SPELL_HARVEST_SOUL); if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) Talk(SAY_JAINA_ESCAPE_9); - if (Transport* gunship = ObjectAccessor::GetTransport(*me, _instance->GetGuidData(DATA_GUNSHIP))) + if (Transport* gunship = ObjectAccessor::GetTransportOnMap(*me, _instance->GetGuidData(DATA_GUNSHIP))) gunship->EnableMovement(true); _instance->SetBossState(DATA_THE_LICH_KING_ESCAPE, DONE); break; @@ -1185,7 +1185,7 @@ class npc_the_lich_king_escape_hor : public CreatureScript if (Creature* target = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_ESCAPE_LEADER))) DoCast(target, SPELL_HARVEST_SOUL); - if (Transport* gunship = ObjectAccessor::GetTransport(*me, _instance->GetGuidData(DATA_GUNSHIP))) + if (Transport* gunship = ObjectAccessor::GetTransportOnMap(*me, _instance->GetGuidData(DATA_GUNSHIP))) gunship->EnableMovement(true); break; default: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index 1d6b1ffb61e..7e8ddeda484 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -400,7 +400,7 @@ class instance_icecrown_citadel : public InstanceMapScript return entry; } - uint32 GetGameObjectEntry(ObjectGuid::LowType /*guidLow*/, uint32 entry) override + uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) override { switch (entry) { diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp index e5944841ad5..f6c829590b9 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp @@ -86,8 +86,7 @@ public: void SpawnGameObject(uint32 entry, Position const& pos) { GameObject* go = new GameObject(); - if (!go->Create(instance->GenerateLowGuid<HighGuid::GameObject>(), entry, instance, - PHASEMASK_NORMAL, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), + if (!go->Create(entry, instance, PHASEMASK_NORMAL, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0, 0, 0, 0, 120, GO_STATE_READY)) { delete go; diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp index 59ff06ea66b..c7f49a67328 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp @@ -163,7 +163,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) + if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) { delete go; return true; @@ -194,7 +194,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) + if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) { delete go; return true; |
