diff options
| author | joschiwald <joschiwald@online.de> | 2014-01-04 18:22:06 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald@online.de> | 2014-01-04 18:22:06 +0100 |
| commit | cd76d3290719161db1c10b4c82de191db1cef7e8 (patch) | |
| tree | 5f2e3c498de123817dda7488dd60a7dade0c36ce /src/server/scripts | |
| parent | ff61e4d79deeae19fe3bcbd3f8ce09b83bf7af4a (diff) | |
Core/Entities: correct creature damage, offhand damage should work too
* todo: some creatures need dmg_multiplier update in creature_template
Diffstat (limited to 'src/server/scripts')
8 files changed, 69 insertions, 75 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index b82c0099ce4..bde326a5c37 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -297,12 +297,7 @@ public: void ClearWeapons() { SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); - - //damage - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg); - me->UpdateDamagePhysical(BASE_ATTACK); + me->SetCanDualWield(false); } void EnfeebleHealthEffect() @@ -419,19 +414,8 @@ public: //models SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE); - //damage - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg); - me->UpdateDamagePhysical(BASE_ATTACK); - - me->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg); - me->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg); - //Sigh, updating only works on main attack, do it manually .... - me->SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, cinfo->mindmg); - me->SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, cinfo->maxdmg); - me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK)*150)/100); + me->SetCanDualWield(true); } } else if (phase == 2) diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 4bf50581108..5b943fd57f2 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -96,24 +96,21 @@ class boss_arlokk : public CreatureScript void Reset() OVERRIDE { + if (events.IsInPhase(PHASE_TWO)) + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack + _Reset(); _summonCountA = 0; _summonCountB = 0; - me->RemoveAllAuras(); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); - if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) - gate->SetGoState(GO_STATE_READY); me->SetWalk(false); me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]); } void JustDied(Unit* /*killer*/) OVERRIDE { + _JustDied(); Talk(SAY_DEATH); - me->RemoveAllAuras(); - if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) - gate->SetGoState(GO_STATE_ACTIVE); - instance->SetBossState(DATA_ARLOKK, DONE); } void EnterCombat(Unit* /*who*/) OVERRIDE @@ -154,11 +151,9 @@ class boss_arlokk : public CreatureScript void EnterEvadeMode() OVERRIDE { - if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) - object->SetGoState(GO_STATE_ACTIVE); - if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK))) + BossAI::EnterEvadeMode(); + if (GameObject* object = ObjectAccessor::GetGameObject(*me, instance->GetData64(GO_GONG_OF_BETHEKK))) object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - instance->SetBossState(DATA_ARLOKK, NOT_STARTED); me->DespawnOrUnsummon(4000); } @@ -194,7 +189,7 @@ class boss_arlokk : public CreatureScript case EVENT_SUMMON_PROWLERS: if (_summonCountA < MAX_PROWLERS_PER_SIDE) { - if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)])) + if (Unit* trigger = ObjectAccessor::GetUnit(*me, _triggersSideAGUID[urand(0, 4)])) { trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); ++_summonCountA; @@ -202,7 +197,7 @@ class boss_arlokk : public CreatureScript } if (_summonCountB < MAX_PROWLERS_PER_SIDE) { - if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)])) + if (Unit* trigger = ObjectAccessor::GetUnit(*me, _triggersSideBGUID[urand(0, 4)])) { trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); ++_summonCountB; @@ -225,13 +220,15 @@ class boss_arlokk : public CreatureScript } case EVENT_TRANSFORM: { - DoCast(me, SPELL_PANTHER_TRANSFORM); + DoCast(me, SPELL_PANTHER_TRANSFORM); // SPELL_AURA_TRANSFORM me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP)); + /* const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); me->UpdateDamagePhysical(BASE_ATTACK); + */ me->AttackStop(); DoResetThreat(); me->SetReactState(REACT_PASSIVE); @@ -262,6 +259,7 @@ class boss_arlokk : public CreatureScript events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); events.SetPhase(PHASE_TWO); + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack break; case EVENT_RAVAGE: DoCastVictim(SPELL_RAVAGE, true); @@ -269,14 +267,17 @@ class boss_arlokk : public CreatureScript break; case EVENT_TRANSFORM_BACK: { - me->RemoveAura(SPELL_PANTHER_TRANSFORM); + me->RemoveAura(SPELL_PANTHER_TRANSFORM); // SPELL_AURA_TRANSFORM DoCast(me, SPELL_VANISH_VISUAL); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); + /* const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg)); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg)); me->UpdateDamagePhysical(BASE_ATTACK); + */ + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 3ff18d81032..efd79d89a2b 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -64,11 +64,6 @@ enum Phases PHASE_THREE = 3 }; -enum ModelId -{ - MODEL_MARLI = 15220 -}; - class boss_marli : public CreatureScript { public: boss_marli() : CreatureScript("boss_marli") { } @@ -79,6 +74,8 @@ class boss_marli : public CreatureScript void Reset() OVERRIDE { + if (events.IsInPhase(PHASE_THREE)) + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack _Reset(); } @@ -155,11 +152,14 @@ class boss_marli : public CreatureScript case EVENT_TRANSFORM: { Talk(SAY_TRANSFORM); - DoCast(me, SPELL_SPIDER_FORM); + DoCast(me, SPELL_SPIDER_FORM); // SPELL_AURA_TRANSFORM + /* CreatureTemplate const* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); me->UpdateDamagePhysical(BASE_ATTACK); + */ + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack DoCastVictim(SPELL_ENVOLWINGWEB); if (DoGetThreat(me->GetVictim())) DoModifyThreatPercent(me->GetVictim(), -100); @@ -188,11 +188,14 @@ class boss_marli : public CreatureScript } case EVENT_TRANSFORM_BACK: { - me->SetDisplayId(MODEL_MARLI); + me->RemoveAura(SPELL_SPIDER_FORM); + /* CreatureTemplate const* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1))); me->UpdateDamagePhysical(BASE_ATTACK); + */ + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO); events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index d857bff69e0..a70dd5e0a30 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -89,6 +89,8 @@ class boss_thekal : public CreatureScript void Reset() OVERRIDE { + if (events.IsInPhase(PHASE_TWO)) + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack _Reset(); Enraged = false; WasDead = false; @@ -141,15 +143,17 @@ class boss_thekal : public CreatureScript //Thekal will transform to Tiger if he died and was not resurrected after 10 seconds. if (WasDead) { - DoCast(me, SPELL_TIGER_FORM); + DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM me->SetObjectScale(2.00f); me->SetStandState(UNIT_STAND_STATE_STAND); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetFullHealth(); + /* const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40))); me->UpdateDamagePhysical(BASE_ATTACK); + */ + me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 40.0f, true); // hack DoResetThreat(); events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2 events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2 diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp index 673450f83d0..67d40abaea3 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp @@ -27,6 +27,12 @@ EndScriptData */ #include "InstanceScript.h" #include "zulgurub.h" +DoorData const doorData[] = +{ + { GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END +}; + class instance_zulgurub : public InstanceMapScript { public: instance_zulgurub(): InstanceMapScript(ZGScriptName, 309) { } @@ -36,6 +42,7 @@ class instance_zulgurub : public InstanceMapScript instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) { SetBossNumber(EncounterCount); + LoadDoorData(doorData); } void Initialize() OVERRIDE @@ -46,7 +53,6 @@ class instance_zulgurub : public InstanceMapScript _jindoTheHexxerGUID = 0; _vilebranchSpeakerGUID = 0; _arlokkGUID = 0; - _goForcefieldGUID = 0; _goGongOfBethekkGUID = 0; } @@ -86,7 +92,7 @@ class instance_zulgurub : public InstanceMapScript switch (go->GetEntry()) { case GO_FORCEFIELD: - _goForcefieldGUID = go->GetGUID(); + AddDoor(go, true); break; case GO_GONG_OF_BETHEKK: _goGongOfBethekkGUID = go->GetGUID(); @@ -100,6 +106,18 @@ class instance_zulgurub : public InstanceMapScript } } + void OnGameObjectRemove(GameObject* go) OVERRIDE + { + switch (go->GetEntry()) + { + case GO_FORCEFIELD: + AddDoor(go, false); + break; + default: + break; + } + } + uint64 GetData64(uint32 uiData) const OVERRIDE { switch (uiData) @@ -119,9 +137,6 @@ class instance_zulgurub : public InstanceMapScript case NPC_ARLOKK: return _arlokkGUID; break; - case GO_FORCEFIELD: - return _goForcefieldGUID; - break; case GO_GONG_OF_BETHEKK: return _goGongOfBethekkGUID; break; @@ -181,7 +196,6 @@ class instance_zulgurub : public InstanceMapScript uint64 _jindoTheHexxerGUID; uint64 _vilebranchSpeakerGUID; uint64 _arlokkGUID; - uint64 _goForcefieldGUID; uint64 _goGongOfBethekkGUID; }; diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp index 0b281c58839..84c9181e495 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp @@ -232,7 +232,6 @@ public: npc_nadox_eggsAI(Creature* creature) : ScriptedAI(creature) { creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); - creature->UpdateAllStats(); } void Reset() OVERRIDE { } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index d0120e4c2de..0d7dc9062ad 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -281,7 +281,6 @@ struct boss_twin_baseAI : public BossAI { SetEquipmentSlots(false, Weapon, mode ? Weapon : int32(EQUIP_UNEQUIP), EQUIP_UNEQUIP); me->SetCanDualWield(mode); - me->UpdateDamagePhysical(mode ? OFF_ATTACK : BASE_ATTACK); } void UpdateAI(uint32 diff) OVERRIDE diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp index 0db35bf2fe6..8a0b78b5478 100644 --- a/src/server/scripts/Pet/pet_hunter.cpp +++ b/src/server/scripts/Pet/pet_hunter.cpp @@ -25,9 +25,9 @@ enum HunterSpells { - SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper - SPELL_HUNTER_DEADLY_POISON = 34655, // Venomous Snake - SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper + SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper + SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake + SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper }; enum HunterCreatures @@ -57,14 +57,17 @@ class npc_pet_hunter_snake_trap : public CreatureScript me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time uint32 delta = (rand() % 7) * 100; - me->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, float(Info->baseattacktime + delta)); - me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower)); + me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta); + //me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower)); // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target if (!me->GetVictim() && me->IsSummon()) if (Unit* Owner = me->ToTempSummon()->GetSummoner()) if (Owner->getAttackerForHelper()) AttackStart(Owner->getAttackerForHelper()); + + if (!_isViper) + DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true); } // Redefined for random target selection: @@ -99,32 +102,19 @@ class npc_pet_hunter_snake_trap : public CreatureScript return; } - if (_spellTimer <= diff) + // Viper + if (_isViper) { - if (_isViper) // Viper + if (_spellTimer <= diff) { - if (urand(0, 2) == 0) //33% chance to cast - { - uint32 spell; - if (urand(0, 1) == 0) - spell = SPELL_HUNTER_MIND_NUMBING_POISON; - else - spell = SPELL_HUNTER_CRIPPLING_POISON; - - DoCastVictim(spell); - } + if (urand(0, 2) == 0) // 33% chance to cast + DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON)); _spellTimer = 3000; } - else // Venomous Snake - { - if (urand(0, 2) == 0) // 33% chance to cast - DoCastVictim(SPELL_HUNTER_DEADLY_POISON); - _spellTimer = 1500 + (rand() % 5) * 100; - } + else + _spellTimer -= diff; } - else - _spellTimer -= diff; DoMeleeAttackIfReady(); } |
