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authorDDuarte <dnpd.dd@gmail.com>2014-07-24 17:10:21 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-07-24 17:10:21 +0100
commitcdb33ab174a43fb3cc19dcd672bbfd3191fd84aa (patch)
tree7e191c76630db4190c89434fcd13db77478428db /src/server/scripts
parent1ab65432a62176e57e19eb08e260382354caffdf (diff)
parent3de1714350f1f83ff880ee927523aabfb5731475 (diff)
Merge branch 'master' into 4.3.4
Conflicts: src/server/game/Server/WorldSocket.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_feralas.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp135
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp2
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp125
-rw-r--r--src/server/scripts/Northrend/zone_dalaran.cpp6
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp30
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp122
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
-rw-r--r--src/server/scripts/World/areatrigger_scripts.cpp4
8 files changed, 228 insertions, 198 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index 04b58af2a4a..90306913534 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,28 +15,34 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Maiden_of_Virtue
-SD%Complete: 100
-SDComment:
-SDCategory: Karazhan
-EndScriptData */
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "karazhan.h"
+
+enum Spells
+{
+ SPELL_REPENTANCE = 29511,
+ SPELL_HOLYFIRE = 29522,
+ SPELL_HOLYWRATH = 32445,
+ SPELL_HOLYGROUND = 29512,
+ SPELL_BERSERK = 26662
+};
-enum MaidenOfVirtue
+enum Yells
{
- SAY_AGGRO = 0,
- SAY_SLAY = 1,
- SAY_REPENTANCE = 2,
- SAY_DEATH = 3,
-
- SPELL_REPENTANCE = 29511,
- SPELL_HOLYFIRE = 29522,
- SPELL_HOLYWRATH = 32445,
- SPELL_HOLYGROUND = 29512,
- SPELL_BERSERK = 26662,
+ SAY_AGGRO = 0,
+ SAY_SLAY = 1,
+ SAY_REPENTANCE = 2,
+ SAY_DEATH = 3
+};
+
+enum Events
+{
+ EVENT_REPENTANCE = 1,
+ EVENT_HOLYFIRE = 2,
+ EVENT_HOLYWRATH = 3,
+ EVENT_HOLYGROUND = 4,
+ EVENT_ENRAGE = 5
};
class boss_maiden_of_virtue : public CreatureScript
@@ -50,27 +55,13 @@ public:
return new boss_maiden_of_virtueAI(creature);
}
- struct boss_maiden_of_virtueAI : public ScriptedAI
+ struct boss_maiden_of_virtueAI : public BossAI
{
- boss_maiden_of_virtueAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 Repentance_Timer;
- uint32 Holyfire_Timer;
- uint32 Holywrath_Timer;
- uint32 Holyground_Timer;
- uint32 Enrage_Timer;
-
- bool Enraged;
+ boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
void Reset() override
{
- Repentance_Timer = 25000 + (rand32() % 15000);
- Holyfire_Timer = 8000 + (rand32() % 17000);
- Holywrath_Timer = 15000 + (rand32() % 10000);
- Holyground_Timer = 3000;
- Enrage_Timer = 600000;
-
- Enraged = false;
+ _Reset();
}
void KilledUnit(Unit* /*Victim*/) override
@@ -82,11 +73,19 @@ public:
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
+ _JustDied();
}
void EnterCombat(Unit* /*who*/) override
{
+ _EnterCombat();
Talk(SAY_AGGRO);
+
+ events.ScheduleEvent(EVENT_REPENTANCE, urand(33, 45) * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_HOLYFIRE, 12 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_HOLYWRATH, urand(15, 25) * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_HOLYGROUND, 3 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_ENRAGE, 600 * IN_MILLISECONDS);
}
void UpdateAI(uint32 diff) override
@@ -94,41 +93,41 @@ public:
if (!UpdateVictim())
return;
- if (Enrage_Timer < diff && !Enraged)
- {
- DoCast(me, SPELL_BERSERK, true);
- Enraged = true;
- } else Enrage_Timer -= diff;
-
- if (Holyground_Timer <= diff)
- {
- DoCast(me, SPELL_HOLYGROUND, true); //Triggered so it doesn't interrupt her at all
- Holyground_Timer = 3000;
- } else Holyground_Timer -= diff;
-
- if (Repentance_Timer <= diff)
- {
- DoCastVictim(SPELL_REPENTANCE);
- Talk(SAY_REPENTANCE);
+ events.Update(diff);
- Repentance_Timer = urand(25000, 35000); //A little randomness on that spell
- } else Repentance_Timer -= diff;
-
- if (Holyfire_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_HOLYFIRE);
-
- Holyfire_Timer = urand(8000, 23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row!
- } else Holyfire_Timer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (Holywrath_Timer <= diff)
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_HOLYWRATH);
-
- Holywrath_Timer = urand(20000, 25000); //20-30 secs sounds nice
- } else Holywrath_Timer -= diff;
+ switch (eventId)
+ {
+ case EVENT_REPENTANCE:
+ DoCastVictim(SPELL_REPENTANCE);
+ Talk(SAY_REPENTANCE);
+ events.ScheduleEvent(EVENT_REPENTANCE, urand(33, 45) * IN_MILLISECONDS);
+ break;
+ case EVENT_HOLYFIRE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true))
+ DoCast(target, SPELL_HOLYFIRE);
+ events.ScheduleEvent(EVENT_HOLYFIRE, 12 * IN_MILLISECONDS);
+ break;
+ case EVENT_HOLYWRATH:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
+ DoCast(target, SPELL_HOLYWRATH);
+ events.ScheduleEvent(EVENT_HOLYWRATH, urand(15, 25) * IN_MILLISECONDS);
+ break;
+ case EVENT_HOLYGROUND:
+ DoCast(me, SPELL_HOLYGROUND, true);
+ events.ScheduleEvent(EVENT_HOLYGROUND, 3 * IN_MILLISECONDS);
+ break;
+ case EVENT_ENRAGE:
+ DoCast(me, SPELL_BERSERK, true);
+ break;
+ default:
+ break;
+ }
+ }
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index ca478244d2a..9a9e7aa6849 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -354,7 +354,7 @@ public:
if (caster)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
DoCast(target, SPELL_PRIMARY(id));
}
else
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 8cdfce90bc9..14763577c66 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -20,6 +20,9 @@
#include "PassiveAI.h"
#include "BattlegroundIC.h"
#include "Player.h"
+#include "Vehicle.h"
+#include "SpellScript.h"
+#include "SpellInfo.h"
// TO-DO: This should be done with SmartAI, but yet it does not correctly support vehicles's AIs.
// Even adding ReactState Passive we still have issues using SmartAI.
@@ -70,7 +73,129 @@ class npc_four_car_garage : public CreatureScript
}
};
+class spell_ioc_gunship_portal : public SpellScriptLoader
+{
+ public:
+ spell_ioc_gunship_portal() : SpellScriptLoader("spell_ioc_gunship_portal") { }
+
+ class spell_ioc_gunship_portal_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_ioc_gunship_portal_SpellScript);
+
+ bool Load() override
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (Battleground* bg = caster->GetBattleground())
+ if (bg->GetTypeID(true) == BATTLEGROUND_IC)
+ bg->DoAction(1, caster->GetGUID());
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ioc_gunship_portal_SpellScript();
+ }
+};
+
+enum ParachuteIC
+{
+ SPELL_PARACHUTE_IC = 66657
+};
+
+class spell_ioc_parachute_ic : public SpellScriptLoader
+{
+ public:
+ spell_ioc_parachute_ic() : SpellScriptLoader("spell_ioc_parachute_ic") { }
+
+ class spell_ioc_parachute_ic_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_ioc_parachute_ic_AuraScript);
+
+ void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
+ {
+ if (Player* target = GetTarget()->ToPlayer())
+ if (target->m_movementInfo.fallTime > 2000)
+ target->CastSpell(target, SPELL_PARACHUTE_IC, true);
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_ioc_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_ioc_parachute_ic_AuraScript();
+ }
+};
+
+enum Launch
+{
+ SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
+};
+
+class spell_ioc_launch : public SpellScriptLoader
+{
+ public:
+ spell_ioc_launch() : SpellScriptLoader("spell_ioc_launch") { }
+
+ class spell_ioc_launch_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_ioc_launch_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Player* player = GetHitPlayer())
+ player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
+ }
+
+ void Launch()
+ {
+ WorldLocation const* const position = GetExplTargetDest();
+
+ if (Player* player = GetHitPlayer())
+ {
+ player->ExitVehicle();
+
+ // A better research is needed
+ // There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds
+
+ float speedZ = 10.0f;
+ float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
+ float speedXY = dist;
+
+ player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
+ AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ioc_launch_SpellScript();
+ }
+};
+
void AddSC_isle_of_conquest()
{
new npc_four_car_garage();
+ new spell_ioc_gunship_portal();
+ new spell_ioc_parachute_ic();
+ new spell_ioc_launch();
}
diff --git a/src/server/scripts/Northrend/zone_dalaran.cpp b/src/server/scripts/Northrend/zone_dalaran.cpp
index 0897131eaf8..27d3e6dadc6 100644
--- a/src/server/scripts/Northrend/zone_dalaran.cpp
+++ b/src/server/scripts/Northrend/zone_dalaran.cpp
@@ -158,7 +158,7 @@ class npc_minigob_manabonk : public CreatureScript
me->setActive(true);
}
- void Reset()
+ void Reset() override
{
me->SetVisible(false);
events.ScheduleEvent(EVENT_SELECT_TARGET, IN_MILLISECONDS);
@@ -188,7 +188,7 @@ class npc_minigob_manabonk : public CreatureScript
CharacterDatabase.CommitTransaction(trans);
}
- void UpdateAI(uint32 diff)
+ void UpdateAI(uint32 diff) override
{
events.Update(diff);
@@ -232,7 +232,7 @@ class npc_minigob_manabonk : public CreatureScript
EventMap events;
};
- CreatureAI* GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_minigob_manabonkAI(creature);
}
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index b75f5091ec2..1aa01d7ac7c 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -40,6 +40,7 @@ enum DeathKnightSpells
SPELL_DK_BLOOD_SHIELD_ABSORB = 77535,
SPELL_DK_BUTCHERY = 50163,
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999,
+ SPELL_DK_DEATH_AND_DECAY_DAMAGE = 52212,
SPELL_DK_DEATH_COIL_DAMAGE = 47632,
SPELL_DK_DEATH_COIL_HEAL = 47633,
SPELL_DK_DEATH_STRIKE_HEAL = 45470,
@@ -349,7 +350,33 @@ class spell_dk_butchery : public SpellScriptLoader
}
};
-// 47541, 52375, 59134, -62900 - Death Coil
+class spell_dk_death_and_decay : public SpellScriptLoader
+{
+ public:
+ spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { }
+
+ class spell_dk_death_and_decay_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dk_death_and_decay_AuraScript);
+
+ void HandleDummyTick(AuraEffect const* aurEff)
+ {
+ if (Unit* caster = GetCaster())
+ caster->CastCustomSpell(SPELL_DK_DEATH_AND_DECAY_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff);
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_dk_death_and_decay_AuraScript();
+ }
+};
+
class spell_dk_death_coil : public SpellScriptLoader
{
public:
@@ -1490,6 +1517,7 @@ void AddSC_deathknight_spell_scripts()
new spell_dk_blood_boil();
new spell_dk_blood_gorged();
new spell_dk_butchery();
+ new spell_dk_death_and_decay();
new spell_dk_death_coil();
new spell_dk_death_gate();
new spell_dk_death_grip();
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 267a2f3cbf7..22a186b523b 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1657,40 +1657,6 @@ class spell_gen_gnomish_transporter : public SpellScriptLoader
}
};
-class spell_gen_gunship_portal : public SpellScriptLoader
-{
- public:
- spell_gen_gunship_portal() : SpellScriptLoader("spell_gen_gunship_portal") { }
-
- class spell_gen_gunship_portal_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_gen_gunship_portal_SpellScript);
-
- bool Load() override
- {
- return GetCaster()->GetTypeId() == TYPEID_PLAYER;
- }
-
- void HandleScript(SpellEffIndex /*effIndex*/)
- {
- Player* caster = GetCaster()->ToPlayer();
- if (Battleground* bg = caster->GetBattleground())
- if (bg->GetTypeID(true) == BATTLEGROUND_IC)
- bg->DoAction(1, caster->GetGUID());
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_gen_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_gen_gunship_portal_SpellScript();
- }
-};
-
enum Interrupt
{
@@ -1733,58 +1699,6 @@ class spell_gen_interrupt : public SpellScriptLoader
}
};
-enum Launch
-{
- SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
-};
-
-class spell_gen_launch : public SpellScriptLoader
-{
- public:
- spell_gen_launch() : SpellScriptLoader("spell_gen_launch") { }
-
- class spell_gen_launch_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_gen_launch_SpellScript);
-
- void HandleScript(SpellEffIndex /*effIndex*/)
- {
- if (Player* player = GetHitPlayer())
- player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
- }
-
- void Launch()
- {
- WorldLocation const* const position = GetExplTargetDest();
-
- if (Player* player = GetHitPlayer())
- {
- player->ExitVehicle();
-
- // A better research is needed
- // There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds
-
- float speedZ = 10.0f;
- float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
- float speedXY = dist;
-
- player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
- }
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
- AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_gen_launch_SpellScript();
- }
-};
-
class spell_gen_increase_stats_buff : public SpellScriptLoader
{
public:
@@ -2616,39 +2530,6 @@ class spell_gen_parachute : public SpellScriptLoader
}
};
-enum ParachuteIC
-{
- SPELL_PARACHUTE_IC = 66657
-};
-
-class spell_gen_parachute_ic : public SpellScriptLoader
-{
- public:
- spell_gen_parachute_ic() : SpellScriptLoader("spell_gen_parachute_ic") { }
-
- class spell_gen_parachute_ic_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_gen_parachute_ic_AuraScript);
-
- void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
- {
- if (Player* target = GetTarget()->ToPlayer())
- if (target->m_movementInfo.jump.fallTime > 2000)
- target->CastSpell(target, SPELL_PARACHUTE_IC, true);
- }
-
- void Register() override
- {
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
- }
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_gen_parachute_ic_AuraScript();
- }
-};
-
enum PetSummoned
{
NPC_DOOMGUARD = 11859,
@@ -3753,7 +3634,6 @@ void AddSC_generic_spell_scripts()
new spell_gen_gadgetzan_transporter_backfire();
new spell_gen_gift_of_naaru();
new spell_gen_gnomish_transporter();
- new spell_gen_gunship_portal();
new spell_gen_increase_stats_buff("spell_pal_blessing_of_kings");
new spell_gen_increase_stats_buff("spell_pal_blessing_of_might");
new spell_gen_increase_stats_buff("spell_dru_mark_of_the_wild");
@@ -3762,7 +3642,6 @@ void AddSC_generic_spell_scripts()
new spell_gen_increase_stats_buff("spell_mage_arcane_brilliance");
new spell_gen_increase_stats_buff("spell_mage_dalaran_brilliance");
new spell_gen_interrupt();
- new spell_gen_launch();
new spell_gen_lifebloom("spell_hexlord_lifebloom", SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL);
new spell_gen_lifebloom("spell_tur_ragepaw_lifebloom", SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL);
new spell_gen_lifebloom("spell_cenarion_scout_lifebloom", SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL);
@@ -3775,7 +3654,6 @@ void AddSC_generic_spell_scripts()
new spell_gen_oracle_wolvar_reputation();
new spell_gen_orc_disguise();
new spell_gen_parachute();
- new spell_gen_parachute_ic();
new spell_gen_pet_summoned();
new spell_gen_profession_research();
new spell_gen_remove_flight_auras();
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index 8898456c0a6..c65970aed3d 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -506,7 +506,7 @@ class spell_warr_overpower : public SpellScriptLoader
return;
if (Player* target = GetHitPlayer())
- if (target->HasUnitState(UNIT_STATE_CASTING))
+ if (target->IsNonMeleeSpellCast(false, false, true)) // UNIT_STATE_CASTING should not be used here, it's present during a tick for instant casts
target->CastSpell(target, spellId, true);
}
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index 4393f72eb1b..dcba4cf9573 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -236,11 +236,11 @@ class AreaTrigger_at_sholazar_waygate : public AreaTriggerScript
switch (trigger->id)
{
case AT_SHOLAZAR:
- player->CastSpell(player, SPELL_SHOLAZAR_TO_UNGORO_TELEPORT, false);
+ player->CastSpell(player, SPELL_SHOLAZAR_TO_UNGORO_TELEPORT, true);
break;
case AT_UNGORO:
- player->CastSpell(player, SPELL_UNGORO_TO_SHOLAZAR_TELEPORT, false);
+ player->CastSpell(player, SPELL_UNGORO_TO_SHOLAZAR_TELEPORT, true);
break;
}
}