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authorShauren <shauren.trinity@gmail.com>2016-06-13 21:00:25 +0200
committerShauren <shauren.trinity@gmail.com>2016-06-13 21:00:25 +0200
commitd2733eb6f1f9a550ec6511b5fa696b67b11044b3 (patch)
tree92e101dba7e48661de4a02c93bfba5700a6f1bdf /src/server/scripts
parent3903482eb810625fce64c616a4edca3f06975e94 (diff)
parent2fe6fc63d79655a96ee2135a6b380ce353729088 (diff)
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp14
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp12
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp30
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp3
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp5
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp4
-rw-r--r--src/server/scripts/Pet/pet_mage.cpp4
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp2
-rw-r--r--src/server/scripts/World/go_scripts.cpp9
12 files changed, 51 insertions, 42 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 22e9bfe704a..982a15e314d 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -146,9 +146,7 @@ public:
Map* map = player->GetMap();
GameObject* object = new GameObject;
- ObjectGuid::LowType guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
-
- if (!object->Create(guidLow, objectInfo->entry, map, 0, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
+ if (!object->Create(objectInfo->entry, map, 0, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete object;
return false;
@@ -164,7 +162,7 @@ public:
// fill the gameobject data and save to the db
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMask());
- guidLow = object->GetSpawnId();
+ ObjectGuid::LowType spawnId = object->GetSpawnId();
// delete the old object and do a clean load from DB with a fresh new GameObject instance.
// this is required to avoid weird behavior and memory leaks
@@ -172,16 +170,16 @@ public:
object = new GameObject();
// this will generate a new guid if the object is in an instance
- if (!object->LoadGameObjectFromDB(guidLow, map))
+ if (!object->LoadGameObjectFromDB(spawnId, map))
{
delete object;
return false;
}
/// @todo is it really necessary to add both the real and DB table guid here ?
- sObjectMgr->AddGameobjectToGrid(guidLow, ASSERT_NOTNULL(sObjectMgr->GetGOData(guidLow)));
+ sObjectMgr->AddGameobjectToGrid(spawnId, ASSERT_NOTNULL(sObjectMgr->GetGOData(spawnId)));
- handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z);
+ handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), spawnId, x, y, z);
return true;
}
@@ -669,7 +667,7 @@ public:
int32 objectState = atoi(state);
if (objectType < 4)
- object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState);
+ object->SetByteValue(GAMEOBJECT_BYTES_1, uint8(objectType), uint8(objectState));
else if (objectType == 4)
object->SendCustomAnim(objectState);
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 5fd9ff8028a..96acb89f1cb 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -1106,7 +1106,13 @@ public:
if (!*args)
return false;
- uint32 phase = (uint32) atoi((char*)args);
+ uint32 phaseID = uint32(atoi((char*)args));
+ if (!sPhaseStore.LookupEntry(phaseID))
+ {
+ handler->SendSysMessage(LANG_PHASE_NOTFOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
@@ -1117,8 +1123,8 @@ public:
}
creature->ClearPhases();
- creature->SetInPhase(phase, true, true);
- creature->SetDBPhase(phase);
+ creature->SetInPhase(phaseID, true, true);
+ creature->SetDBPhase(phaseID);
creature->SaveToDB();
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 8c68fe4cc18..9d7c41ffd7b 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -1353,8 +1353,10 @@ class go_twilight_portal : public GameObjectScript
}
}
- bool GossipHello(Player* player) override
+ bool GossipHello(Player* player, bool isUse) override
{
+ if (!isUse)
+ return true;
if (_spellId != 0)
player->CastSpell(player, _spellId, true);
return true;
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 106c567b24e..d755fa15d23 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -1113,7 +1113,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_HARVEST_SOUL);
if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
Talk(SAY_JAINA_ESCAPE_9);
- if (Transport* gunship = ObjectAccessor::GetTransport(*me, _instance->GetGuidData(DATA_GUNSHIP)))
+ if (Transport* gunship = ObjectAccessor::GetTransportOnMap(*me, _instance->GetGuidData(DATA_GUNSHIP)))
gunship->EnableMovement(true);
_instance->SetBossState(DATA_THE_LICH_KING_ESCAPE, DONE);
break;
@@ -1185,7 +1185,7 @@ class npc_the_lich_king_escape_hor : public CreatureScript
if (Creature* target = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_ESCAPE_LEADER)))
DoCast(target, SPELL_HARVEST_SOUL);
- if (Transport* gunship = ObjectAccessor::GetTransport(*me, _instance->GetGuidData(DATA_GUNSHIP)))
+ if (Transport* gunship = ObjectAccessor::GetTransportOnMap(*me, _instance->GetGuidData(DATA_GUNSHIP)))
gunship->EnableMovement(true);
break;
default:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 037b6a2988e..1a165780224 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -400,7 +400,7 @@ class instance_icecrown_citadel : public InstanceMapScript
return entry;
}
- uint32 GetGameObjectEntry(ObjectGuid::LowType /*guidLow*/, uint32 entry) override
+ uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) override
{
switch (entry)
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
index ef6ccf5bf4b..69dbc7bf9e6 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
@@ -200,7 +200,7 @@ public:
if (zombie)
{
zombieToBeEatenGUID = zombie->GetGUID(); // save for later use
-
+
// the soon-to-be-eaten zombie should stop moving and stop attacking
zombie->AI()->SetData(DATA_ZOMBIE_STATE, STATE_ZOMBIE_TOBE_EATEN);
@@ -225,7 +225,7 @@ public:
case EVENT_KILL_ZOMBIE_SINGLE:
{
Creature* zombieToBeEaten = ObjectAccessor::GetCreature(*me, zombieToBeEatenGUID);
- if (zombieToBeEaten && zombieToBeEaten->IsAlive() && zombieToBeEaten->IsWithinDistInMap(me, 10.0))
+ if (zombieToBeEaten && zombieToBeEaten->IsAlive() && zombieToBeEaten->IsWithinDistInMap(me, 10.0))
DoCast(zombieToBeEaten, SPELL_ZOMBIE_CHOW_SEARCH_SINGLE); // do the killing + healing in done inside by spell script see below.
zombieToBeEatenGUID = ObjectGuid::Empty;
@@ -249,11 +249,11 @@ public:
if (zombie && zombie->IsAlive() && zombie->GetExactDist2d(me) > 18.0)
zombie = nullptr;
}
-
+
if (zombie) // cast the aoe spell only if at least one zombie is found nearby
{
Talk(EMOTE_DEVOURS_ALL);
- DoCastAOE(SPELL_ZOMBIE_CHOW_SEARCH_MULTI);
+ DoCastAOE(SPELL_ZOMBIE_CHOW_SEARCH_MULTI);
}
break;
}
@@ -269,7 +269,7 @@ public:
me->GetMotionMaster()->MoveIdle();
events.ScheduleEvent(EVENT_KILL_ZOMBIE_SINGLE, Seconds(1));
}
-
+
}
void DoAction(int32 action) override
@@ -405,17 +405,19 @@ public:
if (state == STATE_ZOMBIE_DECIMATED)
{
timer += diff;
- Creature* gluth = ObjectAccessor::GetCreature(*me, GluthGUID);
// Putting this in the UpdateAI loop fixes an issue where death gripping a decimated zombie would make the zombie stand still until the rest of the fight.
// Also fix the issue where if one or more zombie is rooted when decimates hits (and MovePoint() is called), the zombie teleport to the boss. pretty weird behavior.
- if (gluth && timer>1600 && me->GetExactDist2d(gluth) > 10.0 && me->CanFreeMove()) // it takes about 1600 ms for the animation to cycle. This way, the animation looks relatively smooth.
+ if (Creature* gluth = ObjectAccessor::GetCreature(*me, GluthGUID))
{
- me->GetMotionMaster()->MovePoint(0, gluth->GetPosition()); // isn't dynamic. So, to take into account Gluth's movement, it must be called periodicly.
- timer = 0;
- }
+ if (timer > 1600 && me->GetExactDist2d(gluth) > 10.0 && me->CanFreeMove()) // it takes about 1600 ms for the animation to cycle. This way, the animation looks relatively smooth.
+ {
+ me->GetMotionMaster()->MovePoint(0, gluth->GetPosition()); // isn't dynamic. So, to take into account Gluth's movement, it must be called periodicly.
+ timer = 0;
+ }
- if (me->GetExactDist2d(gluth) <= 10.0)
- me->StopMoving();
+ if (me->GetExactDist2d(gluth) <= 10.0)
+ me->StopMoving();
+ }
}
else if (state == STATE_ZOMBIE_NORMAL)
DoMeleeAttackIfReady();
@@ -430,10 +432,10 @@ public:
{
me->SetReactState(ReactStates::REACT_PASSIVE);
me->AttackStop();
- me->SetTarget(ObjectGuid::Empty);
+ me->SetTarget(ObjectGuid::Empty);
// at this point, the zombie should be non attacking and non moving.
- me->SetWalk(true); // it doesnt seem to work with MoveFollow() (but it does work with MovePoint()).
+ me->SetWalk(true); // it doesnt seem to work with MoveFollow() (but it does work with MovePoint()).
timer = 1000;
}
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index e5944841ad5..f6c829590b9 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -86,8 +86,7 @@ public:
void SpawnGameObject(uint32 entry, Position const& pos)
{
GameObject* go = new GameObject();
- if (!go->Create(instance->GenerateLowGuid<HighGuid::GameObject>(), entry, instance,
- PHASEMASK_NORMAL, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(),
+ if (!go->Create(entry, instance, PHASEMASK_NORMAL, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(),
0, 0, 0, 0, 120, GO_STATE_READY))
{
delete go;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 0d8f9a6bce1..33afada15fd 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -977,8 +977,11 @@ class go_celestial_planetarium_access : public GameObjectScript
{
}
- bool GossipHello(Player* player) override
+ bool GossipHello(Player* player, bool isUse) override
{
+ if (!isUse)
+ return true;
+
if (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE))
return true;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index 59ff06ea66b..c7f49a67328 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -163,7 +163,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
GameObject* go = new GameObject;
Map* map = player->GetMap();
- if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
+ if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
delete go;
return true;
@@ -194,7 +194,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
GameObject* go = new GameObject;
Map* map = player->GetMap();
- if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
+ if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
delete go;
return true;
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 9ec779703d3..659a24773b7 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -198,8 +198,8 @@ class npc_pet_mage_mirror_image : public CreatureScript
if (!target || me->GetVictim() != target)
{
Unit* ownerTarget = nullptr;
- if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
- ownerTarget = owner->GetSelectedUnit();
+ if (Player* ownerPlayer = me->GetCharmerOrOwner()->ToPlayer())
+ ownerTarget = ownerPlayer->GetSelectedUnit();
// recognize which victim will be choosen
if (ownerTarget && ownerTarget->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index 0829441e17a..ad43ed92d3e 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -442,7 +442,7 @@ class spell_sha_fulmination : public SpellScriptLoader
uint32 stacks = aura->GetCharges();
if (stacks > 1)
{
- SpellInfo const* triggerSpell = sSpellMgr->GetSpellInfo(aura->GetSpellEffectInfo(EFFECT_0)->TriggerSpell);
+ SpellInfo const* triggerSpell = sSpellMgr->AssertSpellInfo(aura->GetSpellEffectInfo(EFFECT_0)->TriggerSpell);
SpellEffectInfo const* triggerEffect = triggerSpell->GetEffect(EFFECT_0);
uint32 damage;
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 0e9a972a3fb..c9481f2e6b8 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -834,12 +834,11 @@ class go_soulwell : public GameObjectScript
{
}
- /// Due to the fact that this GameObject triggers CMSG_GAMEOBJECT_USE
- /// _and_ CMSG_GAMEOBJECT_REPORT_USE, this GossipHello hook is called
- /// twice. The script's handling is fine as it won't remove two charges
- /// on the well. We have to find how to segregate REPORT_USE and USE.
- bool GossipHello(Player* player) override
+ bool GossipHello(Player* player, bool isUse) override
{
+ if (!isUse)
+ return true;
+
Unit* owner = go->GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !player->IsInSameRaidWith(owner->ToPlayer()))
return true;