diff options
| author | jackpoz <giacomopoz@gmail.com> | 2020-09-04 22:01:25 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-02-05 12:04:35 +0100 |
| commit | d561a691220c2c0856f63ff6cbcd4d0af8c761d5 (patch) | |
| tree | 715a20928ae10e5487da34435bbf1f4e52673641 /src/server/scripts | |
| parent | 4dff5bd09b73c0a02cf8a95f9e4f528e74a5ef50 (diff) | |
Scripts/Obsidian Sanctum: Fix portals not being visible
Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned.
Fixes other occurrences where a similar issue exists.
(cherry picked from commit ca2159bf405fb96a8eba9f1e58bda7ee6c7eb247)
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Kalimdor/zone_winterspring.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Kalimdor/zone_winterspring.cpp b/src/server/scripts/Kalimdor/zone_winterspring.cpp index 027bfd3f333..42d087b5e8e 100644 --- a/src/server/scripts/Kalimdor/zone_winterspring.cpp +++ b/src/server/scripts/Kalimdor/zone_winterspring.cpp @@ -413,7 +413,7 @@ public: break; case SAY_PRIESTESS_ALTAR_8: // make the gem respawn - if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f)) + if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f, false)) { if (gem->isSpawned()) break; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp index 599f0432779..c49a223680a 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp @@ -250,7 +250,7 @@ struct dummy_dragonAI : public ScriptedAI // using a grid search here seem to be more efficient than caching all four guids // in instance script and calculate range to each. - GameObject* portal = me->FindNearestGameObject(GO_TWILIGHT_PORTAL, 50.0f); + GameObject* portal = me->FindNearestGameObject(GO_TWILIGHT_PORTAL, 50.0f, false); switch (me->GetEntry()) { |
