diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
| commit | d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 (patch) | |
| tree | 4428ac0728c043ca1cb4fc55427f87268ab4860c /src/server/scripts | |
| parent | c02b829788cb274a68b125aee4dab35b9a56a2b8 (diff) | |
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
Diffstat (limited to 'src/server/scripts')
186 files changed, 858 insertions, 870 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp index d13fadbf729..9d3c98fdd77 100644 --- a/src/server/scripts/Battlefield/BattlefieldWG.cpp +++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp @@ -968,7 +968,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim) HandlePromotion(killer, victim); // Allow to Skin non-released corpse - victim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + victim->SetUnitFlag(UNIT_FLAG_SKINNABLE); } /// @todoRecent PvP activity worldstate diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index d2bd8f3e824..da9b6ad5ec7 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -225,35 +225,35 @@ public: if (!pfactionid) { uint32 factionid = target->GetFaction(); - uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS); - uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS); - uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS); + uint32 flag = target->GetUnitFlags(); + uint32 npcflag = target->GetNpcFlags(); + uint32 dyflag = target->GetDynamicFlags(); handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag); return true; } uint32 factionid = atoi(pfactionid); - uint32 flag; + UnitFlags flag; char *pflag = strtok(nullptr, " "); if (!pflag) - flag = target->GetUInt32Value(UNIT_FIELD_FLAGS); + flag = target->GetUnitFlags(); else - flag = atoi(pflag); + flag = UnitFlags(atoi(pflag)); char* pnpcflag = strtok(nullptr, " "); - uint32 npcflag; + NPCFlags npcflag; if (!pnpcflag) - npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS); + npcflag = target->GetNpcFlags(); else - npcflag = atoi(pnpcflag); + npcflag = NPCFlags(atoi(pnpcflag)); char* pdyflag = strtok(nullptr, " "); uint32 dyflag; if (!pdyflag) - dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS); + dyflag = target->GetDynamicFlags(); else dyflag = atoi(pdyflag); @@ -267,9 +267,9 @@ public: handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag); target->SetFaction(factionid); - target->SetUInt32Value(UNIT_FIELD_FLAGS, flag); - target->SetUInt32Value(UNIT_NPC_FLAGS, npcflag); - target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, dyflag); + target->ReplaceAllUnitFlags(flag); + target->ReplaceAllNpcFlags(npcflag); + target->ReplaceAllDynamicFlags(dyflag); return true; } @@ -857,7 +857,7 @@ public: return false; uint32 anim_id = atoi((char*)args); - handler->GetSession()->GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim_id); + handler->GetSession()->GetPlayer()->SetEmoteState(Emote(anim_id)); return true; } diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index a232da2ef1b..e4ee87db7b6 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -403,7 +403,7 @@ public: return false; } - creature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags); + creature->ReplaceAllNpcFlags(npcFlags); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG); @@ -469,7 +469,7 @@ public: CreatureTemplate const* cInfo = target->GetCreatureTemplate(); uint32 faction = target->GetFaction(); - uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS); + uint32 npcflags = target->GetNpcFlags(); uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask; uint32 displayid = target->GetDisplayId(); uint32 nativeid = target->GetNativeDisplayId(); @@ -494,12 +494,12 @@ public: handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); handler->PSendSysMessage(LANG_NPCINFO_MOVEMENT_DATA, target->GetMovementTemplate().ToString().c_str()); - handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS)); + handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, target->GetUnitFlags()); for (UnitFlags flag : EnumUtils::Iterate<UnitFlags>()) - if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & flag) + if (target->HasUnitFlag(flag)) handler->PSendSysMessage("* %s (0x%X)", EnumUtils::ToTitle(flag), flag); - handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->GetFaction()); + handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags2(), target->GetDynamicFlags(), target->GetFaction()); handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str()); handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId); handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); @@ -624,7 +624,7 @@ public: } //play npc emote - static bool HandleNpcPlayEmoteCommand(ChatHandler* handler, uint32 emote) + static bool HandleNpcPlayEmoteCommand(ChatHandler* handler, Emote emote) { Creature* target = handler->getSelectedCreature(); if (!target) @@ -634,7 +634,7 @@ public: return false; } - target->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote); + target->SetEmoteState(emote); return true; } diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index 604e9cc5aed..be78a9054b7 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -117,9 +117,9 @@ public: if (player->GetShapeshiftForm() == FORM_NONE) player->InitDisplayIds(); - player->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP); + player->ReplaceAllPvpFlags(UNIT_BYTE2_FLAG_PVP); - player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + player->ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); //-1 is default value player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp index b16a28afc8f..7641143d621 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp @@ -159,9 +159,9 @@ class boss_doomrel : public CreatureScript me->SetImmuneToPC(true); if (_instance->GetData(DATA_GHOSTKILL) >= 7) - me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); else - me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void JustEngagedWith(Unit* /*who*/) override diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp index e2e22704f2a..4bdaea4afad 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp @@ -77,7 +77,7 @@ struct boss_pyroguard_emberseer : public BossAI void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); events.Reset(); // Apply auras on spawn and reset @@ -140,7 +140,7 @@ struct boss_pyroguard_emberseer : public BossAI me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH); Talk(EMOTE_FREE_OF_BONDS); Talk(YELL_FREE_OF_BONDS); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); events.ScheduleEvent(EVENT_ENTER_COMBAT, 2s); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp index b02c6558c83..193fd6ad699 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp @@ -185,7 +185,7 @@ struct boss_victor_nefarius : public BossAI me->SetVisible(true); me->SetPhaseMask(1, true); - me->SetUInt32Value(UNIT_NPC_FLAGS, 1); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetFaction(FACTION_FRIENDLY); me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR); me->RemoveAura(SPELL_NEFARIANS_BARRIER); @@ -204,7 +204,7 @@ struct boss_victor_nefarius : public BossAI Talk(SAY_GAMESBEGIN_2); me->SetFaction(FACTION_DRAGONFLIGHT_BLACK); - me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); DoCast(me, SPELL_NEFARIANS_BARRIER); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetImmuneToPC(false); @@ -220,7 +220,7 @@ struct boss_victor_nefarius : public BossAI if (summon->GetEntry() != NPC_NEFARIAN) { summon->UpdateEntry(NPC_BONE_CONSTRUCT); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + summon->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summon->SetReactState(REACT_PASSIVE); summon->SetStandState(UNIT_STAND_STATE_DEAD); } @@ -561,7 +561,7 @@ struct boss_nefarian : public BossAI { (*itr)->Respawn(); DoZoneInCombat((*itr)); - (*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + (*itr)->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); (*itr)->SetReactState(REACT_AGGRESSIVE); (*itr)->SetStandState(UNIT_STAND_STATE_STAND); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp index b854edacdca..dfc591f591d 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp @@ -69,9 +69,9 @@ struct boss_vaelastrasz : public BossAI boss_vaelastrasz(Creature* creature) : BossAI(creature, DATA_VAELASTRAZ_THE_CORRUPT) { Initialize(); - creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->SetFaction(FACTION_FRIENDLY); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void Initialize() @@ -108,7 +108,7 @@ struct boss_vaelastrasz : public BossAI void BeginSpeech(Unit* target) { PlayerGUID = target->GetGUID(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); events.ScheduleEvent(EVENT_SPEECH_1, 1s); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp index 6980cc0073f..d4af2951a09 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp @@ -160,7 +160,7 @@ struct boss_majordomo : public BossAI { case EVENT_OUTRO_1: me->NearTeleportTo(RagnarosTelePos.GetPositionX(), RagnarosTelePos.GetPositionY(), RagnarosTelePos.GetPositionZ(), RagnarosTelePos.GetOrientation()); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); break; case EVENT_OUTRO_2: instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos); @@ -179,7 +179,7 @@ struct boss_majordomo : public BossAI { if (action == ACTION_START_RAGNAROS) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_SUMMON_MAJ); events.ScheduleEvent(EVENT_OUTRO_2, 8s); events.ScheduleEvent(EVENT_OUTRO_3, 24s); @@ -187,7 +187,7 @@ struct boss_majordomo : public BossAI else if (action == ACTION_START_RAGNAROS_ALT) { me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } } diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp index 915b8a20078..ebd9f7e8403 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp @@ -82,7 +82,7 @@ struct boss_ragnaros : public BossAI Initialize(); _introState = 0; me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); SetCombatMovement(false); } @@ -98,7 +98,7 @@ struct boss_ragnaros : public BossAI { BossAI::Reset(); Initialize(); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void JustEngagedWith(Unit* victim) override @@ -156,7 +156,7 @@ struct boss_ragnaros : public BossAI break; case EVENT_INTRO_5: me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(false); _introState = 2; break; @@ -172,8 +172,8 @@ struct boss_ragnaros : public BossAI //Become unbanished again me->SetReactState(REACT_AGGRESSIVE); me->SetFaction(FACTION_MONSTER); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) AttackStart(target); @@ -250,8 +250,8 @@ struct boss_ragnaros : public BossAI //Root self //DoCast(me, 23973); me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetEmoteState(EMOTE_STATE_SUBMERGED); me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE); instance->SetData(DATA_RAGNAROS_ADDS, 0); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp index 057f5384dfe..69c28424726 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp @@ -163,7 +163,7 @@ public: _scheduler.Schedule(Seconds(2), [this](TaskContext /*context*/) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoZoneInCombat(); }); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index e85a7d205a8..35394225430 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -158,7 +158,7 @@ public: events.SetPhase(PHASE_INTRO); me->setActive(true); me->SetFarVisible(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_START, SPLINE_CHAIN_INTRO_START, false); HandleTerraceDoors(false); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 9bd1c87cd1a..9360d3200ee 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -158,7 +158,7 @@ public: if (spellInfo->Id == SPELL_INFERNAL_RELAY) { me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); HellfireTimer = 4000; CleanupTimer = 170000; } @@ -449,7 +449,7 @@ public: Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1s); if (axe) { - axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + axe->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); axe->SetFaction(me->GetFaction()); axes[i] = axe->GetGUID(); if (target) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp index 40f82077314..f06c6246569 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp @@ -246,7 +246,7 @@ public: else FrostCooldown = 0; } - if (!Drinking && me->GetMaxPower(POWER_MANA) && (me->GetPower(POWER_MANA)*100 / me->GetMaxPower(POWER_MANA)) < 20) + if (!Drinking && me->GetMaxPower(POWER_MANA) && me->GetPowerPct(POWER_MANA) < 20.f) { Drinking = true; me->InterruptNonMeleeSpells(false); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index 9ca1f23d69f..2e6314c1748 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -182,7 +182,7 @@ public: void AttackStart(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::AttackStart(who); @@ -191,7 +191,7 @@ public: void MoveInLineOfSight(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -203,7 +203,7 @@ public: { if (AggroTimer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); AggroTimer = 0; } else AggroTimer -= diff; } @@ -347,7 +347,7 @@ public: void AttackStart(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::AttackStart(who); @@ -356,7 +356,7 @@ public: void MoveInLineOfSight(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -403,7 +403,7 @@ public: { if (AggroTimer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); AggroTimer = 0; } else AggroTimer -= diff; } @@ -481,7 +481,7 @@ public: void AttackStart(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::AttackStart(who); @@ -490,7 +490,7 @@ public: void MoveInLineOfSight(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -514,7 +514,7 @@ public: { if (AggroTimer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); AggroTimer = 0; } else AggroTimer -= diff; } @@ -585,7 +585,7 @@ public: void MoveInLineOfSight(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -593,7 +593,7 @@ public: void AttackStart(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::AttackStart(who); @@ -627,7 +627,7 @@ public: { if (AggroTimer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); AggroTimer = 0; } else AggroTimer -= diff; } @@ -683,7 +683,7 @@ public: // Anyway, I digress. // @todo This line below is obviously a hack. Duh. I'm just coming in here to hackfix the encounter to actually be completable. // It needs a rewrite. Badly. Please, take good care of it. - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(false); CycloneTimer = 30000; ChainLightningTimer = 10000; @@ -1019,7 +1019,7 @@ void PretendToDie(Creature* creature) creature->InterruptNonMeleeSpells(true); creature->RemoveAllAuras(); creature->SetHealth(0); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + creature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); creature->GetMotionMaster()->Clear(); creature->GetMotionMaster()->MoveIdle(); creature->SetStandState(UNIT_STAND_STATE_DEAD); @@ -1027,7 +1027,7 @@ void PretendToDie(Creature* creature) void Resurrect(Creature* target) { - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetFullHealth(); target->SetStandState(UNIT_STAND_STATE_STAND); target->CastSpell(target, SPELL_RES_VISUAL, true); @@ -1115,7 +1115,7 @@ public: void AttackStart(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::AttackStart(who); @@ -1124,7 +1124,7 @@ public: void MoveInLineOfSight(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -1252,11 +1252,11 @@ public: { if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID))) { - Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + Julianne->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Julianne->GetMotionMaster()->Clear(); Julianne->setDeathState(JUST_DIED); Julianne->CombatStop(true); - Julianne->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + Julianne->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE); } return; } @@ -1292,7 +1292,7 @@ public: void MoveInLineOfSight(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -1380,7 +1380,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff) if (AggroYellTimer <= diff) { Talk(SAY_JULIANNE_AGGRO); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetFaction(FACTION_MONSTER_2); AggroYellTimer = 0; } else AggroYellTimer -= diff; @@ -1521,11 +1521,11 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama { if (Creature* Romulo = (ObjectAccessor::GetCreature((*me), RomuloGUID))) { - Romulo->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + Romulo->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Romulo->GetMotionMaster()->Clear(); Romulo->setDeathState(JUST_DIED); Romulo->CombatStop(true); - Romulo->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + Romulo->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE); } return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index cfcaae42b14..206c8b2646e 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -196,7 +196,7 @@ public: me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1min)) { - spotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + spotlight->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false); m_uiSpotlightGUID = spotlight->GetGUID(); } @@ -272,11 +272,7 @@ public: float PosX = Spawns[index][1]; if (Creature* creature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 2h)) - { - // In case database has bad flags - creature->SetUInt32Value(UNIT_FIELD_FLAGS, 0); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } RaidWiped = false; @@ -467,7 +463,7 @@ public: void Reset() override { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (instance->GetGuidData(DATA_IMAGE_OF_MEDIVH).IsEmpty()) { diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index ca3a96f9497..d0a6cee6b06 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -283,7 +283,7 @@ struct boss_felblood_kaelthas : public BossAI { case EVENT_TALK_INTRO_1: Talk(SAY_INTRO_1); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK); + me->SetEmoteState(EMOTE_STATE_TALK); events.ScheduleEvent(EVENT_TALK_INTRO_2, 20s + 600ms, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_LAUGH_EMOTE, 15s + 600ms, 0, PHASE_INTRO); break; @@ -295,7 +295,7 @@ struct boss_felblood_kaelthas : public BossAI me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH_NO_SHEATHE); break; case EVENT_FINISH_INTRO: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); me->SetImmuneToPC(false); break; case EVENT_FIREBALL: @@ -412,7 +412,7 @@ struct npc_felblood_kaelthas_phoenix : public ScriptedAI me->AttackStop(); me->SetReactState(REACT_PASSIVE); me->RemoveAllAuras(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_EMBER_BLAST); // DoCastSelf(SPELL_SUMMON_PHOENIX_EGG); -- We do a manual summon for now. Feel free to move it to spelleffect_dbc if (Creature* egg = DoSummon(NPC_PHOENIX_EGG, me->GetPosition(), 0s)) @@ -469,7 +469,7 @@ struct npc_felblood_kaelthas_phoenix : public ScriptedAI _isInEgg = false; DoCastSelf(SPELL_FULL_HEAL); DoCastSelf(SPELL_BURN); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _events.ScheduleEvent(EVENT_ATTACK_PLAYERS, 2s); break; default: diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp index 8a8dcd29a8f..1747d99f3db 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -242,10 +242,7 @@ public: if (instance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY) instance->SetBossState(DATA_PRIESTESS_DELRISSA, DONE); else - { - if (me->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - } + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); } void UpdateAI(uint32 diff) override @@ -424,8 +421,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI //time to make her lootable and complete event if she died before lackeys if (!delrissa->IsAlive()) { - if (!delrissa->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) - delrissa->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + delrissa->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); instance->SetBossState(DATA_PRIESTESS_DELRISSA, DONE); } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index 98bd562cb22..8cb2c5e0d10 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -153,7 +153,7 @@ class boss_selin_fireheart : public CreatureScript Unit* CrystalChosen = ObjectAccessor::GetUnit(*me, CrystalGUID); if (CrystalChosen && CrystalChosen->IsAlive()) { - CrystalChosen->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + CrystalChosen->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); CrystalChosen->CastSpell(me, SPELL_MANA_RAGE, true); events.ScheduleEvent(EVENT_EMPOWER, 10s, PHASE_DRAIN); } @@ -222,7 +222,7 @@ class boss_selin_fireheart : public CreatureScript return; } - if (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA) < 10) + if (me->GetPowerPct(POWER_MANA) < 10.f) { if (events.IsInPhase(PHASE_NORMAL) && !_scheduledEvents) { diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 4d6065bb503..587f4a67d43 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -569,7 +569,7 @@ public: me->RestoreFaction(); CombatAI::Reset(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CAN_SWIM); + me->SetUnitFlag(UNIT_FLAG_CAN_SWIM); } void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override @@ -661,7 +661,7 @@ public: return true; me->SetImmuneToPC(false); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CAN_SWIM); + me->RemoveUnitFlag(UNIT_FLAG_CAN_SWIM); player->CastSpell(me, SPELL_DUEL, false); player->CastSpell(player, SPELL_DUEL_FLAG, true); @@ -884,7 +884,7 @@ class spell_deliver_stolen_horse : public SpellScript Unit* caster = GetCaster(); caster->RemoveAurasDueToSpell(SPELL_EFFECT_STOLEN_HORSE); - caster->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + caster->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); caster->SetFaction(FACTION_FRIENDLY); caster->CastSpell(caster, SPELL_CALL_DARK_RIDER, true); @@ -926,8 +926,8 @@ public: return; deathcharger->RestoreFaction(); - deathcharger->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - deathcharger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + deathcharger->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + deathcharger->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (!me->GetVehicle() && deathcharger->IsVehicle() && deathcharger->GetVehicleKit()->HasEmptySeat(0)) me->EnterVehicle(deathcharger); } @@ -940,8 +940,8 @@ public: if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->IsVehicle()) { - deathcharger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - deathcharger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + deathcharger->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + deathcharger->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); deathcharger->SetFaction(FACTION_SCARLET_CRUSADE_2); } } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 539150de929..f50d6c03f3a 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -138,9 +138,9 @@ struct npc_koltira_deathweaver : public ScriptedAI void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_DEAD); + me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); + me->SetStandState(UNIT_STAND_STATE_DEAD); me->RemoveAllAuras(); _events.Reset(); @@ -164,14 +164,14 @@ struct npc_koltira_deathweaver : public ScriptedAI switch (eventId) { case EVENT_INTRO_0: - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_SIT); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetStandState(UNIT_STAND_STATE_SIT); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_KOLTIRA_0); _events.ScheduleEvent(EVENT_INTRO_1, 5s); break; case EVENT_INTRO_1: - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); Talk(SAY_KOLTIRA_1); _events.ScheduleEvent(EVENT_INTRO_2, 2s); @@ -190,7 +190,7 @@ struct npc_koltira_deathweaver : public ScriptedAI case EVENT_INTRO_4: DoCastSelf(SPELL_KOLTIRA_TRANSFORM); me->LoadEquipment(POINT_ID_1); - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); me->GetMotionMaster()->MovePoint(POINT_ID_2, koltiraPos[2], true, 3.839724f); break; @@ -202,8 +202,8 @@ struct npc_koltira_deathweaver : public ScriptedAI break; case EVENT_INTRO_6: Talk(SAY_KOLTIRA_3); - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_KNEEL); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); _eventGossip = true; break; @@ -240,8 +240,8 @@ struct npc_koltira_deathweaver : public ScriptedAI break; case EVENT_OUTRO_1: me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE); - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetStandState(UNIT_STAND_STATE_STAND); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_KOLTIRA_8); _events.ScheduleEvent(EVENT_OUTRO_2, 7s); @@ -259,7 +259,7 @@ struct npc_koltira_deathweaver : public ScriptedAI break; case EVENT_OUTRO_4: me->SetWalk(false); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); DoCastSelf(SPELL_HERO_AGGRO); me->GetMotionMaster()->MovePath(NPC_KOLTIRA, false); @@ -290,7 +290,7 @@ struct npc_koltira_deathweaver : public ScriptedAI { if (pointId == POINT_ID_1) { - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_KNEEL); + me->SetStandState(UNIT_STAND_STATE_KNEEL); FakeValrothTalk(SAY_VALROTH_0); _events.ScheduleEvent(EVENT_SPAWN_WAVE_1, 1s); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 9b33e002de8..b5d5607ac09 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -526,7 +526,7 @@ public: if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKorfaxGUID)) { temp->SetWalk(true); - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + temp->SetEmoteState(EMOTE_STATE_READY2H); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10]); } if (Creature* temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID)) @@ -566,7 +566,7 @@ public: JumpToNextStep(2000); break; case 8: - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); + me->SetVirtualItem(0, uint32(EQUIP_UNEQUIP)); if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID)) me->CastSpell(temp, SPELL_ASHBRINGER, true); Talk(EMOTE_LIGHT_OF_DAWN14); @@ -600,7 +600,7 @@ public: //UpdateWorldState(me->GetMap(), WORLD_STATE_REMAINS, 1); UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0); UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 1); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); JumpToNextStep(3000); break; @@ -758,7 +758,7 @@ public: case 15: // summon gate if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5min)) { - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + temp->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true); temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN06); uiAlexandrosGUID = temp->GetGUID(); @@ -769,7 +769,7 @@ public: case 16: // Alexandros out if (Creature* temp = ObjectAccessor::GetCreature(*me, uiAlexandrosGUID)) { - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23]); temp->AI()->Talk(SAY_LIGHT_OF_DAWN32); } @@ -974,7 +974,7 @@ public: if (fLichPositionX && fLichPositionY) { Unit* temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 10), float(rand32() % 10), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10s); - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->SetEmoteState(EMOTE_STATE_ATTACK_UNARMED); temp->SetWalk(false); temp->SetSpeedRate(MOVE_RUN, 2.0f); temp->SetFaction(me->GetFaction()); @@ -982,7 +982,7 @@ public: uiDefenderGUID[0] = temp->GetGUID(); temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 10), float(rand32() % 10), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10s); - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->SetEmoteState(EMOTE_STATE_ATTACK_UNARMED); temp->SetWalk(false); temp->SetSpeedRate(MOVE_RUN, 2.0f); temp->SetFaction(me->GetFaction()); @@ -991,7 +991,7 @@ public: } if (Creature* temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID)) { - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->SetEmoteState(EMOTE_STATE_ATTACK_UNARMED); temp->SetWalk(false); temp->SetSpeedRate(MOVE_RUN, 2.0f); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -999,7 +999,7 @@ public: } if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKorfaxGUID)) { - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->SetEmoteState(EMOTE_STATE_ATTACK_UNARMED); temp->SetWalk(false); temp->SetSpeedRate(MOVE_RUN, 2.0f); temp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); @@ -1007,7 +1007,7 @@ public: } if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEligorGUID)) { - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->SetEmoteState(EMOTE_STATE_ATTACK_UNARMED); temp->SetWalk(false); temp->SetSpeedRate(MOVE_RUN, 2.0f); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1022,21 +1022,21 @@ public: if (Creature* temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID)) { - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetEmoteState(EMOTE_ONESHOT_NONE); temp->SetSpeedRate(MOVE_RUN, 6.0f); temp->SetStandState(UNIT_STAND_STATE_DEAD); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14]); } if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKorfaxGUID)) { - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetEmoteState(EMOTE_ONESHOT_NONE); temp->SetSpeedRate(MOVE_RUN, 6.0f); temp->SetStandState(UNIT_STAND_STATE_DEAD); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11]); } if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEligorGUID)) { - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetEmoteState(EMOTE_ONESHOT_NONE); temp->SetSpeedRate(MOVE_RUN, 6.0f); temp->SetStandState(UNIT_STAND_STATE_DEAD); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17]); @@ -1086,7 +1086,7 @@ public: if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID)) { temp->SetStandState(UNIT_STAND_STATE_STAND); - temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); + temp->SetVirtualItem(0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); temp->CastSpell(temp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false); } JumpToNextStep(1000); @@ -1131,7 +1131,7 @@ public: { temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN16); temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + temp->SetEmoteState(EMOTE_STATE_READY2H); temp->SetSpeedRate(MOVE_RUN, 3.0f); // workarounds, make Tirion still running temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2]); @@ -1186,7 +1186,7 @@ public: temp->CastSpell(temp, SPELL_TELEPORT_VISUAL, false); if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion { - temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetEmoteState(EMOTE_ONESHOT_NONE); temp->SetSpeedRate(MOVE_RUN, 1.0f); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6]); } @@ -1378,7 +1378,7 @@ public: if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].GetPositionWithOffset({ 0.0f, 0.0f, 0.0f, 1.528f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10min)) { temp->SetFaction(me->GetFaction()); - temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); + temp->SetVirtualItem(0, uint32(EQUIP_UNEQUIP)); temp->AI()->Talk(SAY_LIGHT_OF_DAWN25); uiTirionGUID = temp->GetGUID(); } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 74b4410b45e..9bb3b7c0a00 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -199,7 +199,7 @@ struct npc_headless_horseman_head : public PassiveAI void HandleInitialSetup() { DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _phase = PHASE_1; _events.SetPhase(PHASE_1); } @@ -256,7 +256,7 @@ struct npc_headless_horseman_head : public PassiveAI { me->RemoveAurasDueToSpell(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN); DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_VISUAL, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MoveRandom(30.0f); switch (_phase) @@ -311,11 +311,11 @@ struct npc_headless_horseman_head : public PassiveAI DoCast(horseman, SPELL_HEADLESS_HORSEMAN_C_RETURN_HEAD, true); me->RemoveAllAttackers(); me->GetMotionMaster()->Clear(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; case EVENT_RAIN_OF_TREATS: DoCastSelf(SPELL_RAIN_OF_TREATS); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _instance->SetData(DATA_PREPARE_RESET, 0); if (GameObject* pumpkin = me->SummonGameObject(GO_PUMPKIN_SHRINE, GOPumpkinSpawnPosition, GOPumpkinSpawnQuat, 7_days)) me->RemoveGameObject(pumpkin, false); @@ -707,8 +707,8 @@ struct npc_sir_thomas : public PassiveAI void Reset() override { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_HEADLESS_HORSEMAN_WISP_INVIS); _scheduler.Schedule(9s, [this](TaskContext /*context*/) @@ -721,8 +721,8 @@ struct npc_sir_thomas : public PassiveAI { if (spellInfo->Id == SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_PORT) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->RemoveAurasDueToSpell(SPELL_HEADLESS_HORSEMAN_WISP_INVIS); DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_GHOST_VISUAL, true); } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index 0b9ebe6b2ce..e81e35e53e5 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -96,7 +96,7 @@ public: _killYellTimer.Reset(0s); DoCastSelf(SPELL_RETRIBUTION_AURA, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); @@ -170,7 +170,7 @@ public: me->ClearComboPointHolders(); me->RemoveAllAuras(); me->ClearAllReactives(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetReactState(REACT_PASSIVE); // prevent Mograine from attacking while fake death @@ -192,7 +192,7 @@ public: // Say text Talk(SAY_MO_RESURRECTED); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_STAND); }); @@ -203,7 +203,7 @@ public: events.ScheduleEvent(EVENT_HAMMER_OF_JUSTICE, 10s, 15s); // We can now die - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); _canDie = true; DoCastSelf(SPELL_RETRIBUTION_AURA, true); diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp index 3c84527a48e..97a0d1fa435 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp @@ -90,14 +90,14 @@ public: break; case EVENT_ILLUSION: DoCast(SPELL_ILLUSION); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(11686); // Invisible Model ModifyThreatByPercent(me->GetVictim(), -99); events.ScheduleEvent(EVENT_SET_VISIBILITY, 3s); events.ScheduleEvent(EVENT_ILLUSION, 25s); break; case EVENT_SET_VISIBILITY: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(11073); //Jandice Model break; default: diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp index 63cc9e551a1..05ec449e8d1 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp @@ -129,7 +129,7 @@ class boss_kirtonos_the_herald : public CreatureScript events.ScheduleEvent(INTRO_1, 500ms); me->SetDisableGravity(true); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); Talk(EMOTE_SUMMONED); } @@ -178,8 +178,8 @@ class boss_kirtonos_the_herald : public CreatureScript break; case INTRO_5: me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); + me->SetVirtualItem(0, uint32(WEAPON_KIRTONOS_STAFF)); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); events.ScheduleEvent(INTRO_6, 5s); break; @@ -233,13 +233,13 @@ class boss_kirtonos_the_herald : public CreatureScript if (me->HasAura(SPELL_KIRTONOS_TRANSFORM)) { me->RemoveAura(SPELL_KIRTONOS_TRANSFORM); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0)); + me->SetVirtualItem(0, uint32(0)); me->SetCanFly(false); } else { DoCast(me, SPELL_KIRTONOS_TRANSFORM); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF)); + me->SetVirtualItem(0, uint32(WEAPON_KIRTONOS_STAFF)); me->SetCanFly(true); } events.ScheduleEvent(EVENT_KIRTONOS_TRANSFORM, 16s, 18s); diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp index fbf53d96f7d..8531267112a 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp @@ -101,7 +101,7 @@ struct boss_apothecary_hummel : public BossAI { if (menuId == GOSSIP_MENU_HUMMEL && gossipListId == GOSSIP_OPTION_START) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); CloseGossipMenuFor(player); DoAction(ACTION_START_EVENT); } @@ -150,7 +150,7 @@ struct boss_apothecary_hummel : public BossAI _isDead = true; me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME); DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Talk(SAY_HUMMEL_DEATH); } } @@ -171,7 +171,7 @@ struct boss_apothecary_hummel : public BossAI Talk(SAY_HUMMEL_DEATH); events.Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE); Map::PlayerList const& players = me->GetMap()->GetPlayers(); @@ -302,7 +302,7 @@ struct npc_apothecary_genericAI : public ScriptedAI void MovementInform(uint32 type, uint32 pointId) override { if (type == POINT_MOTION_TYPE && pointId == 1) - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); } protected: diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp index 5e624ae41e4..c4a2df94fe2 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp @@ -170,7 +170,7 @@ class instance_stratholme : public InstanceMapScript break; case NPC_YSIDA: ysidaGUID = creature->GetGUID(); - creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); break; } } @@ -278,7 +278,7 @@ class instance_stratholme : public InstanceMapScript ysida->CastSpell(nullptr, SPELL_YSIDA_SAVED, true); ysida->SetWalk(true); ysida->AI()->Talk(SAY_YSIDA_SAVED); - ysida->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + ysida->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); ysida->GetClosePoint(x, y, z, ysida->GetObjectScale() / 3, 4.0f); ysida->GetMotionMaster()->MovePoint(1, x, y, z); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index 549797c12fb..ee0104f9b0f 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -158,7 +158,7 @@ public: IsIntro = true; Madrigosa->SetMaxHealth(me->GetMaxHealth()); Madrigosa->SetHealth(me->GetMaxHealth()); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->Attack(Madrigosa, true); Madrigosa->Attack(me, true); } @@ -172,7 +172,7 @@ public: void EndIntro() { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Intro = false; IsIntro = false; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp index 09062b079fd..4a40289eb12 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp @@ -158,7 +158,7 @@ public: instance->SetBossState(DATA_EREDAR_TWINS, DONE); } else - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); } void SpellHitTarget(WorldObject* target, SpellInfo const* spellInfo) override @@ -438,7 +438,7 @@ public: instance->SetBossState(DATA_EREDAR_TWINS, DONE); } else - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); } void SpellHitTarget(WorldObject* target, SpellInfo const* spellInfo) override diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index e75f3860926..ebaf536ccdb 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -147,8 +147,8 @@ public: events.Reset(); me->SetDisableGravity(true); - me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); - me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); + me->SetBoundingRadius(10); + me->SetCombatReach(10); DespawnSummons(NPC_VAPOR_TRAIL); me->setActive(false); @@ -560,7 +560,7 @@ public: { DoCast(me, SPELL_TRAIL_TRIGGER, true); me->SetTarget(me->GetGUID()); - me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 0.01f); // core bug + me->SetBoundingRadius(0.01f); // core bug } void Reset() override { } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 4ed378da0b7..7b2e2ef6fcf 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -263,7 +263,7 @@ public: { Initialize(); me->SetDisableGravity(true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setActive(true); me->SetFarVisible(true); @@ -443,8 +443,8 @@ public: void InitializeAI() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->AddUnitState(UNIT_STATE_STUNNED); ScriptedAI::InitializeAI(); @@ -589,7 +589,7 @@ public: if (Creature* pKalec = instance->GetCreature(DATA_KALECGOS_KJ)) pKalec->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES); - me->SetFloatValue(UNIT_FIELD_COMBATREACH, 12); + me->SetCombatReach(12); summons.DespawnAll(); } @@ -616,8 +616,8 @@ public: { if (summoned->GetEntry() == NPC_ARMAGEDDON_TARGET) { - summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summoned->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + summoned->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // summoned->SetVisibility(VISIBILITY_OFF); //with this we cant see the armageddon visuals } else @@ -1037,7 +1037,7 @@ public: void Reset() override { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE|UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE|UNIT_FLAG_NON_ATTACKABLE); } void JustSummoned(Creature* summoned) override diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 27609a0688c..83ddf0563af 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -233,7 +233,7 @@ struct boss_muru : public BossAI { _Reset(); Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); } @@ -280,7 +280,7 @@ struct boss_muru : public BossAI _phase = PHASE_TWO; me->RemoveAllAuras(); DoCast(me, SPELL_OPEN_ALL_PORTALS, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); scheduler.Schedule(Seconds(6), [this](TaskContext /*context*/) { @@ -372,7 +372,7 @@ struct npc_dark_fiend : public ScriptedAI _scheduler.Schedule(Seconds(2), [this](TaskContext /*context*/) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* _summoner = ObjectAccessor::GetCreature(*me, _summonerGUID)) if (Unit* target = _summoner->AI()->SelectTarget(SelectTargetMethod::Random, 0)) diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp index 316cc7524c8..116a555c2e5 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp @@ -101,7 +101,7 @@ class boss_archaedas : public CreatureScript instance->SetData(0, 5); // respawn any dead minions me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->AddAura(SPELL_FREEZE_ANIM, me); } @@ -114,7 +114,7 @@ class boss_archaedas : public CreatureScript { DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag); minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true); - minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + minion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); minion->SetControlled(false, UNIT_STATE_ROOT); minion->SetFaction(FACTION_MONSTER); minion->RemoveAura(SPELL_MINION_FREEZE_ANIM); @@ -124,7 +124,7 @@ class boss_archaedas : public CreatureScript void JustEngagedWith(Unit* /*who*/) override { me->SetFaction(FACTION_MONSTER); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); } @@ -264,7 +264,7 @@ class npc_archaedas_minions : public CreatureScript Initialize(); me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->RemoveAllAuras(); me->AddAura(SPELL_MINION_FREEZE_ANIM, me); @@ -274,7 +274,7 @@ class npc_archaedas_minions : public CreatureScript { me->SetFaction(FACTION_MONSTER); me->RemoveAllAuras(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); bAmIAwake = true; } @@ -353,7 +353,7 @@ class npc_stonekeepers : public CreatureScript void Reset() override { me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->RemoveAllAuras(); me->AddAura(SPELL_MINION_FREEZE_ANIM, me); @@ -362,7 +362,7 @@ class npc_stonekeepers : public CreatureScript void JustEngagedWith(Unit* /*who*/) override { me->SetFaction(FACTION_MONSTER); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); } diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index 399a13d7e1a..ec21f8fddc5 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -151,7 +151,7 @@ class instance_uldaman : public InstanceMapScript { creature->SetFaction(FACTION_FRIENDLY); creature->RemoveAllAuras(); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + creature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); creature->SetControlled(true, UNIT_STATE_ROOT); creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature); } @@ -185,7 +185,7 @@ class instance_uldaman : public InstanceMapScript continue; target->SetControlled(false, UNIT_STATE_ROOT); target->SetFaction(FACTION_MONSTER); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->RemoveAura(SPELL_MINION_FREEZE_ANIM); return; // only want the first one we find @@ -208,7 +208,7 @@ class instance_uldaman : public InstanceMapScript if (!target || !target->IsAlive() || target->GetFaction() == FACTION_MONSTER) continue; target->SetControlled(false, UNIT_STATE_ROOT); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetFaction(FACTION_MONSTER); target->RemoveAura(SPELL_MINION_FREEZE_ANIM); archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true); @@ -263,7 +263,7 @@ class instance_uldaman : public InstanceMapScript archaedas->RemoveAura(SPELL_FREEZE_ANIM); archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false); archaedas->SetFaction(FACTION_TITAN); - archaedas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + archaedas->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); whoWokeuiArchaedasGUID = target; } } @@ -276,7 +276,7 @@ class instance_uldaman : public InstanceMapScript ironaya->SetFaction(FACTION_TITAN); ironaya->SetControlled(false, UNIT_STATE_ROOT); - ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + ironaya->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); ironaya->GetMotionMaster()->Clear(); ironaya->GetMotionMaster()->MovePoint(0, IronayaPoint); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 7cdbd1eacd8..ad5f9e9588c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -191,7 +191,7 @@ class boss_akilzon : public CreatureScript trigger->SetFaction(FACTION_FRIENDLY); trigger->SetMaxHealth(100000); trigger->SetHealth(100000); - trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + trigger->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Cloud) { CastSpellExtraArgs args; @@ -291,7 +291,7 @@ class boss_akilzon : public CreatureScript Cloud->SetFaction(FACTION_FRIENDLY); Cloud->SetMaxHealth(9999999); Cloud->SetHealth(9999999); - Cloud->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + Cloud->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } StormCount = 1; events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 1min); // 60 seconds(bosskillers) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp index eeb31d4ccc3..7a2eeef610a 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp @@ -184,7 +184,7 @@ class boss_halazzi : public CreatureScript if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID)) { Talk(SAY_MERGE); - pLynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); pLynx->GetMotionMaster()->Clear(); pLynx->GetMotionMaster()->MoveFollow(me, 0, 0); me->GetMotionMaster()->Clear(); @@ -371,7 +371,7 @@ class npc_halazzi_lynx : public CreatureScript void AttackStart(Unit* who) override { - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) ScriptedAI::AttackStart(who); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index 5c3d213f2cc..3a5dc9f3e87 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -429,7 +429,7 @@ class boss_hexlord_malacrass : public CreatureScript else { trigger->SetDisplayId(11686); - trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + trigger->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); trigger->CastSpell(target, SPELL_SIPHON_SOUL, true); trigger->GetMotionMaster()->MoveChase(me); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 195750663a0..ec661a69469 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -278,9 +278,9 @@ class boss_janalai : public CreatureScript { if (Unit* FireBomb = ObjectAccessor::GetUnit(*me, FireBombGUIDs[BombCount])) { - FireBomb->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + FireBomb->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true); - FireBomb->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + FireBomb->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } ++BombCount; if (BombCount == 40) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 8d44c4b3c74..09be494a80c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -132,8 +132,8 @@ class boss_nalorakk : public CreatureScript if (MoveEvent) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); inMove = false; waitTimer = 0; me->SetSpeedRate(MOVE_RUN, 2); @@ -225,8 +225,8 @@ class boss_nalorakk : public CreatureScript Talk(YELL_NALORAKK_WAVE4); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); MoveEvent = false; } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 2a38d1e586e..e1c4f20c7fd 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -197,7 +197,7 @@ class boss_zuljin : public CreatureScript Initialize(); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 33975); + me->SetVirtualItem(0, 33975); //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 218172674); //me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); } @@ -226,7 +226,7 @@ class boss_zuljin : public CreatureScript Talk(YELL_DEATH); if (Unit* Temp = ObjectAccessor::GetUnit(*me, SpiritGUID[3])) - Temp->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); + Temp->SetStandState(UNIT_STAND_STATE_DEAD); } void AttackStart(Unit* who) override @@ -267,8 +267,8 @@ class boss_zuljin : public CreatureScript if (Creature* creature = me->SummonCreature(SpiritInfo[i].entry, SpiritInfo[i].pos, TEMPSUMMON_DEAD_DESPAWN)) { creature->CastSpell(creature, SPELL_SPIRIT_AURA, true); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); SpiritGUID[i] = creature->GetGUID(); } } @@ -302,14 +302,14 @@ class boss_zuljin : public CreatureScript case 4: DoTeleportTo(CENTER_X, CENTER_Y, CENTER_Z, 100); ResetThreatList(); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + me->SetVirtualItem(0, 0); me->RemoveAurasDueToSpell(Transform[Phase].unaura); DoCast(me, Transform[Phase].spell); Talk(Transform[Phase].text); if (Phase > 0) { if (Unit* Temp = ObjectAccessor::GetUnit(*me, SpiritGUID[Phase - 1])) - Temp->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); + Temp->SetStandState(UNIT_STAND_STATE_DEAD); } if (Unit* Temp = ObjectAccessor::GetUnit(*me, SpiritGUID[NextPhase - 1])) Temp->CastSpell(me, SPELL_SIPHON_SOUL, false); // should m cast on temp diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp index 9a755e05246..736cdd27286 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp @@ -161,8 +161,8 @@ class instance_zulaman : public InstanceMapScript { if (Unit* hostage = player->SummonCreature(HostageInfo[num].npc, HostageInfo[num].pos, TEMPSUMMON_DEAD_DESPAWN)) { - hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + hostage->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + hostage->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } } } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 879ecdc4dc4..d0bb49544f0 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -71,10 +71,10 @@ class npc_zulaman_hostage : public CreatureScript if (action == GOSSIP_ACTION_INFO_DEF + 1) CloseGossipMenuFor(player); - if (!me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) + if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP)) return true; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); //uint8 progress = instance->GetData(DATA_CHESTLOOTED); instance->SetData(DATA_CHESTLOOTED, 0); @@ -198,7 +198,7 @@ class npc_harrison_jones : public CreatureScript { CloseGossipMenuFor(player); me->SetFacingToObject(player); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_HARRISON_0); _gongEvent = GONG_EVENT_1; _gongTimer = 4000; @@ -214,8 +214,8 @@ class npc_harrison_jones : public CreatureScript me->SetEntry(NPC_HARRISON_JONES_2); me->SetDisplayId(MODEL_HARRISON_JONES_2); me->SetTarget(ObjectGuid::Empty); - me->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_DEAD); - me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetDynamicFlag(UNIT_DYNFLAG_DEAD); instance->SetData(DATA_GONGEVENT, DONE); } } @@ -237,7 +237,7 @@ class npc_harrison_jones : public CreatureScript me->SetFacingTo(6.235659f); Talk(SAY_HARRISON_1); DoCast(me, SPELL_BANGING_THE_GONG); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_MACE)); + me->SetVirtualItem(0, uint32(WEAPON_MACE)); me->SetSheath(SHEATH_STATE_MELEE); _gongEvent = GONG_EVENT_3; _gongTimer = 4000; @@ -278,7 +278,7 @@ class npc_harrison_jones : public CreatureScript _gongEvent = GONG_EVENT_6; break; case GONG_EVENT_6: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); Talk(SAY_HARRISON_3); _gongTimer = 7000; _gongEvent = GONG_EVENT_7; @@ -291,7 +291,7 @@ class npc_harrison_jones : public CreatureScript { if (target->GetPositionX() > 120) { - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR)); + target->SetVirtualItem(0, uint32(WEAPON_SPEAR)); target->SetImmuneToPC(true); target->SetReactState(REACT_PASSIVE); target->AI()->SetData(0, 1); @@ -312,8 +312,8 @@ class npc_harrison_jones : public CreatureScript } case GONG_EVENT_8: DoCast(me, SPELL_STEALTH); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0)); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetVirtualItem(0, uint32(0)); + me->SetEmoteState(EMOTE_ONESHOT_NONE); me->GetMotionMaster()->MovePath(HARRISON_MOVE_3, false); _gongTimer = 1000; _gongEvent = 0; @@ -329,7 +329,7 @@ class npc_harrison_jones : public CreatureScript _gongTimer = 6000; break; case GONG_EVENT_11: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); instance->SetData(DATA_GONGEVENT, NOT_STARTED); _gongEvent = 0; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index f6fb41230ec..02150827d45 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -108,8 +108,8 @@ struct boss_arlokk : public BossAI me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageDecrease); // hack _Reset(); Initialize(); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); + me->SetVirtualItem(0, uint32(WEAPON_DAGGER)); + me->SetVirtualItem(1, uint32(WEAPON_DAGGER)); me->SetWalk(false); me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]); } @@ -228,8 +228,8 @@ struct boss_arlokk : public BossAI case EVENT_TRANSFORM: { DoCast(me, SPELL_PANTHER_TRANSFORM); // SPELL_AURA_TRANSFORM - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP)); + me->SetVirtualItem(0, uint32(EQUIP_UNEQUIP)); + me->SetVirtualItem(1, uint32(EQUIP_UNEQUIP)); /* CreatureTemplate const* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); @@ -239,7 +239,7 @@ struct boss_arlokk : public BossAI me->AttackStop(); ResetThreatList(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_VANISH_VISUAL); DoCast(me, SPELL_VANISH); events.ScheduleEvent(EVENT_VANISH, 1s, 0, PHASE_ONE); @@ -258,7 +258,7 @@ struct boss_arlokk : public BossAI break; case EVENT_VISIBLE: me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) AttackStart(target); me->RemoveAura(SPELL_SUPER_INVIS); @@ -276,8 +276,8 @@ struct boss_arlokk : public BossAI { me->RemoveAura(SPELL_PANTHER_TRANSFORM); // SPELL_AURA_TRANSFORM DoCast(me, SPELL_VANISH_VISUAL); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); + me->SetVirtualItem(0, uint32(WEAPON_DAGGER)); + me->SetVirtualItem(1, uint32(WEAPON_DAGGER)); /* CreatureTemplate const* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg)); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp index 3ddb4e8360b..284fc8937a7 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp @@ -64,7 +64,7 @@ struct boss_renataki : public BossAI me->InterruptSpell(CURRENT_GENERIC_SPELL); SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); me->SetDisplayId(11686); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _invisible = true; _invisibleTimer = urand(15000, 30000); } @@ -95,7 +95,7 @@ struct boss_renataki : public BossAI me->InterruptSpell(CURRENT_GENERIC_SPELL); me->SetDisplayId(15268); SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _invisible = false; _visibleTimer = 4000; } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index 30b0347095d..473de6c9cfa 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -129,7 +129,7 @@ struct boss_thekal : public BossAI _Reset(); Initialize(); me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); } void JustDied(Unit* /*killer*/) override @@ -301,7 +301,7 @@ struct boss_thekal : public BossAI // Trigger phase change _isChangingPhase = false; DoCastSelf(SPELL_TIGER_FORM); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageIncrease); ResetThreatList(); me->SetControlled(false, UNIT_STATE_ROOT); @@ -401,7 +401,7 @@ struct npc_zealot_lorkhan : public ScriptedAI { _events.Reset(); me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC); } void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override @@ -499,7 +499,7 @@ struct npc_zealot_zath : public ScriptedAI { _events.Reset(); me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); } void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override diff --git a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp index 2e1b8db6887..fd1b09f4bf8 100644 --- a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp +++ b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp @@ -141,7 +141,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI { if (action == ACTION_START_QUEST) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); if (Creature* thalorien = me->SummonCreature(NPC_THALORIEN_DAWNSEEKER, thalorienSummon, TEMPSUMMON_CORPSE_DESPAWN)) _thalorienGUID = thalorien->GetGUID(); @@ -153,7 +153,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI void Reset() override { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); _summons.DespawnAll(); _playerGUID.Clear(); _morlenGUID.Clear(); @@ -258,7 +258,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI { thalorien->SetWalk(true); thalorien->GetMotionMaster()->MovePoint(0, thalorienFight); - thalorien->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + thalorien->SetEmoteState(EMOTE_STATE_READY2H); thalorien->SetHomePosition(thalorienFight); } @@ -320,7 +320,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI creature->GetEntry() == NPC_MORLEN_GOLDGRIP) continue; - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); if (Creature* thalorien = ObjectAccessor::GetCreature(*me, _thalorienGUID)) creature->AI()->AttackStart(thalorien); } @@ -334,7 +334,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI case EVENT_MORLEN_ATTACK: if (Creature* morlen = ObjectAccessor::GetCreature(*me, _morlenGUID)) { - morlen->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + morlen->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); if (Creature* thalorien = ObjectAccessor::GetCreature(*me, _thalorienGUID)) morlen->AI()->AttackStart(thalorien); } @@ -374,7 +374,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI thalorien->DespawnOrUnsummon(5s); } - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); break; } diff --git a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp index 1f990fcb29d..b06667b2ea9 100644 --- a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp @@ -105,7 +105,7 @@ public: _events.ScheduleEvent(EVENT_SET_QUESTGIVER_FLAG, 12s); break; case EVENT_SET_QUESTGIVER_FLAG: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); _events.ScheduleEvent(EVENT_STAND, 3s); break; case EVENT_STAND: @@ -128,7 +128,7 @@ public: me->SetFaction(FACTION_ENEMY); me->SetImmuneToPC(false); AttackStart(player); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); } } diff --git a/src/server/scripts/Events/hallows_end.cpp b/src/server/scripts/Events/hallows_end.cpp index 03a07e69e37..1ed0500eb40 100644 --- a/src/server/scripts/Events/hallows_end.cpp +++ b/src/server/scripts/Events/hallows_end.cpp @@ -140,16 +140,16 @@ class spell_hallow_end_trick : public SpellScript switch (urand(0, 5)) { case 1: - spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE; + spellId = gender == GENDER_FEMALE ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE; break; case 2: - spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE; + spellId = gender == GENDER_FEMALE ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE; break; case 3: - spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE; + spellId = gender == GENDER_FEMALE ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE; break; case 4: - spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE; + spellId = gender == GENDER_FEMALE ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE; break; case 5: spellId = SPELL_SKELETON_COSTUME; diff --git a/src/server/scripts/Events/operation_gnomeregan.cpp b/src/server/scripts/Events/operation_gnomeregan.cpp index 656f7fc7dd4..99365f3faab 100644 --- a/src/server/scripts/Events/operation_gnomeregan.cpp +++ b/src/server/scripts/Events/operation_gnomeregan.cpp @@ -54,10 +54,10 @@ class spell_operation_gnomeregan_basic_orders_emote : public AuraScript target->HandleEmoteCommand(EMOTE_ONESHOT_CHEER); break; case SPELL_TEST_DANCE: - target->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE); + target->SetEmoteState(EMOTE_STATE_DANCE); break; case SPELL_TEST_STOP_DANCE: - target->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); + target->SetEmoteState(EMOTE_STATE_NONE); break; default: return; diff --git a/src/server/scripts/Events/zalazane_fall.cpp b/src/server/scripts/Events/zalazane_fall.cpp index 1b0e2e856f9..cdebdca63d8 100644 --- a/src/server/scripts/Events/zalazane_fall.cpp +++ b/src/server/scripts/Events/zalazane_fall.cpp @@ -187,7 +187,7 @@ struct npc_tiger_matriarch : public ScriptedAI if (HealthBelowPct(20)) { damage = 0; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummonerUnit()) { vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner); diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index d84139c7511..2949d9ed40b 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -175,7 +175,7 @@ struct npc_morridune : public EscortAI void Reset() override { Talk(SAY_MORRIDUNE_1); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Start(false); } @@ -186,7 +186,7 @@ struct npc_morridune : public EscortAI case 4: SetEscortPaused(true); me->SetFacingTo(1.775791f); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_MORRIDUNE_2); break; } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp index abd39632f41..319d5b26823 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp @@ -128,7 +128,7 @@ public: ArchimondeGUID = instance->GetGuidData(DATA_ARCHIMONDE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void JustEngagedWith(Unit* /*who*/) override { } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index 15bc6025bfb..3d9e1d8b687 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -405,7 +405,7 @@ void hyjalAI::Reset() } //Flags - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); //Reset Instance Data for trash count if ((!instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL)) @@ -600,7 +600,7 @@ void hyjalAI::StartEvent(Player* player) CheckTimer = 5000; PlayerGUID = player->GetGUID(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0); instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); @@ -632,7 +632,7 @@ void hyjalAI::Retreat() Creature* JainaDummy = me->SummonCreature(JAINA, JainaDummySpawn[0][0], JainaDummySpawn[0][1], JainaDummySpawn[0][2], JainaDummySpawn[0][3], TEMPSUMMON_TIMED_DESPAWN, 1min); if (JainaDummy) { - JainaDummy->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + JainaDummy->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); ENSURE_AI(hyjalAI, JainaDummy->AI())->IsDummy = true; DummyGuid = JainaDummy->GetGUID(); } @@ -642,7 +642,7 @@ void hyjalAI::Retreat() } SpawnVeins(); Overrun = true; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);//cant talk after overrun event started + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);//cant talk after overrun event started } void hyjalAI::SpawnVeins() @@ -836,7 +836,7 @@ void hyjalAI::UpdateAI(uint32 diff) } EventBegun = false; CheckTimer = 0; - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); BossGUID[i].Clear(); instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it } @@ -999,7 +999,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) { (*itr)->CastSpell(*itr, SPELL_TELEPORT_VISUAL, true); (*itr)->SetFaction(FACTION_FRIENDLY);//make them friendly so mobs won't attack them - (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + (*itr)->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } DoCast(me, SPELL_TELEPORT_VISUAL); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index 669bf59583d..7025555e253 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -404,7 +404,7 @@ void hyjal_trashAI::JustDied(Unit* /*killer*/) instance->SetData(DATA_TRASH, 0);//signal trash is dead if ((instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth()/4 && me->isWorldBoss())) - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);//no loot } class npc_giant_infernal : public CreatureScript @@ -420,8 +420,8 @@ public: meteor = false;//call once! CanMove = false; Delay = rand32() % 30000; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(MODEL_INVIS); go = false; Initialize(); @@ -486,8 +486,8 @@ public: } else if (!CanMove){ if (spawnTimer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); CanMove = true; if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT)) @@ -690,7 +690,7 @@ public: } if (waypointId == LastOverronPos && IsOverrun) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK_UNARMED); + me->SetEmoteState(EMOTE_ONESHOT_ATTACK_UNARMED); if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21)) { me->DespawnOrUnsummon(); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index 7778be61390..49e8d584bb8 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -616,7 +616,7 @@ struct npc_martha_goslin : public CreatureScript InterruptTimer = 12000; SplineChainMovementGenerator::GetResumeInfo(ResumeInfo, me); me->GetMotionMaster()->Clear(); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void MovementInform(uint32 type, uint32 id) override @@ -626,12 +626,12 @@ struct npc_martha_goslin : public CreatureScript switch (id) { case MOVEID_EVENT1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); me->SetFacingTo(marthaIdleOrientation1, true); Events.ScheduleEvent(EVENT_MARTHA_IDLE2, Seconds(9), Seconds(15)); break; case MOVEID_EVENT2: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); me->SetFacingTo(marthaIdleOrientation2, true); Events.ScheduleEvent(EVENT_MARTHA_IDLE1, Seconds(9), Seconds(15)); break; @@ -668,11 +668,11 @@ struct npc_martha_goslin : public CreatureScript switch (eventId) { case EVENT_MARTHA_IDLE1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); me->GetMotionMaster()->MoveAlongSplineChain(MOVEID_EVENT1, CHAIN_MARTHA_IDLE1, true); break; case EVENT_MARTHA_IDLE2: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); me->GetMotionMaster()->MoveAlongSplineChain(MOVEID_EVENT2, CHAIN_MARTHA_IDLE2, true); break; default: @@ -683,7 +683,7 @@ struct npc_martha_goslin : public CreatureScript void JustAppeared() override { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); Events.RescheduleEvent(EVENT_MARTHA_IDLE2, Seconds(5), Seconds(10)); } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp index db01f05052b..fb1cac8b123 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp @@ -576,9 +576,9 @@ public: // Adjust gossip flag based on whether we have a gossip menu or not if (target.HasGossip) - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); else - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); TC_LOG_TRACE("scripts.cos", "npc_arthas_stratholmeAI::AdvanceToState: has snapback for this state, distance = %f", target.SnapbackPosition->GetExactDist(me)); // Snapback handling - if we're too far from where we're supposed to be, teleport there @@ -1074,7 +1074,7 @@ public: DoCast(citizen, SPELL_CRUSADER_STRIKE, TRIGGERED_IGNORE_SET_FACING); if (Creature* resident = me->FindNearestCreature(NPC_RESIDENT, 100.0f, true)) { - resident->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + resident->SetEmoteState(EMOTE_STATE_COWER); resident->AI()->Talk(RP2_LINE_RESIDENT1, ObjectAccessor::GetUnit(*me, _eventStarterGuid)); } break; @@ -1465,7 +1465,7 @@ public: case RP5_EVENT_CHROMIE_SPAWN: if (Creature* chromie = instance->instance->SummonCreature(NPC_CHROMIE_3, ArthasPositions[RP5_CHROMIE_SPAWN])) { - chromie->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + chromie->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); Movement::PointsArray path(ChromieSplinePos, ChromieSplinePos + chromiePathSize); Movement::MoveSplineInit init(chromie); init.SetFly(); @@ -1476,14 +1476,14 @@ public: break; case RP5_EVENT_CHROMIE_LAND: if (Creature* chromie = me->FindNearestCreature(NPC_CHROMIE_3, 100.0f, true)) - chromie->SetByteValue(UNIT_FIELD_BYTES_1, 3, 0); + chromie->SetAnimTier(AnimTier::Ground); break; case RP5_EVENT_CHROMIE_TRANSFORM: if (Creature* chromie = me->FindNearestCreature(NPC_CHROMIE_3, 100.0f, true)) { chromie->CastSpell(chromie, SPELL_CHROMIE_3_TRANSFORM); chromie->AI()->Talk(RP5_LINE_CHROMIE0); - chromie->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + chromie->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); } break; default: diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index f6cc956b256..d787b6e0d23 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -227,12 +227,8 @@ public: break; case 9: Talk(SAY_TH_ARMORY); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THRALL_WEAPON_ITEM); - //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, THRALL_WEAPON_INFO); - //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+1, 781); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, THRALL_SHIELD_ITEM); - //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, THRALL_SHIELD_INFO); - //me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+3, 1038); + me->SetVirtualItem(0, THRALL_WEAPON_ITEM); + me->SetVirtualItem(1, THRALL_SHIELD_ITEM); break; case 10: me->SetDisplayId(THRALL_MODEL_EQUIPPED); @@ -265,7 +261,7 @@ public: break; case 30: SetEscortPaused(true); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); SetRun(false); break; case 31: @@ -289,7 +285,7 @@ public: me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); //make horsie run off SetEscortPaused(true); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); instance->SetData(TYPE_THRALL_PART2, DONE); SetRun(); break; @@ -387,8 +383,8 @@ public: { DoUnmount(); HadMount = false; - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); + me->SetVirtualItem(0, 0); + me->SetVirtualItem(1, 0); me->SetDisplayId(THRALL_MODEL_UNEQUIPPED); } if (HasEscortState(STATE_ESCORT_ESCORTING)) @@ -398,7 +394,7 @@ public: } void StartWP() { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); SetEscortPaused(false); } void DoMount() diff --git a/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp b/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp index 0e64baa3a11..36fd1c605d7 100644 --- a/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp +++ b/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp @@ -91,7 +91,7 @@ public: // we make Immolthar non attackable, otherwise players with pets can pull him out of the forcefield // TODO: this change isnt correct but since of today (13.09.2020) mmaps dont support doors if (GetBossState(DATA_FORCEFIELD) != DONE) - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); break; default: break; @@ -262,7 +262,7 @@ public: ffield->SetGoState(GO_STATE_ACTIVE); // remove previously set non attackable flag if (Creature* immo = instance->GetCreature(_immoGUID)) - immo->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + immo->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp index 53fe8fd3ad2..ac6d038bfa9 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp @@ -83,7 +83,7 @@ public: { //Become visible again me->SetFaction(FACTION_MONSTER); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //Noxxion model me->SetDisplayId(11172); Invisible = false; @@ -123,7 +123,7 @@ public: //me->m_canMove = true; me->InterruptNonMeleeSpells(false); me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); // Invisible Model me->SetDisplayId(11686); SummonAdds(me->GetVictim()); diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp index f88160a72e3..ccf78432e41 100644 --- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp +++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp @@ -105,7 +105,7 @@ public: channeling = false; eventProgress = 0; spawnerCount = 0; - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); } } @@ -134,7 +134,7 @@ public: { eventInProgress = true; Talk(SAY_QUEST_ACCEPTED); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE); me->GetMotionMaster()->MovePath(PATH_ESCORT, false); } diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp index e2fb8652be2..f42ca486a00 100644 --- a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp +++ b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp @@ -100,7 +100,7 @@ public: break; case 45: Talk(SAY_WIN, player); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); player->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me); break; case 46: diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp index f20fabca27e..971df3b696e 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp @@ -86,7 +86,7 @@ public: void JustDied(Unit* /*killer*/) override { if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); instance->SetData(DATA_BUG_TRIO_DEATH, 1); } @@ -178,7 +178,7 @@ public: { instance->SetData(DATA_VEM_DEATH, 0); if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); instance->SetData(DATA_BUG_TRIO_DEATH, 1); } @@ -263,7 +263,7 @@ public: void JustDied(Unit* /*killer*/) override { if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); instance->SetData(DATA_BUG_TRIO_DEATH, 1); for (uint8 i = 0; i < 10; ++i) diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp index fbd8edec371..639011f9ff9 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp @@ -209,7 +209,7 @@ public: //Reset flags me->RemoveAurasDueToSpell(SPELL_RED_COLORATION); me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetVisible(true); //Reset Phase @@ -420,7 +420,7 @@ public: me->RemoveAurasDueToSpell(SPELL_RED_COLORATION); //Reset to normal emote state and prevent select and attack - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); //Remove Target field me->SetTarget(ObjectGuid::Empty); @@ -523,7 +523,7 @@ public: //Reset flags me->RemoveAurasDueToSpell(SPELL_TRANSFORM); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetVisible(false); instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED); @@ -632,7 +632,7 @@ public: me->SetFullHealth(); me->SetVisible(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); //Emerging phase //AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer)); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp index a0621a3670a..baa45489f71 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp @@ -112,7 +112,7 @@ public: { //Cast me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_FRIENDLY); DoCast(me, SPELL_DIRTMOUND_PASSIVE); @@ -132,7 +132,7 @@ public: //Back_Timer if (Submerged && Back_Timer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_MONSTER); DoCastVictim(SPELL_GROUND_RUPTURE); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp index b6fc641f95c..e13337d64dc 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp @@ -124,7 +124,7 @@ struct boss_twinemperorsAI : public BossAI if (ohealth <= 0) { pOtherBoss->setDeathState(JUST_DIED); - pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); } } } @@ -136,7 +136,7 @@ struct boss_twinemperorsAI : public BossAI { pOtherBoss->SetHealth(0); pOtherBoss->setDeathState(JUST_DIED); - pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); ENSURE_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true; } if (!DontYellWhenDead) // I hope AI is not threaded diff --git a/src/server/scripts/Kalimdor/zone_ashenvale.cpp b/src/server/scripts/Kalimdor/zone_ashenvale.cpp index f281f3bb894..d7e72ff0751 100644 --- a/src/server/scripts/Kalimdor/zone_ashenvale.cpp +++ b/src/server/scripts/Kalimdor/zone_ashenvale.cpp @@ -100,7 +100,7 @@ public: switch (waypointId) { case 0: - me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + me->SetStandState(UNIT_STAND_STATE_STAND); if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_ACTIVE); break; diff --git a/src/server/scripts/Kalimdor/zone_azshara.cpp b/src/server/scripts/Kalimdor/zone_azshara.cpp index 74a30497e9a..d75840e81fc 100644 --- a/src/server/scripts/Kalimdor/zone_azshara.cpp +++ b/src/server/scripts/Kalimdor/zone_azshara.cpp @@ -267,7 +267,7 @@ public: if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached) { Talk(SAY_RIZZLE_FINAL); - me->SetUInt32Value(UNIT_NPC_FLAGS, 1); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetFaction(FACTION_FRIENDLY); me->GetMotionMaster()->MoveIdle(); me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE); @@ -337,7 +337,7 @@ public: { me->SetHover(true); me->SetSwim(true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Initialize(); } diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp index 0af9d3be92c..1e874a9644a 100644 --- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp @@ -91,8 +91,8 @@ public: DoCast(me, SPELL_IRRIDATION, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); + me->SetUnitFlag(UNIT_FLAG_IN_COMBAT); me->SetHealth(me->CountPctFromMaxHealth(10)); me->SetStandState(UNIT_STAND_STATE_SLEEP); } @@ -115,7 +115,7 @@ public: { if (spellInfo->SpellFamilyFlags[2] & 0x080000000) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + me->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); me->SetStandState(UNIT_STAND_STATE_STAND); DoCast(me, SPELL_STUNNED, true); @@ -202,7 +202,7 @@ public: { Initialize(); NormFaction = creature->GetFaction(); - NpcFlags = creature->GetUInt32Value(UNIT_NPC_FLAGS); + NpcFlags = creature->GetNpcFlags(); } void Initialize() @@ -221,7 +221,7 @@ public: Initialize(); me->SetFaction(NormFaction); - me->SetUInt32Value(UNIT_NPC_FLAGS, NpcFlags); + me->ReplaceAllNpcFlags(NpcFlags); } void JustEngagedWith(Unit* who) override @@ -265,7 +265,7 @@ public: private: uint32 NormFaction; - uint32 NpcFlags; + NPCFlags NpcFlags; uint32 DynamiteTimer; uint32 EmoteTimer; bool IsTreeEvent; @@ -292,7 +292,7 @@ public: void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_IN_COMBAT); me->SetHealth(me->CountPctFromMaxHealth(15)); switch (urand(0, 1)) { @@ -412,7 +412,7 @@ public: _events.ScheduleEvent(EVENT_STAND, 2s); break; case EVENT_STAND: // Remove kneel standstate. Using a separate delayed event because it causes unwanted delay before starting waypoint movement. - me->SetByteValue(UNIT_FIELD_BYTES_1, 0, 0); + me->SetStandState(UNIT_STAND_STATE_STAND); break; case EVENT_TALK_END: if (Player* player = ObjectAccessor::GetPlayer(*me, _player)) @@ -509,7 +509,7 @@ public: { SparkGUID = Spark->GetGUID(); Spark->setActive(true); - Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + Spark->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } SayTimer = 8000; } diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp index 536d3508358..a555fa15079 100644 --- a/src/server/scripts/Kalimdor/zone_desolace.cpp +++ b/src/server/scripts/Kalimdor/zone_desolace.cpp @@ -97,12 +97,12 @@ public: me->GetMotionMaster()->MoveFollow(unitCaster, PET_FOLLOW_DIST, me->GetFollowAngle()); me->setActive(true); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } } else if (spellInfo->Id == SPELL_KODO_KOMBO_GOSSIP) { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); diff --git a/src/server/scripts/Kalimdor/zone_moonglade.cpp b/src/server/scripts/Kalimdor/zone_moonglade.cpp index 43c92e36920..b58dda79e99 100644 --- a/src/server/scripts/Kalimdor/zone_moonglade.cpp +++ b/src/server/scripts/Kalimdor/zone_moonglade.cpp @@ -198,7 +198,7 @@ public: PlayerGUID = player->GetGUID(); Start(true, false, PlayerGUID); me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } return; } @@ -252,12 +252,12 @@ public: switch (Step) { case 0: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); + me->SetEmoteState(EMOTE_STATE_USE_STANDING_NO_SHEATHE); EventTimer = 5000; Step = 1; break; case 1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + me->SetEmoteState(EMOTE_ONESHOT_NONE); // Needs text EventOnWait = false; break; @@ -267,12 +267,12 @@ public: switch (Step) { case 0: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); + me->SetEmoteState(EMOTE_STATE_USE_STANDING_NO_SHEATHE); EventTimer = 5000; Step = 1; break; case 1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + me->SetEmoteState(EMOTE_ONESHOT_NONE); EventOnWait = false; break; } @@ -311,12 +311,12 @@ public: switch (Step) { case 0: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); + me->SetEmoteState(EMOTE_STATE_USE_STANDING_NO_SHEATHE); EventTimer = 5000; Step = 1; break; case 1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + me->SetEmoteState(EMOTE_ONESHOT_NONE); EventOnWait = false; break; } @@ -338,14 +338,14 @@ public: switch (Step) { case 0: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2); + me->SetEmoteState(EMOTE_ONESHOT_BOW); // Needs text player->CompleteQuest(10965); EventTimer = 1500; Step = 1; break; case 1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + me->SetEmoteState(EMOTE_ONESHOT_NONE); EventTimer = 3000; Step = 2; break; diff --git a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp index 796d04b6480..4c40bf54350 100644 --- a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp +++ b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp @@ -645,7 +645,7 @@ public: if (Creature* stormwindPortal = me->SummonCreature(NPC_PORTAL_STORMWIND, PortalSpawnPosition)) { - stormwindPortal->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + stormwindPortal->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); stormwindPortalGUID = stormwindPortal->GetGUID(); } @@ -654,7 +654,7 @@ public: if (Creature* guards = ObjectAccessor::GetCreature(*me, guardsGUIDs[i])) { guards->SetWalk(false); - guards->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + guards->SetEmoteState(EMOTE_STATE_READY2H); guards->GetMotionMaster()->MovePoint(1, GuardsMovePosition[i]); } } @@ -688,7 +688,7 @@ public: if (Creature* guard = ObjectAccessor::GetCreature(*me, guardsGUIDs[i])) { guard->GetMotionMaster()->MoveTargetedHome(); - guard->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); + guard->SetEmoteState(EMOTE_STATE_NONE); } } events.ScheduleEvent(EVENT_HERALD_SCENE2, 3s); diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp index 9eba0cf104d..916b1b98756 100644 --- a/src/server/scripts/Kalimdor/zone_silithus.cpp +++ b/src/server/scripts/Kalimdor/zone_silithus.cpp @@ -363,7 +363,7 @@ public: { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void HandleAnimation() @@ -847,7 +847,7 @@ public: if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer)) { if (spawn->GetEntry() == NPC_KALDOREI_INFANTRY) - spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427 + rand32() % 4); + spawn->SetDisplayId(15427 + rand32() % 4); if (i >= 30) WaveCount = 1; if (i >= 33) WaveCount = 2; if (i >= 45) WaveCount = 3; @@ -985,25 +985,25 @@ public: if (Merithra) { - Merithra->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, MERITHRA_NIGHT_ELF_FORM); + Merithra->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); + Merithra->SetStandState(UNIT_STAND_STATE_STAND); + Merithra->SetDisplayId(MERITHRA_NIGHT_ELF_FORM); Merithra->SetFaction(FACTION_FRIENDLY); } if (Caelestrasz) { - Caelestrasz->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, CAELESTRASZ_NIGHT_ELF_FORM); + Caelestrasz->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); + Caelestrasz->SetStandState(UNIT_STAND_STATE_STAND); + Caelestrasz->SetDisplayId(CAELESTRASZ_NIGHT_ELF_FORM); Caelestrasz->SetFaction(FACTION_FRIENDLY); } if (Arygos) { - Arygos->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, ARYGOS_GNOME_FORM); + Arygos->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); + Arygos->SetStandState(UNIT_STAND_STATE_STAND); + Arygos->SetDisplayId(ARYGOS_GNOME_FORM); Arygos->SetFaction(FACTION_FRIENDLY); } diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp index 65e372b0ec5..3874e7c688c 100644 --- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp +++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp @@ -382,8 +382,8 @@ public: if (!creature) continue; creature->SetFaction(35); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); AffrayChallenger[i] = creature->GetGUID(); } @@ -419,8 +419,8 @@ public: Creature* creature = ObjectAccessor::GetCreature(*me, AffrayChallenger[Wave]); if (creature && (creature->IsAlive())) { - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); creature->SetFaction(14); creature->AI()->AttackStart(warrior); @@ -451,8 +451,8 @@ public: } else // Makes BIG WILL attackable. { - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); creature->SetFaction(14); creature->AI()->AttackStart(warrior); diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp index fa4363a42e6..8618b9e72a3 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp @@ -152,7 +152,7 @@ struct boss_volazj : public BossAI ResetPlayersPhaseMask(); // Cleanup - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_STUNNED); } @@ -192,7 +192,7 @@ struct boss_volazj : public BossAI void DamageTaken(Unit* /*pAttacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) damage = 0; if ((GetHealthPct(0) >= 66 && GetHealthPct(damage) < 66) || (GetHealthPct(0) >= 33 && GetHealthPct(damage) < 33)) @@ -223,7 +223,7 @@ struct boss_volazj : public BossAI Talk(SAY_INSANITY); DoCastSelf(SPELL_WHISPER_INSANITY, true); // Unattackable - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_STUNNED); } // phase mask @@ -344,7 +344,7 @@ struct boss_volazj : public BossAI return; _insanityHandled = 0; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_STUNNED); me->RemoveAurasDueToSpell(INSANITY_VISUAL); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp index 301e4e1cdcb..8f8202d30c4 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp @@ -279,7 +279,7 @@ struct boss_jedoga_shadowseeker : public BossAI switch (pointId) { case POINT_GROUND: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(); events.ScheduleEvent(EVENT_CYCLONE_STRIKE, 3s); @@ -329,7 +329,7 @@ struct boss_jedoga_shadowseeker : public BossAI me->SetReactState(REACT_PASSIVE); me->AttackStop(); me->InterruptNonMeleeSpells(true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO, JedogaGroundPosition); break; case EVENT_FLY_DELAY: @@ -416,7 +416,7 @@ struct npc_twilight_volunteer : public ScriptedAI me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL_VOLUNTEER); Talk(SAY_CHOSEN); me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_SACRIFICE, JedogaSacrificePosition); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 5b2b2051729..dc888672538 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -273,7 +273,7 @@ struct boss_prince_taldaram : public BossAI void RemovePrison() { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summons.DespawnEntry(NPC_JEDOGA_CONTROLLER); me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), PrinceTaldaramGroundPositionZ, me->GetOrientation()); diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index b7303f8ecd7..c8100dfc797 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -117,7 +117,7 @@ struct boss_anub_arak : public BossAI void Reset() override { BossAI::Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOTTA_GO_START_EVENT); _nextSubmerge = 75; _petCount = 0; @@ -328,7 +328,7 @@ struct boss_anub_arak : public BossAI { me->RemoveAurasDueToSpell(SPELL_SUBMERGE); me->RemoveAurasDueToSpell(SPELL_IMPALE_AURA); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_EMERGE); events.SetPhase(PHASE_EMERGE); events.ScheduleEvent(EVENT_POUND, 13s, 18s, 0, PHASE_EMERGE); @@ -358,7 +358,7 @@ struct boss_anub_arak : public BossAI { if (spellInfo->Id == SPELL_SUBMERGE) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM); DoCastSelf(SPELL_IMPALE_AURA, true); diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index 0e3ca170eb0..63490558494 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -273,8 +273,8 @@ struct boss_hadronox : public BossAI { BossAI::InitializeAI(); me->SetReactState(REACT_AGGRESSIVE); - me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 9.0f); - me->SetFloatValue(UNIT_FIELD_COMBATREACH, 9.0f); + me->SetBoundingRadius(9.0f); + me->SetCombatReach(9.0f); _enteredCombat = false; _doorsWebbed = false; _lastPlayerCombatState = false; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index 2dba7e316a9..89083426350 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -219,8 +219,8 @@ struct boss_sartharion : public BossAI tenebron->SetHomePosition(3239.07f, 657.235f, 86.8775f, 4.74729f); if (tenebron->IsAlive()) { - if (tenebron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - tenebron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (tenebron->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + tenebron->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); tenebron->GetMotionMaster()->MoveTargetedHome(); } else @@ -239,8 +239,8 @@ struct boss_sartharion : public BossAI shadron->SetHomePosition(3363.06f, 525.28f, 98.362f, 4.76475f); if (shadron->IsAlive()) { - if (shadron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - shadron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (shadron->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + shadron->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); shadron->GetMotionMaster()->MoveTargetedHome(); } else @@ -259,8 +259,8 @@ struct boss_sartharion : public BossAI vesperon->SetHomePosition(3145.68f, 520.71f, 89.7f, 4.64258f); if (vesperon->IsAlive()) { - if (vesperon->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - vesperon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (vesperon->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + vesperon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); vesperon->GetMotionMaster()->MoveTargetedHome(); } else @@ -296,8 +296,8 @@ struct boss_sartharion : public BossAI } fetchTene->GetMotionMaster()->MovePoint(POINT_ID_INIT, TenebronPositions[0]); - if (!fetchTene->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - fetchTene->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!fetchTene->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + fetchTene->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -314,8 +314,8 @@ struct boss_sartharion : public BossAI } fetchShad->GetMotionMaster()->MovePoint(POINT_ID_INIT, ShadronPositions[0]); - if (!fetchShad->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - fetchShad->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!fetchShad->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + fetchShad->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -332,8 +332,8 @@ struct boss_sartharion : public BossAI } fetchVesp->GetMotionMaster()->MovePoint(POINT_ID_INIT, VesperonPositions[0]); - if (!fetchVesp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - fetchVesp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!fetchVesp->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + fetchVesp->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -349,8 +349,8 @@ struct boss_sartharion : public BossAI { temp->SetWalk(false); - if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (temp->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); uint8 textId = 0; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp index edca5e597d0..fc44875bf1d 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp @@ -177,8 +177,8 @@ struct dummy_dragonAI : public ScriptedAI void Reset() override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); events.Reset(); Initialize(); @@ -805,7 +805,7 @@ struct npc_flame_tsunami : public ScriptedAI me->SetReactState(REACT_PASSIVE); events.ScheduleEvent(EVENT_TSUNAMI_TIMER, 100ms); events.ScheduleEvent(EVENT_TSUNAMI_BUFF, 1s); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } void UpdateAI(uint32 diff) override @@ -851,7 +851,7 @@ struct npc_twilight_fissure : public ScriptedAI void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->AddAura(46265, me); // Wrong, can't find proper visual me->AddAura(69422, me); events.ScheduleEvent(EVENT_VOID_BLAST, 5s); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp index f7d2c400df9..43605254fd8 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp @@ -73,7 +73,7 @@ struct boss_general_zarithrian : public BossAI _Reset(); if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index dd6d9b8d203..22c59cfeb48 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -289,7 +289,7 @@ class boss_halion : public CreatureScript Talk(SAY_PHASE_TWO); me->CastStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_TWILIGHT_PHASING); if (Creature* controller = instance->GetCreature(DATA_HALION_CONTROLLER)) @@ -416,7 +416,7 @@ class boss_twilight_halion : public CreatureScript me->SetHealth(halion->GetHealth()); me->SetPhaseMask(0x20, true); me->SetReactState(REACT_DEFENSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_IN_COMBAT); events.ScheduleEvent(EVENT_TAIL_LASH, 12s); events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, 15s); } @@ -671,7 +671,7 @@ class npc_halion_controller : public CreatureScript continue; halion->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING); - halion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + halion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } // Summon Twilight portals diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp index cdeb50b7fff..c1be17907d8 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp @@ -176,7 +176,7 @@ class instance_ruby_sanctum : public InstanceMapScript if (GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) if (Creature* zarithrian = GetCreature(DATA_GENERAL_ZARITHRIAN)) { - zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + zarithrian->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); zarithrian->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp index 33dd1372999..e66831280f2 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp @@ -66,7 +66,7 @@ struct npc_xerestrasza : public ScriptedAI void Reset() override { _events.Reset(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); } void DoAction(int32 action) override @@ -126,7 +126,7 @@ struct npc_xerestrasza : public ScriptedAI Talk(SAY_XERESTRASZA_EVENT_6); break; case EVENT_XERESTRASZA_EVENT_7: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); Talk(SAY_XERESTRASZA_EVENT_7); me->setActive(false); me->SetFarVisible(false); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp index 218f3d55a0f..dbbdb2eb37a 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp @@ -163,7 +163,7 @@ public: Initialize(); instance = creature->GetInstanceScript(); creature->SetReactState(REACT_PASSIVE); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void Initialize() @@ -274,7 +274,7 @@ public: instance = creature->GetInstanceScript(); creature->SetReactState(REACT_PASSIVE); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->RestoreFaction(); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 17e6c4598aa..2a32a48fcfb 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -110,7 +110,7 @@ void AggroAllPlayers(Creature* temp) if (player->IsAlive()) { - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); temp->SetImmuneToPC(true); temp->SetReactState(REACT_AGGRESSIVE); temp->EngageWithTarget(player); @@ -328,7 +328,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -466,7 +466,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -610,7 +610,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -762,7 +762,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -923,7 +923,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp index df582dfa0a4..8a19f8d8d1f 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp @@ -171,7 +171,7 @@ public: if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID)) { pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f); - pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h); } } @@ -183,7 +183,7 @@ public: if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID)) { pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f); - pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_EADRIC_LOOT_H : GO_EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h); } } @@ -194,7 +194,7 @@ public: if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID)) { pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f); - pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_PALETRESS_LOOT_H : GO_PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h); } } @@ -222,7 +222,7 @@ public: if (Creature* pBoss = instance->GetCreature(uiArgentChampionGUID)) { pBoss->GetMotionMaster()->MovePoint(0, 746.88f, 618.74f, 411.06f); - pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pBoss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); pBoss->SetReactState(REACT_AGGRESSIVE); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp index c83674848a9..b34e27a9c7d 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp @@ -92,8 +92,8 @@ public: uiTimer = 0; me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); SetGrandChampionsForEncounter(); SetArgentChampion(); @@ -351,7 +351,7 @@ public: void StartEncounter() { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); if (instance->GetBossState(BOSS_BLACK_KNIGHT) == NOT_STARTED) { @@ -387,7 +387,7 @@ public: if (player->IsAlive()) { temp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); temp->SetReactState(REACT_AGGRESSIVE); AddThreat(player, 0.0f, temp); } @@ -431,7 +431,7 @@ public: { if (instance->GetBossState(BOSS_GRAND_CHAMPIONS) == NOT_STARTED) { - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->SetReactState(REACT_PASSIVE); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index e5d4389b3aa..15b30d81441 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -189,7 +189,7 @@ struct boss_anubarak_trial : public BossAI events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20s); Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); // clean up spawned Frost Spheres std::list<Creature*> FrostSphereList; me->GetCreatureListWithEntryInGrid(FrostSphereList, NPC_FROST_SPHERE, 150.0f); @@ -269,7 +269,7 @@ struct boss_anubarak_trial : public BossAI { BossAI::JustEngagedWith(who); Talk(SAY_AGGRO); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); // Despawn Scarab Swarms neutral EntryCheckPredicate pred(NPC_SCARAB); @@ -332,7 +332,7 @@ struct boss_anubarak_trial : public BossAI { DoCast(me, SPELL_SUBMERGE_ANUBARAK); DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); Talk(EMOTE_BURROWER); events.SetPhase(PHASE_SUBMERGED); events.ScheduleEvent(EVENT_PURSUING_SPIKE, 2s, 0, PHASE_SUBMERGED); @@ -368,7 +368,7 @@ struct boss_anubarak_trial : public BossAI DoCast(SPELL_SPIKE_TELE); summons.DespawnEntry(NPC_SPIKE); me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_EMERGE_ANUBARAK); Talk(EMOTE_EMERGE); events.SetPhase(PHASE_MELEE); @@ -557,14 +557,14 @@ struct npc_nerubian_burrower : public ScriptedAI me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT); DoCast(me, SPELL_EMERGE_EFFECT); DoCast(me, SPELL_AWAKENED); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else { if (!me->HasAura(SPELL_PERMAFROST_HELPER)) { DoCast(me, SPELL_SUBMERGE_EFFECT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_PERSISTENT_DIRT, true); } } @@ -605,7 +605,7 @@ struct npc_frost_sphere : public ScriptedAI { // we are close to the ground me->GetMotionMaster()->MoveIdle(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE); DoCast(SPELL_PERMAFROST_MODEL); DoCast(SPELL_PERMAFROST); @@ -615,7 +615,7 @@ struct npc_frost_sphere : public ScriptedAI { // we are in air me->GetMotionMaster()->MoveIdle(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //At hit the ground me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index eea736e30d7..b9a80933aa0 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -478,7 +478,7 @@ struct boss_toc_champion_controller : public BossAI { summons.Summon(champion); champion->SetReactState(REACT_PASSIVE); - champion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + champion->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); champion->SetImmuneToPC(false); if (playerTeam == ALLIANCE) { @@ -510,7 +510,7 @@ struct boss_toc_champion_controller : public BossAI if (Creature* summon = ObjectAccessor::GetCreature(*me, *i)) { summon->SetReactState(REACT_AGGRESSIVE); - summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp index 9ff2dedfea3..4a09f73bae2 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp @@ -324,7 +324,7 @@ struct npc_infernal_volcano : public ScriptedAI me->SetReactState(REACT_PASSIVE); DoCastSelf(SPELL_INFERNAL_ERUPTION_EFFECT, true); if (IsHeroic()) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } }; @@ -386,7 +386,7 @@ struct npc_nether_portal : public ScriptedAI me->SetReactState(REACT_PASSIVE); DoCastSelf(SPELL_NETHER_PORTAL_EFFECT, true); if (IsHeroic()) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index fa8d0445df3..005f3db756b 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -380,7 +380,7 @@ struct boss_gormok : public boss_northrend_beastsAI if (Unit* snobold = me->GetVehicleKit()->GetPassenger(i)) { snobold->ExitVehicle(); - snobold->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + snobold->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); snobold->GetAI()->DoAction(ACTION_DISABLE_FIRE_BOMB); snobold->CastSpell(me, SPELL_JUMP_TO_HAND, true); break; @@ -484,7 +484,7 @@ struct npc_snobold_vassal : public ScriptedAI } else { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); _events.CancelEvent(EVENT_CHECK_MOUNT); _events.CancelEvent(EVENT_FIRE_BOMB); me->AttackStop(); @@ -743,7 +743,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI DoCastSelf(SPELL_GROUND_VISUAL_0, true); events.SetPhase(PHASE_SUBMERGED); events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } else { @@ -755,7 +755,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI events.SetPhase(PHASE_SUBMERGED); me->SetControlled(false, UNIT_STATE_ROOT); events.ScheduleEvent(EVENT_EMERGE, 6s, 0, PHASE_SUBMERGED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetCollisionHeight()); } @@ -768,7 +768,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_0); DoCastSelf(SPELL_EMERGE); DoCastAOE(SPELL_HATE_TO_ZERO, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) AttackStart(target); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index b58f57c29ac..a16ba46f84d 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -241,8 +241,8 @@ struct boss_twin_baseAI : public BossAI { if (!pSister->IsAlive()) { - me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); + pSister->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); events.Reset(); summons.DespawnAll(); HandleRemoveAuras(); @@ -250,7 +250,7 @@ struct boss_twin_baseAI : public BossAI } else { - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); instance->SetBossState(DATA_TWIN_VALKIRIES, SPECIAL); } } @@ -555,7 +555,7 @@ struct npc_unleashed_ballAI : public ScriptedAI void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_PASSIVE); me->SetDisableGravity(true); me->SetCanFly(true); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index af5e59a7184..ffc8272bbf1 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -233,7 +233,7 @@ struct npc_barrett_toc : public ScriptedAI { if (Creature* fordring = _instance->GetCreature(DATA_FORDRING)) fordring->AI()->DoAction(action); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->GetMotionMaster()->MoveAlongSplineChain(POINT_BARRETT_DESPAWN, SPLINE_INITIAL_MOVEMENT, false); } @@ -337,7 +337,7 @@ struct boss_lich_king_toc : public ScriptedAI _instance->SetBossState(DATA_LICH_KING, DONE); break; case EVENT_EMOTE_TALK: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK); + me->SetEmoteState(EMOTE_STATE_TALK); me->GetMap()->SetZoneWeather(AREA_TRIAL_OF_THE_CRUSADER, WEATHER_STATE_FOG, 0.0f); _events.ScheduleEvent(EVENT_EMOTE_EXCLAMATION, 10s); break; @@ -728,10 +728,10 @@ struct npc_fizzlebang_toc : public ScriptedAI fordring->AI()->DoAction(ACTION_KILL_JARAXXUS); break; case EVENT_EMOTE_TALK: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK); + me->SetEmoteState(EMOTE_STATE_TALK); break; case EVENT_REMOVE_EMOTE_TALK: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); break; default: break; diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp index e3b510eea81..684982ff1f4 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp @@ -198,15 +198,15 @@ private: _bubbled = state; if (!state) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (me->HasUnitState(UNIT_STATE_CASTING)) me->CastStop(); } else { - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoCast(SPELL_ARCANE_FIELD); } } diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp index bbcebee96c4..30d3707a80f 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp @@ -82,7 +82,7 @@ struct npc_sylvanas_fos : public ScriptedAI { Initialize(); instance = me->GetInstanceScript(); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void Initialize() @@ -107,7 +107,7 @@ struct npc_sylvanas_fos : public ScriptedAI { CloseGossipMenuFor(player); phase = PHASE_INTRO; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); events.Reset(); events.ScheduleEvent(EVENT_INTRO_1, 1s); } @@ -169,7 +169,7 @@ struct npc_jaina_fos: public ScriptedAI { Initialize(); instance = me->GetInstanceScript(); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void Initialize() @@ -194,7 +194,7 @@ struct npc_jaina_fos: public ScriptedAI { CloseGossipMenuFor(player); phase = PHASE_INTRO; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); events.Reset(); events.ScheduleEvent(EVENT_INTRO_1, 1s); } diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index f690a3137dd..cc493bcf086 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -382,12 +382,12 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript case 0: player->PlayerTalkClass->SendCloseGossip(); _events.ScheduleEvent(EVENT_START_INTRO, 1s); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; case 1: player->PlayerTalkClass->SendCloseGossip(); _events.ScheduleEvent(EVENT_SKIP_INTRO, 1s); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; default: break; @@ -402,7 +402,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript _utherGUID.Clear(); _lichkingGUID.Clear(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); me->SetStandState(UNIT_STAND_STATE_STAND); _events.ScheduleEvent(EVENT_WALK_INTRO1, 3s); } @@ -435,7 +435,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript Talk(SAY_JAINA_INTRO_2); else Talk(SAY_SYLVANAS_INTRO_2); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; case EVENT_START_INTRO: if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KORELN_LORALEN))) @@ -631,7 +631,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript } if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) { - uther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + uther->SetEmoteState(EMOTE_STATE_COWER); if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) uther->AI()->Talk(SAY_UTHER_INTRO_A2_9); else @@ -902,7 +902,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript { case 0: player->PlayerTalkClass->SendCloseGossip(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _events.ScheduleEvent(EVENT_ESCAPE_6, 0s); break; default: @@ -966,7 +966,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript me->RemoveAurasDueToSpell(SPELL_JAINA_ICE_BARRIER); else me->RemoveAurasDueToSpell(SPELL_SYLVANAS_CLOAK_OF_DARKNESS); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH); me->SetFacingTo(SylvanasShadowThroneDoorPosition.GetOrientation()); break; @@ -1013,7 +1013,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript lichking->AI()->AttackStart(me); } me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; case EVENT_ESCAPE_1: if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE))) @@ -1038,7 +1038,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE))) { lichking->SetReactState(REACT_PASSIVE); - lichking->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + lichking->SetUnitFlag(UNIT_FLAG_PACIFIED); } _events.ScheduleEvent(EVENT_ESCAPE_3, 1500ms); @@ -1071,7 +1071,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript case EVENT_ESCAPE_6: if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE))) { - lichking->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + lichking->RemoveUnitFlag(UNIT_FLAG_PACIFIED); lichking->SetImmuneToPC(false); if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) @@ -1156,7 +1156,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript else Talk(SAY_SYLVANAS_ESCAPE_9); DoCast(me, SPELL_CREDIT_ESCAPING_ARTHAS); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; default: break; diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index 4c02dc6fbd3..9fcc7df1730 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -123,7 +123,7 @@ class instance_halls_of_reflection : public InstanceMapScript case NPC_KORELN: case NPC_LORALEN: if (GetBossState(DATA_MARWYN) != DONE) - creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); KorelnOrLoralenGUID = creature->GetGUID(); break; case NPC_THE_LICH_KING_INTRO: @@ -317,7 +317,7 @@ class instance_halls_of_reflection : public InstanceMapScript bunny->CastSpell(bunny, SPELL_START_HALLS_OF_REFLECTION_QUEST_AE, true); if (Creature* korelnOrLoralen = instance->GetCreature(KorelnOrLoralenGUID)) - korelnOrLoralen->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + korelnOrLoralen->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); HandleGameObject(EntranceDoorGUID, true); HandleGameObject(ImpenetrableDoorGUID, true); @@ -590,7 +590,7 @@ class instance_halls_of_reflection : public InstanceMapScript if (Creature* temp = instance->GetCreature(guid)) { temp->CastSpell(temp, SPELL_SPIRIT_ACTIVATE, false); - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); temp->SetImmuneToAll(false); temp->AI()->DoZoneInCombat(temp); } diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp index 71c508df17c..fae90261770 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp @@ -318,7 +318,7 @@ struct boss_krick : public ScriptedAI Initialize(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void KilledUnit(Unit* victim) override diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp index 438fb0af2de..0c11c0b8b20 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp @@ -147,7 +147,7 @@ struct boss_tyrannus : public BossAI events.Reset(); events.SetPhase(PHASE_NONE); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); instance->SetBossState(DATA_TYRANNUS, NOT_STARTED); } @@ -163,7 +163,7 @@ struct boss_tyrannus : public BossAI void AttackStart(Unit* victim) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO)) @@ -238,7 +238,7 @@ struct boss_tyrannus : public BossAI if (Creature* rimefang = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_RIMEFANG))) rimefang->AI()->DoAction(ACTION_START_RIMEFANG); //set rimefang also infight events.SetPhase(PHASE_COMBAT); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); DoCast(me, SPELL_FULL_HEAL); DoZoneInCombat(); @@ -300,7 +300,7 @@ struct boss_rimefang : public ScriptedAI Initialize(); me->SetCanFly(true); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void JustReachedHome() override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 5ad5a8a0174..2dcf6181879 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -240,7 +240,7 @@ struct boss_blood_council_controller : public BossAI for (uint32 bossData : PrincesData) if (Creature* prince = ObjectAccessor::GetCreature(*me, instance->GetGuidData(bossData))) { - prince->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + prince->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); prince->SetImmuneToPC(false); if (bossData == DATA_PRINCE_VALANAR) { @@ -529,7 +529,7 @@ struct BloodPrincesBossAI : public BossAI _isEmpowered = false; if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BLOOD_PRINCES_CONTROL))) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); controller->AI()->SetData(DATA_PRINCE_EVADE, 1); } } @@ -555,7 +555,7 @@ struct BloodPrincesBossAI : public BossAI { case ACTION_STAND_UP: me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why me->m_Events.AddEvent(new StandUpEvent(me), me->m_Events.CalculateTime(1s)); @@ -779,7 +779,7 @@ struct boss_prince_valanar_icc : public BloodPrincesBossAI summon->GetPosition(x, y, z); float ground_Z = summon->GetMap()->GetHeight(summon->GetPhaseMask(), x, y, z, true, 500.0f); summon->GetMotionMaster()->MovePoint(POINT_KINETIC_BOMB_IMPACT, x, y, ground_Z); - summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + summon->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; } case NPC_SHOCK_VORTEX: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index 9024f032af2..fd37731f973 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -209,7 +209,7 @@ struct boss_blood_queen_lana_thel : public BossAI player->RewardPlayerAndGroupAtEvent(Is25ManRaid() ? NPC_INFILTRATOR_MINCHAR_BQ_25 : NPC_INFILTRATOR_MINCHAR_BQ, player); if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f)) { - minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + minchar->SetEmoteState(EMOTE_ONESHOT_NONE); minchar->SetAnimTier(AnimTier::Ground); minchar->SetCanFly(false); minchar->RemoveAllAuras(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 6be1c323706..9f7bdea2263 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -364,7 +364,7 @@ struct boss_deathbringer_saurfang : public BossAI _dead = true; _JustDied(); _EnterEvadeMode(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); me->RemoveAurasOnEvade(); DoCastAOE(SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION); @@ -461,7 +461,7 @@ struct boss_deathbringer_saurfang : public BossAI switch (eventId) { case EVENT_INTRO_ALLIANCE_2: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_UNDEAD_SCOURGE); Talk(SAY_INTRO_ALLIANCE_2); break; @@ -474,7 +474,7 @@ struct boss_deathbringer_saurfang : public BossAI DoCastSelf(SPELL_GRIP_OF_AGONY); break; case EVENT_INTRO_HORDE_2: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_UNDEAD_SCOURGE); Talk(SAY_INTRO_HORDE_2); break; @@ -661,7 +661,7 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI for (auto itr = guardList.begin(); itr != guardList.end(); ++x, ++itr) (*itr)->AI()->SetData(0, x); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_INTRO_HORDE_1); _events.SetPhase(PHASE_INTRO_H); _events.ScheduleEvent(EVENT_INTRO_HORDE_3, 18500ms, 0, PHASE_INTRO_H); @@ -729,8 +729,8 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG))) { deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true); // for the packet logs. - deathbringer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - deathbringer->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DROWNED); + deathbringer->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + deathbringer->SetEmoteState(EMOTE_STATE_DROWNED); } _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 1s); // move _events.ScheduleEvent(EVENT_OUTRO_HORDE_6, 4s); // say @@ -862,7 +862,7 @@ struct npc_muradin_bronzebeard_icc : public ScriptedAI for (auto itr = guardList.begin(); itr != guardList.end(); ++x, ++itr) (*itr)->AI()->SetData(0, x); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_INTRO_ALLIANCE_1); _events.ScheduleEvent(EVENT_INTRO_ALLIANCE_4, 29500ms, 0, PHASE_INTRO_A); _instance->HandleGameObject(_instance->GetGuidData(GO_SAURFANG_S_DOOR), true); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp index c53184ae5a8..33e30a051e0 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp @@ -956,7 +956,7 @@ struct npc_high_overlord_saurfang_igb : public ScriptedAI bool OnGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->GetTransport()->EnableMovement(true); _events.SetPhase(PHASE_INTRO); _events.ScheduleEvent(EVENT_INTRO_H_1, 5s, 0, PHASE_INTRO); @@ -1209,7 +1209,7 @@ struct npc_muradin_bronzebeard_igb : public ScriptedAI bool OnGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->GetTransport()->EnableMovement(true); _events.SetPhase(PHASE_INTRO); _events.ScheduleEvent(EVENT_INTRO_A_1, 5s); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp index 5333e753d4c..81aca39d354 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp @@ -271,7 +271,7 @@ struct boss_lady_deathwhisper : public BossAI void AttackStart(Unit* victim) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; if (victim && me->Attack(victim, true) && _phase != PHASE_ONE) @@ -644,12 +644,12 @@ struct npc_cult_fanatic : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(me); @@ -735,12 +735,12 @@ struct npc_cult_adherent : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoCastSelf(SPELL_SHROUD_OF_THE_OCCULT); DoZoneInCombat(me); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index d357279019a..60cc7afc273 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -244,7 +244,7 @@ struct boss_professor_putricide : public BossAI if (instance->GetBossState(DATA_ROTFACE) == DONE && instance->GetBossState(DATA_FESTERGUT) == DONE) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 0eb1b7c3227..3153a91f7b9 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -323,7 +323,7 @@ struct boss_sindragosa : public BossAI me->SetCanFly(true); me->SetDisableGravity(true); me->SetSpeedRate(MOVE_FLIGHT, 4.0f); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SindragosaFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f))); me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(moveTime + 250ms)); me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyPos); @@ -357,7 +357,7 @@ struct boss_sindragosa : public BossAI me->SetCanFly(false); me->SetDisableGravity(false); me->SetHomePosition(SindragosaLandPos); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetSpeedRate(MOVE_FLIGHT, 2.5f); // Sindragosa enters combat as soon as she lands @@ -694,7 +694,7 @@ struct npc_spinestalker : public ScriptedAI me->setActive(true); me->SetFarVisible(true); me->SetSpeedRate(MOVE_FLIGHT, 2.0f); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f))); me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(moveTime + 250ms)); me->SetDefaultMovementType(IDLE_MOTION_TYPE); @@ -716,7 +716,7 @@ struct npc_spinestalker : public ScriptedAI me->SetDisableGravity(false); me->SetHomePosition(SpinestalkerLandPos); me->SetFacingTo(SpinestalkerLandPos.GetOrientation()); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp index 4c35e0ec6fc..e10f14f3ab7 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp @@ -467,7 +467,7 @@ struct boss_sister_svalna : public BossAI CastSpellExtraArgs args; args.AddSpellBP0(1); summon->CastSpell(target, VEHICLE_SPELL_RIDE_HARDCODED, args); - summon->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_ENEMY_INTERACT); + summon->SetUnitFlag2(UNIT_FLAG2_ALLOW_ENEMY_INTERACT); } break; default: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 4a5efbe4252..5dd848c2045 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -1166,7 +1166,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI { _events.Reset(); if (_instance->GetBossState(DATA_THE_LICH_KING) == DONE) - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void MovementInform(uint32 type, uint32 id) override @@ -1177,7 +1177,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI switch (id) { case POINT_TIRION_INTRO: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + me->SetEmoteState(EMOTE_STATE_READY2H); if (Creature* theLichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING))) theLichKing->AI()->DoAction(ACTION_START_ENCOUNTER); break; @@ -1218,7 +1218,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI if (me->GetCreatureTemplate()->GossipMenuId == menuId && !gossipListId) { _events.SetPhase(PHASE_INTRO); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_TIRION_INTRO, TirionIntro); } @@ -1227,7 +1227,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI void JustReachedHome() override { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void UpdateAI(uint32 diff) override @@ -1500,7 +1500,7 @@ struct npc_valkyr_shadowguard : public ScriptedAI case POINT_CHARGE: if (Player* target = ObjectAccessor::GetPlayer(*me, _grabbedPlayer)) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (GameObject* platform = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_ARTHAS_PLATFORM))) { std::list<Creature*> triggers; @@ -1737,7 +1737,7 @@ struct npc_terenas_menethil : public ScriptedAI damage = me->GetHealth() - 1; if (!me->HasAura(SPELL_TERENAS_LOSES_INSIDE) && !IsHeroic()) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(SPELL_TERENAS_LOSES_INSIDE); _events.ScheduleEvent(EVENT_TELEPORT_BACK, 1s); if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f)) @@ -1798,7 +1798,7 @@ struct npc_terenas_menethil : public ScriptedAI } break; case EVENT_DESTROY_SOUL: - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f)) warden->CastSpell(nullptr, SPELL_DESTROY_SOUL, TRIGGERED_NONE); DoCast(SPELL_TERENAS_LOSES_INSIDE); @@ -2548,7 +2548,7 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScript summoner->GetAI()->SetData(DATA_VILE, 1); GetCaster()->CastSpell(nullptr, SPELL_SPIRIT_BURST, true); GetCaster()->ToCreature()->DespawnOrUnsummon(3s); - GetCaster()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + GetCaster()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void Register() override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index 465ef579e2d..7da5f75564d 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -378,7 +378,7 @@ struct boss_valithria_dreamwalker : public ScriptedAI DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true); // this display id was found in sniff instead of the one on aura me->SetDisplayId(11686); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->DespawnOrUnsummon(4s); if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER))) Unit::Kill(me, trigger); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index e381bfb22a2..a03f6eb844e 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -1023,7 +1023,7 @@ struct npc_icc_nerubar_broodkeeper : public ScriptedAI { me->SetDisableGravity(true); me->SetImmuneToAll(true); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_03); + me->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_03); } void Reset() override @@ -1050,7 +1050,7 @@ struct npc_icc_nerubar_broodkeeper : public ScriptedAI me->SetHomePosition(x, y, z, me->GetOrientation()); me->GetMotionMaster()->MoveLand(POINT_LAND, Position(x, y, z)); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void MovementInform(uint32 type, uint32 id) override @@ -1313,9 +1313,9 @@ class spell_icc_stoneform : public AuraScript if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_PASSIVE); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetImmuneToPC(true); - target->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_02); + target->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_02); } } @@ -1324,9 +1324,9 @@ class spell_icc_stoneform : public AuraScript if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_AGGRESSIVE); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetImmuneToPC(false); - target->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + target->SetEmoteState(EMOTE_ONESHOT_NONE); } } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index a8185a2599d..5c781128fe5 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -272,7 +272,7 @@ class instance_icecrown_citadel : public InstanceMapScript break; case NPC_INFILTRATOR_MINCHAR_BQ: // keep him in air - creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + creature->SetEmoteState(EMOTE_ONESHOT_NONE); creature->SetDisableGravity(true); break; case NPC_CROK_SCOURGEBANE: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 0c997074a7a..55385b646b0 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -224,7 +224,7 @@ struct boss_kelthuzad : public BossAI return; _Reset(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); _skeletonCount = 0; _bansheeCount = 0; @@ -429,7 +429,7 @@ struct boss_kelthuzad : public BossAI case EVENT_PHASE_TWO: me->CastStop(); events.SetPhase(PHASE_TWO); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); ResetThreatList(); me->SetReactState(REACT_AGGRESSIVE); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp index 42dd01c4cf0..567acea1156 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp @@ -97,7 +97,7 @@ struct boss_noth : public BossAI _Reset(); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); balconyCount = 0; events.SetPhase(PHASE_NONE); @@ -233,7 +233,7 @@ struct boss_noth : public BossAI case EVENT_BALCONY: events.SetPhase(PHASE_BALCONY); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->AttackStop(); me->StopMoving(); me->RemoveAllAuras(); @@ -289,7 +289,7 @@ struct boss_noth : public BossAI EnterPhaseGround(); break; case EVENT_GROUND_ATTACKABLE: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); break; } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp index 67b7eb05f17..19bb9649717 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp @@ -170,7 +170,7 @@ struct npc_dk_understudy : public ScriptedAI void JustEngagedWith(Unit* /*who*/) override { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); if (Creature* razuvious = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_RAZUVIOUS))) razuvious->AI()->DoZoneInCombat(); } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index 062346066cc..9116e778146 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -141,7 +141,7 @@ struct boss_sapphiron : public BossAI if (!instance->GetData(DATA_HAD_SAPPHIRON_BIRTH)) { me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_PASSIVE); } @@ -394,7 +394,7 @@ struct boss_sapphiron : public BossAI return; case EVENT_BIRTH: me->SetVisible(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); return; case EVENT_DRAIN: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index 120487e8418..8dd494f7855 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -298,7 +298,7 @@ public: { events.SetPhase(PHASE_TRANSITION); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_TRANSITION_1, 10s, 0, PHASE_TRANSITION); events.ScheduleEvent(EVENT_TRANSITION_2, 12s, 0, PHASE_TRANSITION); @@ -316,7 +316,7 @@ public: me->DespawnOrUnsummon(0s, 30s); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); me->SetImmuneToPC(true); me->setActive(false); me->SetFarVisible(false); @@ -504,7 +504,7 @@ public: me->SetFullHealth(); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); Talk(EMOTE_FEIGN_REVIVE); isFeignDeath = false; @@ -575,7 +575,7 @@ public: if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) thaddius->AI()->DoAction(ACTION_STALAGG_DIED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAllAuras(); me->SetReactState(REACT_PASSIVE); me->AttackStop(); @@ -738,7 +738,7 @@ public: me->SetFullHealth(); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); Talk(EMOTE_FEIGN_REVIVE); isFeignDeath = false; @@ -814,7 +814,7 @@ public: if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) thaddius->AI()->DoAction(ACTION_FEUGEN_DIED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAllAuras(); me->SetReactState(REACT_PASSIVE); me->AttackStop(); diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 2afd6fc82de..4e882bb0a55 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -370,7 +370,7 @@ struct boss_malygos : public BossAI me->SetDisableGravity(true); me->SetImmuneToAll(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); // TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change me->SetSpeedRate(MOVE_FLIGHT, _flySpeed * 0.25f); if (_despawned) @@ -682,7 +682,7 @@ struct boss_malygos : public BossAI if (!_firstCyclicMovementStarted) { _firstCyclicMovementStarted = true; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* alexstraszaBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALEXSTRASZA_BUNNY_GUID))) me->SetFacingToObject(alexstraszaBunny); events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, 1s, 0, PHASE_TWO); @@ -916,7 +916,7 @@ struct boss_malygos : public BossAI me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_DEFAULT, LIGHT_OBSCURE_ARCANE_RUNES, 1s); DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); DoCast(me, SPELL_IMMUNE_CURSES); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(); SetPhase(PHASE_THREE, true); @@ -1131,7 +1131,7 @@ struct npc_melee_hover_disk : public VehicleAI { me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisableGravity(false); me->SetCanFly(false); } @@ -1161,7 +1161,7 @@ struct npc_melee_hover_disk : public VehicleAI if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER) { vehicleTemp->RemoveAllPassengers(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } } diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp index 4cd27f3b58a..5afea688814 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp @@ -123,7 +123,7 @@ struct boss_magus_telestra : public ScriptedAI { Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); instance->SetBossState(DATA_MAGUS_TELESTRA, NOT_STARTED); @@ -237,7 +237,7 @@ struct boss_magus_telestra : public ScriptedAI me->AttackStop(); if (uiIsWaitingToAppearTimer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); bIsWaitingToAppear = false; } else uiIsWaitingToAppearTimer -= diff; return; @@ -274,7 +274,7 @@ struct boss_magus_telestra : public ScriptedAI me->CastStop(); me->RemoveAllAuras(); me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS); @@ -291,7 +291,7 @@ struct boss_magus_telestra : public ScriptedAI me->CastStop(); me->RemoveAllAuras(); me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS); diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp index f889e11a66c..406c6adf578 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp @@ -82,7 +82,7 @@ class instance_oculus : public InstanceMapScript BelgaristraszGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS) == DONE) { - creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->Relocate(BelgaristraszMove); } break; @@ -90,7 +90,7 @@ class instance_oculus : public InstanceMapScript EternosGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS) == DONE) { - creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->Relocate(EternosMove); } break; @@ -98,7 +98,7 @@ class instance_oculus : public InstanceMapScript VerdisaGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS) == DONE) { - creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->Relocate(VerdisaMove); } break; diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp index 5a09a369d79..4424322d492 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp @@ -196,7 +196,7 @@ struct npc_verdisa_beglaristrasz_eternos : public ScriptedAI Talk(SAY_BELGARISTRASZ); // The gossip flag should activate when Drakos die and not from DB - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } }; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp index df601183119..cf585bda529 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp @@ -106,7 +106,7 @@ struct boss_ionar : public ScriptedAI Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); if (!me->IsVisible()) @@ -146,7 +146,7 @@ struct boss_ionar : public ScriptedAI me->AttackStop(); me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->GetMotionMaster()->Clear(); @@ -230,7 +230,7 @@ struct boss_ionar : public ScriptedAI else if (lSparkList.empty()) { me->SetVisible(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); DoCast(me, SPELL_SPARK_DESPAWN, false); diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp index def07dee654..80f35573d52 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp @@ -234,7 +234,7 @@ struct npc_tribuna_controller : public ScriptedAI if (Creature* summon = me->SummonCreature(NPC_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s)) { summon->SetDisplayId(11686); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->CastSpell(target, SPELL_DARK_MATTER, true); } } @@ -250,7 +250,7 @@ struct npc_tribuna_controller : public ScriptedAI if (Creature* summon = me->SummonCreature(NPC_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s)) { summon->SetDisplayId(11686); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->CastSpell(target, SPELL_SEARING_GAZE, true); } } @@ -385,7 +385,7 @@ struct npc_brann_hos : public EscortAI void StartWP() { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); SetEscortPaused(false); uiStep = 1; Start(); @@ -650,7 +650,7 @@ struct npc_brann_hos : public EscortAI Player* player = GetPlayerForEscort(); if (player) player->GroupEventHappens(QUEST_HALLS_OF_STONE, me); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); JumpToNextStep(180000); break; } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index f7200681e51..b38be3aa41b 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -313,7 +313,7 @@ struct boss_algalon_the_observer : public BossAI { case ACTION_START_INTRO: { - me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DO_NOT_FADE_IN); + me->SetUnitFlag2(UNIT_FLAG2_DO_NOT_FADE_IN); me->SetDisableGravity(true); DoCastSelf(SPELL_ARRIVAL, true); DoCastSelf(SPELL_RIDE_THE_LIGHTNING, true); @@ -343,7 +343,7 @@ struct boss_algalon_the_observer : public BossAI events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17s); events.ScheduleEvent(EVENT_DESPAWN_ALGALON_3, 26s); me->DespawnOrUnsummon(34s); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(true); break; case ACTION_INIT_ALGALON: @@ -363,7 +363,7 @@ struct boss_algalon_the_observer : public BossAI void JustEngagedWith(Unit* who) override { Milliseconds introDelay = 0ms; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(true); events.Reset(); events.SetPhase(PHASE_ROLE_PLAY); @@ -487,7 +487,7 @@ struct boss_algalon_the_observer : public BossAI events.SetPhase(PHASE_ROLE_PLAY); me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_SELF_STUN); events.Reset(); summons.DespawnAll(); @@ -562,7 +562,7 @@ struct boss_algalon_the_observer : public BossAI { events.SetPhase(PHASE_NORMAL); me->SetSheath(SHEATH_STATE_MELEE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(false); me->SetReactState(REACT_DEFENSIVE); DoCastAOE(SPELL_SUPERMASSIVE_FAIL, true); @@ -639,7 +639,7 @@ struct boss_algalon_the_observer : public BossAI me->RemoveAllAuras(); ResetThreatList(); me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME); + me->SetUnitFlag(UNIT_FLAG_RENAME); events.ScheduleEvent(EVENT_OUTRO_2, 2s); break; case EVENT_OUTRO_2: @@ -654,7 +654,7 @@ struct boss_algalon_the_observer : public BossAI break; case EVENT_OUTRO_4: DoCastAOE(SPELL_SUPERMASSIVE_FAIL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; case EVENT_OUTRO_5: if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannOutroPos)) @@ -749,7 +749,7 @@ struct npc_living_constellation : public CreatureAI if (Unit* target = algalon->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(algalon))) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); AttackStart(target); DoZoneInCombat(); _isActive = true; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp index 90ff67b6821..a08bb9af91f 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp @@ -422,7 +422,7 @@ struct npc_feral_defender : public ScriptedAI case EVENT_RESPAWN_DEFENDER_3: me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_FULL_HEAL, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); me->SetDisableGravity(false); me->SetHover(false); @@ -451,7 +451,7 @@ struct npc_feral_defender : public ScriptedAI { me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_RANDOM_AGRO_PERIODIC); DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true); DoCastSelf(SPELL_FERAL_ESSENCE_APPLICATION_REMOVAL, true); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 231630afe9c..78387df18e8 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -248,7 +248,7 @@ class boss_flame_leviathan : public CreatureScript DoCast(SPELL_INVIS_AND_STEALTH_DETECT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); me->SetReactState(REACT_PASSIVE); } @@ -568,7 +568,7 @@ class boss_flame_leviathan : public CreatureScript if (id != ACTION_MOVE_TO_CENTER_POSITION) return; me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); } private: @@ -635,17 +635,17 @@ class boss_flame_leviathan_seat : public CreatureScript if (Creature* turret = turretPassenger->ToCreature()) { turret->SetFaction(me->GetVehicleBase()->GetFaction()); - turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // uninteractible + turret->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable turret->AI()->AttackStart(who); } if (Unit* devicePassenger = me->GetVehicleKit()->GetPassenger(SEAT_DEVICE)) if (Creature* device = devicePassenger->ToCreature()) { - device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - device->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + device->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else if (seatId == SEAT_TURRET) { @@ -654,8 +654,8 @@ class boss_flame_leviathan_seat : public CreatureScript if (Unit* device = ASSERT_NOTNULL(me->GetVehicleKit())->GetPassenger(SEAT_DEVICE)) { - device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - device->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // uninteractible + device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + device->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable } } } @@ -770,8 +770,8 @@ class boss_flame_leviathan_overload_device : public CreatureScript if (me->GetVehicle()) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER)) { @@ -898,7 +898,7 @@ class npc_pool_of_tar : public CreatureScript { npc_pool_of_tarAI(Creature* creature) : ScriptedAI(creature) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_PASSIVE); me->CastSpell(me, SPELL_TAR_PASSIVE, true); } @@ -967,7 +967,7 @@ class npc_thorims_hammer : public CreatureScript { npc_thorims_hammerAI(Creature* creature) : ScriptedAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_BLUE, true); } @@ -1006,7 +1006,7 @@ public: npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature) { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_YELLOW, true); me->SetReactState(REACT_PASSIVE); } @@ -1063,7 +1063,7 @@ class npc_hodirs_fury : public CreatureScript { npc_hodirs_furyAI(Creature* creature) : ScriptedAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_GREEN, true); } @@ -1211,10 +1211,10 @@ class npc_brann_bronzebeard_ulduar_intro : public CreatureScript { if (menuId == GOSSIP_MENU_BRANN_BRONZEBEARD && gossipListId == GOSSIP_OPTION_BRANN_BRONZEBEARD) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); player->PlayerTalkClass->SendCloseGossip(); if (Creature* loreKeeper = _instance->GetCreature(DATA_LORE_KEEPER_OF_NORGANNON)) - loreKeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + loreKeeper->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } return false; } @@ -1265,7 +1265,7 @@ class npc_lorekeeper : public CreatureScript { if (menuId == GOSSIP_MENU_LORE_KEEPER && gossipListId == GOSSIP_OPTION_LORE_KEEPER) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); player->PlayerTalkClass->SendCloseGossip(); _instance->instance->LoadGrid(364, -16); // make sure leviathan is loaded @@ -1278,7 +1278,7 @@ class npc_lorekeeper : public CreatureScript { if (Creature* brann = _instance->GetCreature(DATA_BRANN_BRONZEBEARD_INTRO)) { - brann->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + brann->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); delorah->GetMotionMaster()->MovePoint(0, brann->GetPositionX() - 4, brann->GetPositionY(), brann->GetPositionZ()); /// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz } @@ -1674,7 +1674,7 @@ class spell_systems_shutdown : public SpellScriptLoader //! This could probably in the SPELL_EFFECT_SEND_EVENT handler too: owner->AddUnitState(UNIT_STATE_STUNNED | UNIT_STATE_ROOT); - owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + owner->SetUnitFlag(UNIT_FLAG_STUNNED); owner->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED); } @@ -1684,7 +1684,7 @@ class spell_systems_shutdown : public SpellScriptLoader if (!owner) return; - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + owner->RemoveUnitFlag(UNIT_FLAG_STUNNED); } void Register() override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index bffcd48126c..d0e77013d93 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -1364,7 +1364,7 @@ class npc_healthy_spore : public CreatureScript npc_healthy_sporeAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); me->SetReactState(REACT_PASSIVE); DoCast(me, SPELL_HEALTHY_SPORE_VISUAL); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp index 3d861c31b54..cd9c171a4de 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp @@ -424,7 +424,7 @@ class npc_saronite_vapors : public CreatureScript if (damage >= me->GetHealth()) { damage = 0; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetHealth(me->GetMaxHealth()); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp index d12f3c96a90..1b78fcef629 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp @@ -187,7 +187,7 @@ class npc_flash_freeze : public CreatureScript Initialize(); instance = me->GetInstanceScript(); me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); me->SetControlled(true, UNIT_STATE_ROOT); } @@ -267,7 +267,7 @@ class npc_ice_block : public CreatureScript { instance = me->GetInstanceScript(); me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); me->SetControlled(true, UNIT_STATE_ROOT); } @@ -282,7 +282,7 @@ class npc_ice_block : public CreatureScript return; targetGUID = summoner->GetGUID(); - summoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + summoner->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); summoner->SetControlled(true, UNIT_STATE_ROOT); me->SetInCombatWith(summoner); AddThreat(summoner, 250.0f); @@ -299,7 +299,7 @@ class npc_ice_block : public CreatureScript { if (Creature* helper = ObjectAccessor::GetCreature(*me, targetGUID)) { - helper->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + helper->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); helper->SetControlled(false, UNIT_STATE_ROOT); if (Creature* hodir = instance->GetCreature(DATA_HODIR)) @@ -403,7 +403,7 @@ class boss_hodir : public CreatureScript me->RemoveAllAttackers(); me->AttackStop(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetControlled(true, UNIT_STATE_ROOT); me->InterruptNonMeleeSpells(true); me->StopMoving(); @@ -671,7 +671,7 @@ class npc_hodir_priest : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); @@ -753,7 +753,7 @@ class npc_hodir_shaman : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); @@ -818,7 +818,7 @@ class npc_hodir_druid : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); @@ -896,7 +896,7 @@ class npc_hodir_mage : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp index 66f8dbbc1a0..b510f458648 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp @@ -181,7 +181,7 @@ class boss_ignis : public CreatureScript { summon->SetFaction(FACTION_MONSTER_2); summon->SetReactState(REACT_AGGRESSIVE); - summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED); + summon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED); summon->SetImmuneToPC(false); summon->SetControlled(false, UNIT_STATE_ROOT); } @@ -383,7 +383,7 @@ class npc_scorch_ground : public CreatureScript npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature) { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); me->SetControlled(true, UNIT_STATE_ROOT); creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index fd2f7483566..b9ead2ee63e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -107,7 +107,7 @@ class boss_kologarn : public CreatureScript boss_kologarnAI(Creature* creature) : BossAI(creature, DATA_KOLOGARN), left(false), right(false) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); DoCast(SPELL_KOLOGARN_REDUCE_PARRY); @@ -139,7 +139,7 @@ class boss_kologarn : public CreatureScript void Reset() override { _Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); eyebeamTarget.Clear(); } @@ -148,7 +148,7 @@ class boss_kologarn : public CreatureScript Talk(SAY_DEATH); DoCast(SPELL_KOLOGARN_PACIFY); me->GetMotionMaster()->MoveTargetedHome(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetCorpseDelay(604800); // Prevent corpse from despawning. _JustDied(); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 6a9eacaedfd..174795375dc 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -427,7 +427,7 @@ class boss_mimiron : public CreatureScript return; BossAI::JustEngagedWith(who); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->RemoveAurasDueToSpell(SPELL_WELD); DoCast(me->GetVehicleBase(), SPELL_SEAT_6); @@ -462,7 +462,7 @@ class boss_mimiron : public CreatureScript aerial->AI()->EnterEvadeMode(); _Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (GameObject* elevator = instance->GetGameObject(DATA_MIMIRON_ELEVATOR)) elevator->SetGoState(GO_STATE_ACTIVE); @@ -512,7 +512,7 @@ class boss_mimiron : public CreatureScript { DoCast(mkii, SPELL_SEAT_7); mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); - mkii->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + mkii->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } events.ScheduleEvent(EVENT_INTRO_3, 2s); break; @@ -658,7 +658,7 @@ class boss_mimiron : public CreatureScript break; case EVENT_OUTTRO_3: DoCast(me, SPELL_TELEPORT_VISUAL); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->DespawnOrUnsummon(1s); // sniffs say 6 sec after, but it doesnt matter. break; default: @@ -700,7 +700,7 @@ class boss_leviathan_mk_ii : public CreatureScript if (damage >= me->GetHealth()) { damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth(). - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoCast(me, SPELL_VEHICLE_DAMAGED, true); me->AttackStop(); me->SetReactState(REACT_PASSIVE); @@ -751,7 +751,7 @@ class boss_leviathan_mk_ii : public CreatureScript break; case DO_ASSEMBLED_COMBAT: me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); events.SetPhase(PHASE_VOL7RON); @@ -800,7 +800,7 @@ class boss_leviathan_mk_ii : public CreatureScript switch (point) { case WP_MKII_P1_IDLE: - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_HALF_HEAL); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -827,7 +827,7 @@ class boss_leviathan_mk_ii : public CreatureScript void Reset() override { _Reset(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_PASSIVE); _fireFighter = false; _setupMine = true; @@ -936,10 +936,10 @@ class boss_vx_001 : public CreatureScript boss_vx_001AI(Creature* creature) : BossAI(creature, DATA_MIMIRON) { me->SetDisableGravity(true); // This is the unfold visual state of VX-001, it has to be set on create as it requires an objectupdate if set later. - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state. + me->SetEmoteState(EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state. me->SetReactState(REACT_PASSIVE); _fireFighter = false; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void DamageTaken(Unit* who, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override @@ -954,7 +954,7 @@ class boss_vx_001 : public CreatureScript if (events.IsInPhase(PHASE_VX_001)) { me->CastStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_HALF_HEAL); // has no effect, wat DoCast(me, SPELL_TORSO_DISABLED); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -963,7 +963,7 @@ class boss_vx_001 : public CreatureScript else if (events.IsInPhase(PHASE_VOL7RON)) { me->SetStandState(UNIT_STAND_STATE_DEAD); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Unit* ref = who ? who : me; if (IsEncounterFinished(ref)) @@ -987,10 +987,10 @@ class boss_vx_001 : public CreatureScript events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6s); [[fallthrough]]; case DO_START_VX001: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); // Remove emotestate. + me->SetEmoteState(EMOTE_ONESHOT_NONE); // Remove emotestate. //me->SetHover(true); // Blizzard handles hover animation like this it seems. DoCast(me, SPELL_HEAT_WAVE_AURA); @@ -1001,7 +1001,7 @@ class boss_vx_001 : public CreatureScript break; case DO_ASSEMBLED_COMBAT: me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); events.SetPhase(PHASE_VOL7RON); events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20s); @@ -1169,7 +1169,7 @@ class boss_aerial_command_unit : public CreatureScript case DO_START_AERIAL: me->SetDisableGravity(false); me->SetHover(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); @@ -1189,7 +1189,7 @@ class boss_aerial_command_unit : public CreatureScript me->SetReactState(REACT_AGGRESSIVE); break; case DO_ASSEMBLED_COMBAT: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); me->SetStandState(UNIT_STAND_STATE_STAND); events.SetPhase(PHASE_VOL7RON); @@ -1223,7 +1223,7 @@ class boss_aerial_command_unit : public CreatureScript if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS) { me->SetFacingTo(VehicleRelocation[WP_AERIAL_P4_POS].GetOrientation()); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -1723,7 +1723,7 @@ class spell_mimiron_bomb_bot : public SpellScriptLoader { if (Creature* target = GetHitCreature()) { - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); + target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); target->DespawnOrUnsummon(1s); } } @@ -1905,7 +1905,7 @@ class spell_mimiron_magnetic_core : public SpellScriptLoader void FilterTargets(std::list<WorldObject*>& targets) { - targets.remove_if([](WorldObject* obj) { return obj->ToUnit() && (obj->ToUnit()->GetVehicleBase() || obj->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)); }); + targets.remove_if([](WorldObject* obj) { return obj->IsUnit() && (obj->ToUnit()->GetVehicleBase() || obj->ToUnit()->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)); }); } void Register() override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index c552806e377..a1a43dc20d8 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -383,7 +383,7 @@ struct boss_razorscale : public BossAI switch (actionId) { case ACTION_START_FIGHT: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); me->SetSpeedRate(MOVE_RUN, 3.0f); me->StopMoving(); me->GetMotionMaster()->MovePoint(POINT_RAZORSCALE_FLIGHT, RazorFlightPosition); @@ -687,7 +687,7 @@ struct npc_expedition_commander : public ScriptedAI { CloseGossipMenuFor(player); _events.SetPhase(PHASE_COMBAT); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); if (Creature* razorscale = _instance->GetCreature(DATA_RAZORSCALE)) razorscale->AI()->DoAction(ACTION_START_FIGHT); return true; @@ -904,7 +904,7 @@ struct npc_expedition_defender : public ScriptedAI return; me->SetHomePosition(DefendersPosition[_myPositionNumber]); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); } private: @@ -934,7 +934,7 @@ struct npc_expedition_trapper : public ScriptedAI me->GetMotionMaster()->MoveTargetedHome(); break; case ACTION_START_FIGHT: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); break; case ACTION_STOP_CAST: me->InterruptNonMeleeSpells(false); @@ -998,7 +998,7 @@ struct npc_expedition_engineer : public ScriptedAI _scheduler.Schedule(Seconds(28), [this](TaskContext /*context*/) { HandleHarpoonMovement(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); }); } else if (actionId == ACTION_FIX_HARPOONS) @@ -1173,7 +1173,7 @@ struct npc_expedition_engineer : public ScriptedAI _scheduler. Schedule(Seconds(3), [this](TaskContext /*context*/) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); }) .Schedule(Seconds(18), [this](TaskContext /*context*/) { diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp index 531f6ae44b0..d3e8ba7045f 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp @@ -576,7 +576,7 @@ class boss_thorim : public CreatureScript me->RemoveAllAttackers(); me->AttackStop(); me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME); + me->SetUnitFlag(UNIT_FLAG_RENAME); if (Creature* controller = instance->GetCreature(DATA_THORIM_CONTROLLER)) controller->RemoveAllAuras(); @@ -1934,7 +1934,7 @@ class spell_thorim_stormhammer : public SpellScriptLoader void LoseHammer() { - GetCaster()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + GetCaster()->SetVirtualItem(0, 0); } void Register() override @@ -1977,7 +1977,7 @@ class spell_thorim_stormhammer_sif : public SpellScriptLoader void LoseHammer() { - GetCaster()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + GetCaster()->SetVirtualItem(0, 0); } void Register() override @@ -2006,7 +2006,7 @@ class spell_thorim_stormhammer_boomerang : public SpellScriptLoader void RecoverHammer(SpellEffIndex /*effIndex*/) { if (Unit* target = GetHitUnit()) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THORIM_WEAPON_DISPLAY_ID); + target->SetVirtualItem(0, THORIM_WEAPON_DISPLAY_ID); } void Register() override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp index 8ad560ddf90..f766667b910 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp @@ -211,7 +211,7 @@ struct boss_xt002 : public BossAI { Talk(SAY_DEATH); _JustDied(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void ExposeHeart() @@ -242,7 +242,7 @@ struct boss_xt002 : public BossAI DoCastSelf(SPELL_STAND); DoCastSelf(SPELL_COOLDOWN_CREATURE_SPECIAL_2); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* heart = instance->GetCreature(DATA_XT002_HEART)) { if (heart->IsAlive()) @@ -351,7 +351,7 @@ struct boss_xt002 : public BossAI break; case EVENT_SUBMERGE: DoCastSelf(SPELL_SUBMERGE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Talk(EMOTE_HEART_OPENED); if (Creature* heart = instance->GetCreature(DATA_XT002_HEART)) heart->AI()->DoAction(ACTION_START_PHASE_HEART); @@ -414,14 +414,14 @@ struct npc_xt002_heart : public NullCreatureAI DoCastSelf(SPELL_FULL_HEAL); DoCast(xt002, SPELL_RIDE_VEHICLE_EXPOSED, true); DoCastSelf(SPELL_HEART_OVERLOAD); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } else if (action == ACTION_DISPOSE_HEART) { DoCast(xt002, SPELL_HEART_RIDE_VEHICLE, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp index f9c8555cc67..614e76666af 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp @@ -1060,7 +1060,7 @@ class boss_brain_of_yogg_saron : public CreatureScript void Reset() override { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); DoCast(me, SPELL_MATCH_HEALTH); _summons.DespawnAll(); @@ -1075,7 +1075,7 @@ class boss_brain_of_yogg_saron : public CreatureScript DoCastAOE(SPELL_SHATTERED_ILLUSION_REMOVE, true); DoCast(me, SPELL_MATCH_HEALTH_2, true); // it doesn't seem to hit Yogg-Saron here DoCast(me, SPELL_BRAIN_HURT_VISUAL, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); if (Creature* voice = _instance->GetCreature(DATA_VOICE_OF_YOGG_SARON)) @@ -1553,7 +1553,7 @@ class npc_observation_ring_keeper : public CreatureScript if (menuId != 10333) return false; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->DespawnOrUnsummon(2s); DoCast(SPELL_TELEPORT); Talk(SAY_KEEPER_CHOSEN_1, player); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index e910f4e9510..f2b06039667 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -1029,7 +1029,7 @@ class instance_ulduar : public InstanceMapScript if (Vehicle* vehicle = vehicleCreature->GetVehicleKit()) { vehicle->RemoveAllPassengers(); - vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + vehicleCreature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); vehicleCreature->DespawnOrUnsummon(5min); } } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index 85266493ef8..27f3321fabf 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -108,7 +108,7 @@ struct boss_ingvar_the_plunderer : public BossAI { if (me->GetEntry() != NPC_INGVAR) me->UpdateEntry(NPC_INGVAR); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); _Reset(); @@ -125,7 +125,7 @@ struct boss_ingvar_the_plunderer : public BossAI me->StopMoving(); DoCast(me, SPELL_INGVAR_FEIGN_DEATH, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true, true); Talk(SAY_DEATH); @@ -223,7 +223,7 @@ struct boss_ingvar_the_plunderer : public BossAI events.ScheduleEvent(EVENT_SMASH, 12s, 16s, 0, PHASE_HUMAN); break; case EVENT_JUST_TRANSFORMED: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); ScheduleSecondPhase(); Talk(SAY_AGGRO); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp index 7474ff52129..4794101ae14 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp @@ -240,10 +240,10 @@ struct npc_vrykul_skeleton : public ScriptedAI // There are some issues with pets // they will still attack. I would say it is a PetAI bug - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) { // from sniffs - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_DEAD); events.Reset(); @@ -284,7 +284,7 @@ struct npc_vrykul_skeleton : public ScriptedAI case EVENT_SHADOW_FISSURE: DoCast(me, SPELL_SHADOW_FISSURE, true); DoCastAOE(SPELL_BONE_ARMOR, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_STAND); me->GetMotionMaster()->MoveChase(me->GetVictim()); events.ScheduleEvent(EVENT_DECREPIFY, 4s, 6s); @@ -297,7 +297,7 @@ struct npc_vrykul_skeleton : public ScriptedAI return; } - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp index e718c96c08c..eab6e918cc5 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp @@ -123,7 +123,7 @@ struct generic_boss_controllerAI : public BossAI if (otherBoss->IsAlive()) { Talk(SAY_DIED_FIRST); - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); otherBoss->AI()->DoAction(ACTION_OTHER_JUST_DIED); DoCast(me, OtherBossData == DATA_DALRONN ? SPELL_SUMMON_SKARVALD_GHOST : SPELL_SUMMON_DALRONN_GHOST, true); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp index aeebee883fc..9da294462c8 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp @@ -68,7 +68,7 @@ struct npc_dragonflayer_forge_master : public ScriptedAI if (_forgeId) _instance->SetData(DATA_FORGE_1 + _forgeId - 1, IN_PROGRESS); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void UpdateAI(uint32 /*diff*/) override diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index 9c716f31a12..ef8a950ca73 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -572,7 +572,7 @@ class spell_palehoof_awaken_subboss : public SpellScript { Unit* target = GetHitUnit(); GetCaster()->CastSpell(target, SPELL_ORB_CHANNEL); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8500ms)); } @@ -590,7 +590,7 @@ class spell_palehoof_awaken_gortok : public SpellScript void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* target = GetHitUnit(); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8s)); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index 0fdfe9b04e3..e54f22dd77c 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -225,7 +225,7 @@ struct boss_skadi : public BossAI { case ACTION_START_ENCOUNTER: instance->SetBossState(DATA_SKADI_THE_RUTHLESS, IN_PROGRESS); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setActive(true); SpawnFirstWave(); Talk(SAY_AGGRO); @@ -260,7 +260,7 @@ struct boss_skadi : public BossAI Talk(SAY_DRAKE_DEATH); DoCastSelf(SPELL_SKADI_TELEPORT); summons.DespawnEntry(NPC_WORLD_TRIGGER); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); _phase = PHASE_GROUND; @@ -477,7 +477,7 @@ struct npc_skadi_trashAI : public ScriptedAI switch (pointId) { case POINT_0: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, me->GetEntry() == NPC_YMIRJAR_WARRIOR ? EMOTE_STATE_READY1H : EMOTE_STATE_READY2HL); + me->SetEmoteState(me->GetEntry() == NPC_YMIRJAR_WARRIOR ? EMOTE_STATE_READY1H : EMOTE_STATE_READY2HL); break; case POINT_1: _scheduler.Schedule(Seconds(1), [this](TaskContext /*context*/) diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index b74f2462f57..b8d9fce5e4b 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -158,7 +158,7 @@ struct boss_svala : public BossAI else { events.SetPhase(IDLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } me->SetDisableGravity(false); @@ -189,14 +189,14 @@ struct boss_svala : public BossAI if (events.IsInPhase(IDLE) && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40)) { events.SetPhase(INTRO); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (GameObject* mirror = instance->GetGameObject(DATA_UTGARDE_MIRROR)) mirror->SetGoState(GO_STATE_READY); if (Creature* arthas = me->SummonCreature(NPC_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN)) { - arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); _arthasGUID = arthas->GetGUID(); } events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_0, 1s, 0, INTRO); @@ -290,7 +290,7 @@ struct boss_svala : public BossAI } me->RemoveAllAuras(); me->UpdateEntry(NPC_SVALA_SORROWGRAVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_1, 2s, 0, INTRO); break; case EVENT_INTRO_SVALA_TALK_1: @@ -321,7 +321,7 @@ struct boss_svala : public BossAI case EVENT_INTRO_DESPAWN_ARTHAS: if (GameObject* mirror = instance->GetGameObject(DATA_UTGARDE_MIRROR)) mirror->SetGoState(GO_STATE_ACTIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID)) arthas->DespawnOrUnsummon(); _arthasGUID.Clear(); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index 6503d206d70..a09ff4c3684 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -169,7 +169,7 @@ struct boss_ymiron : public BossAI { DoCast(ancestor, SPELL_CHANNEL_YMIRON_TO_SPIRIT); ancestor->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); - ancestor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + ancestor->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); ancestor->SetDisableGravity(true); ActiveAncestorGUID = ancestor->GetGUID(); } diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp index 341c59b98b2..546c43245b9 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp @@ -241,7 +241,7 @@ struct npc_ichor_globule : public ScriptedAI if (spellInfo->Id == SPELL_WATER_GLOBULE_VISUAL) { DoCast(me, SPELL_WATER_GLOBULE_TRANSFORM); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MoveFollow(unitCaster, 0.0f, 0.0f); } } @@ -291,14 +291,14 @@ class spell_ichoron_drained : public AuraScript void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + GetTarget()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + GetTarget()->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); } void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + GetTarget()->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE) if (UnitAI* ai = GetTarget()->GetAI()) diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 23f721ab8ac..1636edf75f7 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -369,7 +369,7 @@ struct npc_sinclari_vh : public ScriptedAI if (Creature* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[i], TEMPSUMMON_MANUAL_DESPAWN)) summon->AI()->SetData(DATA_PORTAL_LOCATION, i); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); std::list<Creature*> guardList; me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f); @@ -407,7 +407,7 @@ struct npc_sinclari_vh : public ScriptedAI { if (menuId == GOSSIP_MENU_START_ENCOUNTER && gossipListId == 0) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _instance->SetData(DATA_MAIN_EVENT_STATE, SPECIAL); ScheduleIntro(); player->PlayerTalkClass->SendCloseGossip(); @@ -512,7 +512,7 @@ struct npc_sinclari_vh : public ScriptedAI break; case 9: // We should teleport inside if event is in progress with GOSSIP_MENU_SEND_ME_IN - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); break; default: break; @@ -529,7 +529,7 @@ struct npc_sinclari_vh : public ScriptedAI task.Schedule(Seconds(10), [this](TaskContext /*task*/) { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); }); }); } diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp index 33eeeb378a4..191502bef00 100644 --- a/src/server/scripts/Northrend/zone_borean_tundra.cpp +++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp @@ -431,7 +431,7 @@ public: void Reset() override { me->RestoreFaction(); - me->RemoveStandFlags(UNIT_STAND_STATE_SIT); + me->SetStandState(UNIT_STAND_STATE_STAND); Initialize(); } @@ -449,7 +449,7 @@ public: if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3730.313f, 3518.689f, 473.324f, 1.562f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2min)) { arthasGUID = arthas->GetGUID(); - arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); arthas->SetReactState(REACT_PASSIVE); arthas->SetWalk(true); arthas->GetMotionMaster()->MovePoint(0, 3737.374756f, 3564.841309f, 477.433014f); @@ -506,7 +506,7 @@ public: { talbot->UpdateEntry(NPC_PRINCE_VALANAR); talbot->SetFaction(FACTION_MONSTER); - talbot->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); talbot->SetReactState(REACT_PASSIVE); } phaseTimer = 5000; @@ -546,7 +546,7 @@ public: leryssaGUID = leryssa->GetGUID(); leryssa->SetWalk(false); leryssa->SetReactState(REACT_PASSIVE); - leryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + leryssa->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); leryssa->GetMotionMaster()->MovePoint(0, 3741.969971f, 3571.439941f, 477.441010f); } phaseTimer = 2000; @@ -604,10 +604,10 @@ public: break; case 14: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (talbot) { - talbot->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); talbot->SetReactState(REACT_AGGRESSIVE); talbot->CastSpell(me, SPELL_SHADOW_BOLT, false); } @@ -622,7 +622,7 @@ public: break; case 16: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); phaseTimer = 20000; ++phase; break; @@ -634,7 +634,7 @@ public: arlos->RemoveFromWorld(); if (talbot) talbot->RemoveFromWorld(); - me->RemoveStandFlags(UNIT_STAND_STATE_SIT); + me->SetStandState(UNIT_STAND_STATE_STAND); SetEscortPaused(false); phaseTimer = 0; phase = 0; @@ -908,7 +908,7 @@ public: phase = 0; phaseTimer = 0; - creature->RemoveStandFlags(UNIT_STAND_STATE_SIT); + creature->SetStandState(UNIT_STAND_STATE_STAND); } bool bDone; @@ -1334,8 +1334,8 @@ public: npc_hidden_cultistAI(Creature* creature) : ScriptedAI(creature) { Initialize(); - uiEmoteState = creature->GetUInt32Value(UNIT_NPC_EMOTESTATE); - uiNpcFlags = creature->GetUInt32Value(UNIT_NPC_FLAGS); + uiEmoteState = creature->GetEmoteState(); + uiNpcFlags = creature->GetNpcFlags(); } void Initialize() @@ -1346,8 +1346,8 @@ public: uiPlayerGUID.Clear(); } - uint32 uiEmoteState; - uint32 uiNpcFlags; + Emote uiEmoteState; + NPCFlags uiNpcFlags; uint32 uiEventTimer; uint8 uiEventPhase; @@ -1357,10 +1357,10 @@ public: void Reset() override { if (uiEmoteState) - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, uiEmoteState); + me->SetEmoteState(uiEmoteState); if (uiNpcFlags) - me->SetUInt32Value(UNIT_NPC_FLAGS, uiNpcFlags); + me->ReplaceAllNpcFlags(uiNpcFlags); Initialize(); @@ -1372,8 +1372,8 @@ public: void DoAction(int32 /*iParam*/) override { me->StopMoving(); - me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID)) me->SetFacingToObject(player); uiEventTimer = 3000; diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp index 4e4521512de..ffb3b9b4ece 100644 --- a/src/server/scripts/Northrend/zone_dragonblight.cpp +++ b/src/server/scripts/Northrend/zone_dragonblight.cpp @@ -395,7 +395,7 @@ public: if (!tree || !player) return; - tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + tree->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); if (roll == 1) // friendly version { @@ -540,7 +540,7 @@ class npc_wyrmrest_defender : public CreatureScript case SPELL_WYRMREST_DEFENDER_MOUNT: Talk(WHISPER_MOUNTED, me->GetCharmerOrOwner()); me->SetImmuneToAll(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + me->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); break; // Both below are for checking low hp warning case SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE: @@ -568,7 +568,7 @@ class npc_wyrmrest_defender : public CreatureScript void OnCharmed(bool /*apply*/) override { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } }; diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp index fb3e5729603..5488dbe6a2f 100644 --- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp +++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp @@ -373,7 +373,7 @@ public: { me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetImmuneToPC(true); - me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->SetDynamicFlag(UNIT_DYNFLAG_DEAD); } _phase = 0; } @@ -418,7 +418,7 @@ public: { if (me->FindNearestCreature(NPC_TALLHORN_STAG, 0.2f)) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); } else _events.ScheduleEvent(EVENT_WOODSMAN_1, 0s); @@ -433,11 +433,11 @@ public: switch (eventId) { case EVENT_WOODSMAN_1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_LOOT); + me->SetEmoteState(EMOTE_STATE_LOOT); _events.ScheduleEvent(EVENT_WOODSMAN_2, 3s); break; case EVENT_WOODSMAN_2: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H); + me->SetEmoteState(EMOTE_ONESHOT_ATTACK1H); _events.ScheduleEvent(EVENT_WOODSMAN_1, 4s); break; default: @@ -577,7 +577,7 @@ public: { _playerGUID.Clear(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); } @@ -627,7 +627,7 @@ public: { if (spellInfo->Id == SPELL_SMOKE_BOMB && caster->GetTypeId() == TYPEID_PLAYER) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); me->SetReactState(REACT_PASSIVE); me->CombatStop(false); @@ -702,7 +702,7 @@ public: { Initialize(); if (me->GetEntry() == NPC_LAKE_FROG_QUEST) - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void UpdateAI(uint32 diff) override @@ -727,11 +727,11 @@ public: _events.ScheduleEvent(EVENT_LAKEFROG_3, 3s); break; case EVENT_LAKEFROG_3: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); _events.ScheduleEvent(EVENT_LAKEFROG_4, 25s); break; case EVENT_LAKEFROG_4: - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _events.ScheduleEvent(EVENT_LAKEFROG_5, 2s); break; case EVENT_LAKEFROG_5: diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp index 095d0d88a6f..db489e63bac 100644 --- a/src/server/scripts/Northrend/zone_storm_peaks.cpp +++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp @@ -370,7 +370,7 @@ public: case EVENT_SCRIPT_1: if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID)) Talk(SAY_BRANN_1, player); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); if (Creature* voice = me->SummonCreature(NPC_A_DISTANT_VOICE, 7863.43f, -1396.585f, 1538.076f, 2.949606f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 49s)) voiceGUID = voice->GetGUID(); events.ScheduleEvent(EVENT_SCRIPT_2, 4s); @@ -381,11 +381,11 @@ public: events.ScheduleEvent(EVENT_SCRIPT_3, 6s); break; case EVENT_SCRIPT_3: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_WORK_MINING); + me->SetEmoteState(EMOTE_STATE_WORK_MINING); events.ScheduleEvent(EVENT_SCRIPT_4, 6s); break; case EVENT_SCRIPT_4: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); if (Creature* voice = ObjectAccessor::GetCreature(*me, voiceGUID)) { voice->CastSpell(voice, SPELL_RESURRECTION); @@ -674,7 +674,7 @@ class npc_wild_wyrm : public CreatureScript me->RemoveAurasDueToSpell(SPELL_JAWS_OF_DEATH_PERIODIC); me->RemoveAurasDueToSpell(SPELL_PRY_JAWS_OPEN); - me->SetUInt32Value(UNIT_NPC_FLAGS, 0); + me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); me->GetMotionMaster()->MoveFall(POINT_FALL); }); diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp index b93adb89af6..e0d3c4ef9aa 100644 --- a/src/server/scripts/Northrend/zone_zuldrak.cpp +++ b/src/server/scripts/Northrend/zone_zuldrak.cpp @@ -56,7 +56,7 @@ public: void Reset() override { _rageclawGUID.Clear(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); float x, y, z; me->GetClosePoint(x, y, z, me->GetCombatReach() / 3, 0.1f); @@ -234,8 +234,8 @@ public: void Reset() override { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); + me->SetEmoteState(EMOTE_STATE_COWER); Initialize(); } @@ -248,8 +248,8 @@ public: switch (eventId) { case EVENT_RECRUIT_1: - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); + me->SetEmoteState(EMOTE_ONESHOT_NONE); Talk(SAY_RECRUIT); _events.ScheduleEvent(EVENT_RECRUIT_2, 3s); break; @@ -473,12 +473,12 @@ public: { case EVENT_TURN_TO_POT: me->SetFacingTo(6.230825f); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING_NO_SHEATHE); + me->SetEmoteState(EMOTE_STATE_USE_STANDING_NO_SHEATHE); _events.ScheduleEvent(EVENT_TURN_BACK, 11s); break; case EVENT_TURN_BACK: me->SetFacingTo(4.886922f); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); + me->SetEmoteState(EMOTE_STATE_NONE); _events.ScheduleEvent(EVENT_TURN_TO_POT, 25s, 41s); break; case EVENT_EASY_123: diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 1b51533af3a..b3e1ff47dc2 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -595,7 +595,7 @@ struct boss_illidan_stormrage : public BossAI { me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); me->SetDisableGravity(true); DoPlaySoundToSet(me, ILLIDAN_TAKEOFF_SOUND_ID); @@ -625,7 +625,7 @@ struct boss_illidan_stormrage : public BossAI summons.DoAction(ACTION_START_PHASE_4, EntryCheckPredicate(NPC_PARASITIC_SHADOWFIEND)); me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_SHADOW_PRISON_TEXT, Milliseconds(500), GROUP_PHASE_ALL); break; case ACTION_ILLIDAN_CAGED: @@ -638,7 +638,7 @@ struct boss_illidan_stormrage : public BossAI events.Reset(); specialEvents.Reset(); DoCastSelf(SPELL_DEATH, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_DEFEATED_TEXT, 4s); break; default: @@ -648,7 +648,7 @@ struct boss_illidan_stormrage : public BossAI void JustDied(Unit* /*killer*/) override { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); instance->SetBossState(DATA_ILLIDAN_STORMRAGE, DONE); events.Reset(); } @@ -932,7 +932,7 @@ struct boss_illidan_stormrage : public BossAI events.ScheduleEvent(EVENT_RESUME_COMBAT, Seconds(3), GROUP_PHASE_ALL); break; case EVENT_RESUME_COMBAT: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); ScheduleEvents(GROUP_PHASE_3, GROUP_PHASE_3); if (GameObject* musicController = instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER)) @@ -996,7 +996,7 @@ struct boss_illidan_stormrage : public BossAI events.ScheduleEvent(EVENT_RESUME_COMBAT_PHASE_4, Seconds(13), GROUP_PHASE_ALL); break; case EVENT_RESUME_COMBAT_PHASE_4: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); ScheduleEvents(GROUP_PHASE_4, GROUP_PHASE_4); summons.DoAction(ACTION_RESUME_COMBAT, EntryCheckPredicate(NPC_PARASITIC_SHADOWFIEND)); @@ -1070,7 +1070,7 @@ struct npc_akama_illidan : public ScriptedAI { _instance->SetData(DATA_AKAMA, AKAMA_FIGHT); me->GetMotionMaster()->MoveAlongSplineChain(POINT_STAIRS, SPLINE_STAIRS, false); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); if (Creature* illidan = _instance->GetCreature(DATA_ILLIDAN_STORMRAGE)) illidan->AI()->DoAction(ACTION_INTRO_DONE); CloseGossipMenuFor(player); @@ -1080,7 +1080,7 @@ struct npc_akama_illidan : public ScriptedAI { _events.SetPhase(PHASE_INTRO); me->GetMotionMaster()->MoveAlongSplineChain(POINT_FACE_ILLIDAN, SPLINE_FACE_ILLIDAN, false); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); CloseGossipMenuFor(player); } return false; @@ -1105,12 +1105,12 @@ struct npc_akama_illidan : public ScriptedAI if (summon->GetEntry() == NPC_SPIRIT_OF_UDALO) { _spiritOfUdaloGUID = summon->GetGUID(); - summon->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + summon->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } else if (summon->GetEntry() == NPC_SPIRIT_OF_OLUM) { _spiritOfOlumGUID = summon->GetGUID(); - summon->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + summon->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } } @@ -1120,7 +1120,7 @@ struct npc_akama_illidan : public ScriptedAI { case ACTION_ACTIVE_AKAMA_INTRO: _events.SetPhase(PHASE_INTRO); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _events.SetPhase(PHASE_INTRO); _events.ScheduleEvent(EVENT_TELEPORT, 1s); _events.ScheduleEvent(EVENT_MOVE_TO_ILLIDARI_ROOM, Seconds(1) + Milliseconds(500)); @@ -1165,7 +1165,7 @@ struct npc_akama_illidan : public ScriptedAI { case POINT_ILLIDARI_COUNCIL: Talk(SAY_AKAMA_FINISH); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); break; case POINT_STAIRS: ChangeOrientation(6.265732f); @@ -1174,7 +1174,7 @@ struct npc_akama_illidan : public ScriptedAI case POINT_ILLIDAN_ROOM: ChangeOrientation(2.129302f); Talk(SAY_AKAMA_BETRAYER); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); break; case POINT_FACE_ILLIDAN: ChangeOrientation(3.140537f); @@ -1301,7 +1301,7 @@ struct npc_akama_illidan : public ScriptedAI break; case EVENT_ROAR: me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H); + me->SetEmoteState(EMOTE_STATE_READY1H); break; case EVENT_CHANGE_ORIENTATION: me->SetFacingTo(_orientation); @@ -2305,12 +2305,12 @@ class spell_maiev_down : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + GetTarget()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); GetTarget()->GetAI()->DoAction(ACTION_MAIEV_DOWN_FADE); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp index 99cbaff68f6..093c0a346ee 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp @@ -190,7 +190,7 @@ struct boss_reliquary_of_souls : public BossAI break; case ACTION_START_COMBAT: _inCombat = true; - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); events.ScheduleEvent(EVENT_SUBMERGE, 10s); break; default: @@ -770,12 +770,12 @@ class spell_reliquary_of_souls_submerge : public AuraScript void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_SUBMERGED); + GetTarget()->SetStandState(UNIT_STAND_STATE_SUBMERGED); } void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND); + GetTarget()->SetStandState(UNIT_STAND_STATE_STAND); } void Register() override diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 0480ffc9340..00fc7d84e5d 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -216,8 +216,8 @@ struct boss_shade_of_akama : public BossAI _Reset(); Initialize(); me->SetImmuneToPC(true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetEmoteState(EMOTE_STATE_STUN); me->SetWalk(true); events.ScheduleEvent(EVENT_INITIALIZE_SPAWNERS, 1s); me->SummonCreatureGroup(SUMMON_GROUP_RESET); @@ -240,7 +240,7 @@ struct boss_shade_of_akama : public BossAI if (spellInfo->Id == SPELL_AKAMA_SOUL_CHANNEL) { events.ScheduleEvent(EVENT_START_CHANNELERS_AND_SPAWNERS, 1s); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); + me->SetEmoteState(EMOTE_STATE_NONE); events.ScheduleEvent(EVENT_EVADE_CHECK, 10s); if (Creature* akama = instance->GetCreature(DATA_AKAMA_SHADE)) AttackStart(akama); @@ -255,7 +255,7 @@ struct boss_shade_of_akama : public BossAI if (_isInPhaseOne && motionType == CHASE_MOTION_TYPE) { _isInPhaseOne = false; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->SetWalk(false); events.ScheduleEvent(EVENT_ADD_THREAT, Milliseconds(100)); @@ -317,7 +317,7 @@ struct boss_shade_of_akama : public BossAI { for (ObjectGuid summonGuid : summons) if (Creature* channeler = ObjectAccessor::GetCreature(*me, summonGuid)) - channeler->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + channeler->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); for (ObjectGuid spawnerGuid : _spawners) if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid)) @@ -370,7 +370,7 @@ struct npc_akama_shade : public ScriptedAI DoCastSelf(SPELL_STEALTH); if (_instance->GetBossState(DATA_SHADE_OF_AKAMA) != DONE) - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void JustSummoned(Creature* summon) override @@ -458,7 +458,7 @@ struct npc_akama_shade : public ScriptedAI { case EVENT_SHADE_START: _instance->SetBossState(DATA_SHADE_OF_AKAMA, IN_PROGRESS); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->RemoveAurasDueToSpell(SPELL_STEALTH); me->SetWalk(true); me->GetMotionMaster()->MovePoint(AKAMA_CHANNEL_WAYPOINT, AkamaWP[0], false); @@ -565,7 +565,7 @@ struct npc_ashtongue_channeler : public PassiveAI { if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA)) { - if (shade->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) DoCastSelf(SPELL_SHADE_SOUL_CHANNEL); else @@ -574,7 +574,7 @@ struct npc_ashtongue_channeler : public PassiveAI channel.Repeat(Seconds(2)); }); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void UpdateAI(uint32 diff) override @@ -692,7 +692,7 @@ struct npc_ashtongue_sorcerer : public ScriptedAI { if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA)) { - if (shade->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) me->GetMotionMaster()->MovePoint(0, shade->GetPosition()); else if (Creature* akama = _instance->GetCreature(DATA_AKAMA_SHADE)) @@ -730,7 +730,7 @@ struct npc_ashtongue_sorcerer : public ScriptedAI { if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA)) { - if (shade->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) { me->SetFacingToObject(shade); DoCastSelf(SPELL_SHADE_SOUL_CHANNEL); @@ -1068,7 +1068,7 @@ struct npc_ashtongue_broken : public ScriptedAI Talk(SAY_BROKEN_HAIL); break; case ACTION_BROKEN_EMOTE: - me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_KNEEL); + me->SetStandState(UNIT_STAND_STATE_KNEEL); break; default: break; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index 68c9e7de352..4e55d04aa2d 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -155,7 +155,7 @@ public: Intro = false; JustCreated = true; CanAttack = false; - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped) + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped) } void Initialize() @@ -325,7 +325,7 @@ public: if (AggroTimer <= diff) { CanAttack = true; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); AggroTimer=19000; } else diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp index 8ad1f28e061..2d1543f14fd 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp @@ -251,8 +251,8 @@ public: me->SetCanDualWield(true); me->SetSpeedRate(MOVE_RUN, 2.0f); me->SetDisplayId(MODEL_NIGHTELF); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); + me->SetVirtualItem(0, 0); + me->SetVirtualItem(1, 0); DoCast(me, SPELL_DUAL_WIELD, true); me->SetCorpseDelay(1000*60*60); instance->SetData(DATA_LEOTHERASTHEBLINDEVENT, NOT_STARTED); @@ -348,8 +348,8 @@ public: me->SetDisplayId(MODEL_DEMON); // and removing weapons - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); + me->SetVirtualItem(0, 0); + me->SetVirtualItem(1, 0); } } @@ -494,8 +494,8 @@ public: me->RemoveAurasDueToSpell(SPELL_WHIRLWIND); me->SetDisplayId(MODEL_DEMON); Talk(SAY_SWITCH_TO_DEMON); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); + me->SetVirtualItem(0, 0); + me->SetVirtualItem(1, 0); DemonForm = true; NeedThreatReset = true; SwitchToDemon_Timer = 45000; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp index 6605554046d..63044dcd387 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp @@ -155,7 +155,7 @@ public: instance->SetData(DATA_STRANGE_POOL, NOT_STARTED); DoCast(me, SPELL_SUBMERGE); // submerge anim me->SetVisible(false); // we start invis under water, submerged - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); } @@ -205,7 +205,7 @@ public: else if (WaitTimer2 <= diff) // wait 500ms before emerge anim { me->RemoveAllAuras(); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + me->SetEmoteState(EMOTE_ONESHOT_NONE); DoCast(me, SPELL_EMERGE, false); WaitTimer2 = 60000; // never reached WaitTimer = 3000; @@ -218,7 +218,7 @@ public: WaitTimer = 3000; CanStartEvent = true; // fresh fished from pool me->SetImmuneToPC(false); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else WaitTimer -= diff; @@ -348,7 +348,7 @@ public: me->InterruptNonMeleeSpells(false); // shouldn't be any me->RemoveAllAuras(); me->SetImmuneToPC(false); - me->RemoveFlag(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED); + me->SetEmoteState(EMOTE_ONESHOT_NONE); DoCast(me, SPELL_EMERGE, true); Spawned = false; SpoutTimer = 3000; // directly cast Spout after emerging! @@ -369,7 +369,7 @@ public: if (!Spawned) { - me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC); // spawn adds for (uint8 i = 0; i < 9; ++i) if (Creature* summoned = me->SummonCreature(i < 6 ? NPC_COILFANG_AMBUSHER : NPC_COILFANG_GUARDIAN, AddPos[i][0], AddPos[i][1], AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN)) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp index 81c3cff2a78..c28fab71823 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp @@ -244,7 +244,7 @@ public: if (me->IsWithinDistInMap(mekgineer, MAX_REPAIR_RANGE)) { //are we already channeling? Doesn't work very well, find better check? - if (!me->GetUInt32Value(UNIT_CHANNEL_SPELL)) + if (!me->GetChannelSpellId()) { //me->GetMotionMaster()->MovementExpired(); //me->GetMotionMaster()->MoveIdle(); diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp index 8771e82965c..cb5504f4345 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp @@ -65,14 +65,14 @@ public: void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); //hack, due to really weird spell behaviour :( if (instance->GetData(DATA_DISTILLER) == IN_PROGRESS) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -80,8 +80,8 @@ public: void StartRageGen(Unit* /*caster*/) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoCast(me, SPELL_WARLORDS_RAGE_NAGA, true); diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp index 7dd08b00e33..8b2f00256fe 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp @@ -254,7 +254,7 @@ struct boss_ahune : public BossAI me->RemoveAurasDueToSpell(SPELL_STAY_SUBMERGED); DoCastSelf(SPELL_STAND); DoCastSelf(SPELL_RESURFACE, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3s); } @@ -301,7 +301,7 @@ struct npc_frozen_core : public ScriptedAI { if (action == ACTION_AHUNE_RETREAT) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->RemoveAurasDueToSpell(SPELL_ICE_SPEAR_CONTROL_AURA); _events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3s, 0, PHASE_TWO); @@ -310,7 +310,7 @@ struct npc_frozen_core : public ScriptedAI { _events.Reset(); DoCastSelf(SPELL_ICE_SPEAR_CONTROL_AURA); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); } } diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp index d365c3e4f38..78c3e190c50 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp @@ -171,8 +171,8 @@ public: Talk(SAY_ENRAGE); DoCast(me, SPELL_DUAL_WIELD, true); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); + me->SetVirtualItem(0, 0); + me->SetVirtualItem(1, 0); } if (Phase2) diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index 65bd82695a3..ea12d36f5fd 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -119,7 +119,7 @@ class boss_broggok : public CreatureScript break; case ACTION_ACTIVATE_BROGGOK: me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoZoneInCombat(); events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s); events.ScheduleEvent(EVENT_POISON_BOLT, 7s); @@ -127,7 +127,7 @@ class boss_broggok : public CreatureScript break; case ACTION_RESET_BROGGOK: me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summons.DespawnAll(); instance->SetBossState(DATA_BROGGOK, NOT_STARTED); if (GameObject * lever = instance->GetGameObject(DATA_BROGGOK_LEVER)) diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp index 6a2679b105d..b29fb0598ca 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp @@ -95,7 +95,7 @@ class boss_kelidan_the_breaker : public CreatureScript Initialize(); SummonChannelers(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToAll(true); } @@ -140,7 +140,7 @@ class boss_kelidan_the_breaker : public CreatureScript return; } me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToAll(false); if (killer) AttackStart(killer); diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 8e2fb0d6ea5..50d89a71548 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -221,7 +221,7 @@ class instance_blood_furnace : public InstanceMapScript { if (!prisoner->IsAlive()) prisoner->Respawn(true); - prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + prisoner->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); prisoner->SetImmuneToAll(true); if (prisoner->IsAIEnabled()) prisoner->AI()->EnterEvadeMode(); @@ -313,7 +313,7 @@ class instance_blood_furnace : public InstanceMapScript for (GuidSet::const_iterator i = prisoners.begin(); i != prisoners.end(); ++i) if (Creature* prisoner = instance->GetCreature(*i)) { - prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + prisoner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); prisoner->SetImmuneToAll(false); prisoner->AI()->DoZoneInCombat(); } diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index 3b550117739..a2901a05057 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -244,7 +244,7 @@ struct boss_magtheridon : public BossAI CombatStart(); break; case EVENT_RELEASED: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); DoZoneInCombat(); events.SetPhase(PHASE_2); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp index 453397b67e8..24529fbef8a 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp @@ -110,7 +110,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript void Reset() override { _Reset(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Initialize(); } @@ -146,7 +146,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript { IsIntroEvent = false; IsMainEvent = true; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } break; default: @@ -163,7 +163,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript PeonEngagedCount = 4; PeonKilledCount = 4; IsMainEvent = true; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void AttackStart(Unit* who) override diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp index 45d8f4d7852..bbd3f2c454d 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp @@ -223,8 +223,8 @@ class boss_warbringer_omrogg : public CreatureScript if (summoned->GetEntry() == NPC_RIGHT_HEAD) RightHeadGUID = summoned->GetGUID(); - //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + //summoned->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + //summoned->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summoned->SetVisible(false); } diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index d65918dc117..27df691b571 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -158,10 +158,10 @@ struct boss_alar : public BossAI me->SetDisplayId(me->GetNativeDisplayId()); me->SetSpeedRate(MOVE_RUN, DefaultMoveSpeedRate); - //me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); - //me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); + //me->SetBoundingRadius(10); + //me->SetCombatReach(10); me->SetDisableGravity(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->setActive(false); } @@ -201,7 +201,7 @@ struct boss_alar : public BossAI me->SetHealth(0); me->InterruptNonMeleeSpells(true); me->RemoveAllAuras(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->AttackStop(); me->SetTarget(ObjectGuid::Empty); me->SetSpeedRate(MOVE_RUN, 5.0f); @@ -287,7 +287,7 @@ struct boss_alar : public BossAI me->SetStandState(UNIT_STAND_STATE_STAND); me->SetFullHealth(); me->SetSpeedRate(MOVE_RUN, DefaultMoveSpeedRate); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoZoneInCombat(); DoCast(me, SPELL_REBIRTH, true); MeltArmor_Timer = 60000; @@ -327,8 +327,8 @@ struct boss_alar : public BossAI case WE_SUMMON: for (uint8 i = 0; i < 2; ++i) DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s); - me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetBoundingRadius(10); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(me->GetNativeDisplayId()); DoCast(me, SPELL_REBIRTH_2, true); break; @@ -411,8 +411,8 @@ struct boss_alar : public BossAI { me->AttackStop(); me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 50); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetBoundingRadius(50); WaitEvent = WE_METEOR; WaitTimer = 0; DiveBomb_Timer = 40000 + rand32() % 5000; @@ -428,7 +428,7 @@ struct boss_alar : public BossAI Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2min); if (Summoned) { - Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + Summoned->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f); Summoned->SetDisplayId(11686); Summoned->SetFaction(me->GetFaction()); @@ -507,7 +507,7 @@ struct npc_ember_of_alar : public ScriptedAI damage = 0; DoCast(me, SPELL_EMBER_BLAST, true); me->SetDisplayId(11686); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (instance->GetBossState(DATA_ALAR) == IN_PROGRESS) { if (Unit* Alar = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ALAR))) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index a1ef60e417f..b08a2aa1d49 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -141,7 +141,7 @@ struct boss_high_astromancer_solarian : public BossAI Initialize(); _Reset(); me->SetArmor(defaultarmor); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); me->SetDisplayId(MODEL_HUMAN); @@ -206,7 +206,7 @@ struct boss_high_astromancer_solarian : public BossAI AppearDelay = false; if (Phase == 2) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(false); } AppearDelay_Timer = 2s; @@ -309,7 +309,7 @@ struct boss_high_astromancer_solarian : public BossAI { if (Creature* Summoned = me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer + Phase3_Timer + AppearDelay_Timer + 1700ms)) { - Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + Summoned->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Summoned->CastSpell(Summoned, SPELL_SPOTLIGHT, false); } } @@ -353,7 +353,7 @@ struct boss_high_astromancer_solarian : public BossAI if (j != i) SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); Talk(SAY_SUMMON2); @@ -388,7 +388,7 @@ struct boss_high_astromancer_solarian : public BossAI { Phase = 4; //To make sure she wont be invisible or not selecatble - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); Talk(SAY_VOIDA); Talk(SAY_VOIDB); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index e1694853c31..287837c796d 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -353,8 +353,8 @@ struct boss_kaelthas : public BossAI { Initialize(); DoAction(ACTION_PREPARE_ADVISORS); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); me->SetDisableGravity(false); me->SetTarget(ObjectGuid::Empty); me->SetObjectScale(1.0f); @@ -383,7 +383,7 @@ struct boss_kaelthas : public BossAI { case ACTION_START_ENCOUNTER: Talk(SAY_INTRO); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _advisorGuid[ADVISOR_THALADRED] = instance->GetGuidData(DATA_THALADRED); _advisorGuid[ADVISOR_SANGUINAR] = instance->GetGuidData(DATA_SANGUINAR); @@ -400,7 +400,7 @@ struct boss_kaelthas : public BossAI if (Creature* creature = ObjectAccessor::GetCreature(*me, _advisorGuid[i])) { creature->Respawn(true); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->AI()->EnterEvadeMode(); } } @@ -502,7 +502,7 @@ struct boss_kaelthas : public BossAI case POINT_TRANSITION_CENTER_ASCENDING: me->SetFacingTo(float(M_PI)); Talk(SAY_PHASE5_NUTS); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisableGravity(true); //me->SetHover(true); -- Set in sniffs, but breaks his visual. events.ScheduleEvent(EVENT_TRANSITION_2, 2s); @@ -521,7 +521,7 @@ struct boss_kaelthas : public BossAI case POINT_END_TRANSITION: me->SetReactState(REACT_AGGRESSIVE); me->InterruptNonMeleeSpells(false); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_FULLPOWER); if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0)) @@ -575,13 +575,13 @@ struct boss_kaelthas : public BossAI switch (eventId) { case EVENT_START_ENCOUNTER: - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_PACIFIED); DoAction(ACTION_ACTIVE_ADVISOR); break; case EVENT_ACTIVE_ADVISOR: if (Creature* advisor = ObjectAccessor::GetCreature(*me, _advisorGuid[_advisorCounter])) { - advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) advisor->AI()->AttackStart(target); @@ -603,7 +603,7 @@ struct boss_kaelthas : public BossAI // Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael. ResetThreatList(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) AttackStart(target); @@ -636,7 +636,7 @@ struct boss_kaelthas : public BossAI events.ScheduleEvent(EVENT_SUMMON_PHOENIX, 45s, 60s, EVENT_GROUP_COMBAT, PHASE_COMBAT); break; case EVENT_END_TRANSITION: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); DoCast(SPELL_FULLPOWER); events.ScheduleEvent(EVENT_TRANSITION_4, 2s); break; @@ -701,7 +701,7 @@ struct boss_kaelthas : public BossAI me->RemoveAurasDueToSpell(SPELL_NETHER_BEAM_VISUAL3); DoCast(me, SPELL_KAEL_EXPLODES3, true); DoCast(me, SPELL_KAEL_STUNNED); // Core doesn't handle the emote properly while flying. - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DROWNED); + me->SetEmoteState(EMOTE_STATE_DROWNED); // Destroy the surrounding environment. if (GameObject* statue = instance->GetGameObject(DATA_KAEL_STATUE_LEFT)) @@ -779,8 +779,8 @@ struct advisorbase_ai : public ScriptedAI Initialize(); me->SetStandState(UNIT_STAND_STATE_STAND); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); //reset encounter if (instance->GetBossState(DATA_KAELTHAS) == IN_PROGRESS) @@ -790,7 +790,7 @@ struct advisorbase_ai : public ScriptedAI void MoveInLineOfSight(Unit* who) override { - if (!who || _inFakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (!who || _inFakeDeath || me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -798,7 +798,7 @@ struct advisorbase_ai : public ScriptedAI void AttackStart(Unit* who) override { - if (!who || _inFakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (!who || _inFakeDeath || me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::AttackStart(who); @@ -809,7 +809,7 @@ struct advisorbase_ai : public ScriptedAI if (spellInfo->Id == SPELL_RESSURECTION) { _hasRessurrected = true; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); me->SetStandState(UNIT_STAND_STATE_STAND); events.ScheduleEvent(EVENT_DELAYED_RESSURECTION, 2s); } @@ -829,7 +829,7 @@ struct advisorbase_ai : public ScriptedAI me->RemoveAllAurasOnDeath(); me->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); me->SetTarget(ObjectGuid::Empty); me->SetStandState(UNIT_STAND_STATE_DEAD); me->GetMotionMaster()->Clear(); @@ -1059,7 +1059,7 @@ struct boss_grand_astromancer_capernian : public advisorbase_ai void AttackStart(Unit* who) override { - if (!who || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (!who || me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; if (me->Attack(who, true)) diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp index 2df55af0b02..765d655a6c9 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp @@ -289,7 +289,7 @@ struct npc_warden_mellichar : public ScriptedAI { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoCast(me, SPELL_TARGET_OMEGA); instance->SetBossState(DATA_HARBINGER_SKYRISS, NOT_STARTED); diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp index da3ede6991c..df75ec83c98 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp @@ -274,7 +274,7 @@ struct boss_harbinger_skyriss_illusion : public ScriptedAI void Reset() override { me->SetImmuneToPC(false); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); } void JustEngagedWith(Unit* /*who*/) override { } diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp index 0c5174d2983..9a13dc64f3e 100644 --- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp @@ -109,7 +109,7 @@ public: void MoveInLineOfSight(Unit* who) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; ScriptedAI::MoveInLineOfSight(who); @@ -143,7 +143,7 @@ public: if (me->GetEntry() == ENTRY_NIHIL) { Talk(SAY_NIHIL_INTERRUPT); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); IsNihil = false; } @@ -152,7 +152,7 @@ public: if (entry_list[cid] == ENTRY_NIHIL) { EnterEvadeMode(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); IsNihil = true; } else @@ -186,7 +186,7 @@ public: ++NihilSpeech_Phase; break; case 4: - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //take off to location above me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+50.0f, me->GetPositionY(), me->GetPositionZ()+50.0f); ++NihilSpeech_Phase; diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp index ff299ede68a..f17ef0bfaa0 100644 --- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp +++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp @@ -271,8 +271,8 @@ public: Initialize(); playerGUID.Clear(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveUnitFlag(UNIT_FLAG_PACIFIED); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override @@ -284,7 +284,7 @@ public: player->PlayerTalkClass->SendCloseGossip(); me->AI()->Talk(SAY_BARADA_1); me->AI()->DoAction(ACTION_START_EVENT); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); break; default: break; @@ -305,7 +305,7 @@ public: me->GetMotionMaster()->MovePoint(0, exorcismPos[1]); Talk(SAY_BARADA_2); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_PACIFIED); } } @@ -485,7 +485,7 @@ public: } me->RemoveAura(SPELL_BARADAS_COMMAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + me->RemoveUnitFlag(UNIT_FLAG_PACIFIED); Talk(SAY_BARADA_8); me->GetMotionMaster()->MoveTargetedHome(); @@ -541,7 +541,7 @@ public: { me->Dismount(); me->SetFacingToObject(player); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _playerGUID = player->GetGUID(); _events.ScheduleEvent(EVENT_TALK, 2s); } @@ -549,8 +549,8 @@ public: void Reset() override { me->RestoreFaction(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetImmuneToPC(true); } @@ -565,7 +565,7 @@ public: me->RemoveAllAuras(); me->CombatStop(true); EngagementOver(); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->SetImmuneToPC(true); Talk(SAY_DEFEATED); diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp index e11bc51f69c..468b224da97 100644 --- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp @@ -169,7 +169,7 @@ public: { if (spellInfo->Id == SPELL_SUMMON_INFERNAL) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->RemoveAurasDueToSpell(SPELL_SPAWN_AND_PACIFY); // handle by the spell below when such auras will be not removed after evade @@ -782,7 +782,7 @@ public: Initialize(); me->AddUnitState(UNIT_STATE_ROOT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetTarget(ObjectGuid::Empty); } @@ -821,7 +821,7 @@ public: case 6: if (Player* AggroTarget = ObjectAccessor::GetPlayer(*me, AggroTargetGUID)) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->ClearUnitState(UNIT_STATE_ROOT); float x, y, z; diff --git a/src/server/scripts/Pet/pet_dk.cpp b/src/server/scripts/Pet/pet_dk.cpp index 0e26ff8618b..d3adc87be1f 100644 --- a/src/server/scripts/Pet/pet_dk.cpp +++ b/src/server/scripts/Pet/pet_dk.cpp @@ -92,7 +92,7 @@ struct npc_pet_dk_ebon_gargoyle : CasterAI return; // Stop Fighting - me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // Sanctuary me->CastSpell(me, SPELL_DK_SANCTUARY, true); diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index 5f15fd45cff..9efa58725a9 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -958,7 +958,7 @@ private: void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount) { // reduces all damage taken while Stunned in Moonkin Form - if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && + if (GetTarget()->HasUnitFlag(UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1 << MECHANIC_STUN)) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } @@ -1123,7 +1123,7 @@ private: void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount) { // reduces all damage taken while Stunned in Cat Form - if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && + if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->HasUnitFlag(UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1 << MECHANIC_STUN)) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 72b61c099ea..4f580c151c3 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -965,42 +965,42 @@ class spell_gen_clone_weapon_aura : public AuraScript case SPELL_COPY_WEAPON_2_AURA: case SPELL_COPY_WEAPON_3_AURA: { - prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID); + prevItem = target->GetVirtualItemId(0); if (Player* player = caster->ToPlayer()) { if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry()); + target->SetVirtualItem(0, mainItem->GetEntry()); } else - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)); + target->SetVirtualItem(0, caster->GetVirtualItemId(0)); break; } case SPELL_COPY_OFFHAND_AURA: case SPELL_COPY_OFFHAND_2_AURA: { - prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1); + prevItem = target->GetVirtualItemId(1); if (Player* player = caster->ToPlayer()) { if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry()); + target->SetVirtualItem(1, offItem->GetEntry()); } else - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1)); + target->SetVirtualItem(1, caster->GetVirtualItemId(1)); break; } case SPELL_COPY_RANGED_AURA: { - prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2); + prevItem = target->GetVirtualItemId(2); if (Player* player = caster->ToPlayer()) { if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry()); + target->SetVirtualItem(2, rangedItem->GetEntry()); } else - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2)); + target->SetVirtualItem(2, caster->GetVirtualItemId(2)); break; } default: @@ -1017,14 +1017,14 @@ class spell_gen_clone_weapon_aura : public AuraScript case SPELL_COPY_WEAPON_AURA: case SPELL_COPY_WEAPON_2_AURA: case SPELL_COPY_WEAPON_3_AURA: - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, prevItem); + target->SetVirtualItem(0, prevItem); break; case SPELL_COPY_OFFHAND_AURA: case SPELL_COPY_OFFHAND_2_AURA: - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, prevItem); + target->SetVirtualItem(1, prevItem); break; case SPELL_COPY_RANGED_AURA: - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, prevItem); + target->SetVirtualItem(2, prevItem); break; default: break; @@ -1178,10 +1178,10 @@ class spell_gen_dalaran_disguise : public SpellScript switch (spellId) { case SPELL_SUNREAVER_DISGUISE_TRIGGER: - spellId = gender ? SPELL_SUNREAVER_DISGUISE_FEMALE : SPELL_SUNREAVER_DISGUISE_MALE; + spellId = gender == GENDER_FEMALE ? SPELL_SUNREAVER_DISGUISE_FEMALE : SPELL_SUNREAVER_DISGUISE_MALE; break; case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER: - spellId = gender ? SPELL_SILVER_COVENANT_DISGUISE_FEMALE : SPELL_SILVER_COVENANT_DISGUISE_MALE; + spellId = gender == GENDER_FEMALE ? SPELL_SILVER_COVENANT_DISGUISE_FEMALE : SPELL_SILVER_COVENANT_DISGUISE_MALE; break; default: break; @@ -1664,9 +1664,9 @@ class spell_gen_feign_death_all_flags : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); + target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); if (Creature* creature = target->ToCreature()) creature->SetReactState(REACT_PASSIVE); @@ -1675,9 +1675,9 @@ class spell_gen_feign_death_all_flags : public AuraScript void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); + target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); + target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); if (Creature* creature = target->ToCreature()) creature->InitializeReactState(); @@ -1699,8 +1699,8 @@ class spell_gen_feign_death_no_dyn_flag : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); + target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); if (Creature* creature = target->ToCreature()) creature->SetReactState(REACT_PASSIVE); @@ -1709,8 +1709,8 @@ class spell_gen_feign_death_no_dyn_flag : public AuraScript void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); + target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); if (Creature* creature = target->ToCreature()) creature->InitializeReactState(); @@ -1731,8 +1731,8 @@ class spell_gen_feign_death_no_prevent_emotes : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + target->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (Creature* creature = target->ToCreature()) creature->SetReactState(REACT_PASSIVE); @@ -1741,8 +1741,8 @@ class spell_gen_feign_death_no_prevent_emotes : public AuraScript void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); + target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (Creature* creature = target->ToCreature()) creature->InitializeReactState(); @@ -2728,13 +2728,13 @@ class spell_gen_prevent_emotes : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } void Register() override @@ -3823,7 +3823,7 @@ class spell_gen_gm_freeze : public AuraScript player->CombatStop(); if (player->IsNonMeleeSpellCast(true)) player->InterruptNonMeleeSpells(true); - player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + player->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // if player class = hunter || warlock remove pet if alive if ((player->GetClass() == CLASS_HUNTER) || (player->GetClass() == CLASS_WARLOCK)) @@ -3846,7 +3846,7 @@ class spell_gen_gm_freeze : public AuraScript { // Reset player faction + allow combat + allow duels player->SetFactionForRace(player->GetRace()); - player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + player->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // save player player->SaveToDB(); } diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index cc6c58aaee0..09b314d7ffd 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -691,7 +691,7 @@ class spell_hun_masters_call : public SpellScript // Do a mini Spell::CheckCasterAuras on the pet, no other way of doing this SpellCastResult result = SPELL_CAST_OK; - uint32 const unitflag = pet->GetUInt32Value(UNIT_FIELD_FLAGS); + uint32 const unitflag = pet->GetUnitFlags(); if (pet->GetCharmerGUID()) result = SPELL_FAILED_CHARMED; else if (unitflag & UNIT_FLAG_STUNNED) diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index 9659956b249..1d82ae1040c 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -1258,8 +1258,8 @@ class spell_q13264_q13276_q13288_q13289_bloated_abom_feign_death : public AuraSc void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + target->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (Creature* creature = target->ToCreature()) creature->SetReactState(REACT_PASSIVE); diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index 1b31bfe283a..bf46ebf0228 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -410,7 +410,7 @@ private: void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while stun or fear - if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) + if (GetTarget()->HasUnitFlag(UNIT_FLAG_FLEEING) || (GetTarget()->HasUnitFlag(UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index eff59f64966..74bed44d1d0 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -199,7 +199,7 @@ private: void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while stun, fear or silence - if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) + if (GetTarget()->HasUnitFlag(UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->HasUnitFlag(UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } @@ -238,7 +238,7 @@ class spell_sha_astral_shift_visual_dummy : public AuraScript void PeriodicTick(AuraEffect const* /*aurEff*/) { // Periodic needed to remove visual on stun/fear/silence lost - if (!GetTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED)) + if (!GetTarget()->HasUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED)) Remove(); } diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 67868cb00be..d3a1785537e 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -97,7 +97,7 @@ struct emerald_dragonAI : public WorldBossAI void Reset() override { WorldBossAI::Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); DoCast(me, SPELL_MARK_OF_NATURE_AURA, true); events.ScheduleEvent(EVENT_TAIL_SWEEP, 4s); @@ -635,7 +635,7 @@ class boss_taerar : public CreatureScript _shades += count; DoCast(SPELL_SHADE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_PASSIVE); ++_stage; @@ -672,7 +672,7 @@ class boss_taerar : public CreatureScript { _banished = false; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->RemoveAurasDueToSpell(SPELL_SHADE); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 55e6b4169c1..fe448d38124 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -228,7 +228,7 @@ public: { Initialize(); me->SetFaction(FACTION_PREY); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); } void JustEngagedWith(Unit* /*who*/) override { } @@ -236,7 +236,7 @@ public: void UpdateAI(uint32 diff) override { // Reset flags after a certain time has passed so that the next player has to start the 'event' again - if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) + if (me->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER)) { if (ResetFlagTimer <= diff) { @@ -258,7 +258,7 @@ public: case TEXT_EMOTE_CHICKEN: if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand32() % 30 == 1) { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->SetFaction(FACTION_FRIENDLY); Talk(player->GetTeam() == HORDE ? EMOTE_HELLO_H : EMOTE_HELLO_A); } @@ -266,7 +266,7 @@ public: case TEXT_EMOTE_CHEER: if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE) { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->SetFaction(FACTION_FRIENDLY); Talk(EMOTE_CLUCK_TEXT); } @@ -312,7 +312,7 @@ struct npc_dancing_flames : public ScriptedAI { DoCastSelf(SPELL_SUMMON_BRAZIER, true); DoCastSelf(SPELL_BRAZIER_DANCE, false); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE); + me->SetEmoteState(EMOTE_STATE_DANCE); float x, y, z; me->GetPosition(x, y, z); me->Relocate(x, y, z + 1.05f); @@ -633,7 +633,7 @@ public: void Reset() override { Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void BeginEvent(Player* player) @@ -658,7 +658,7 @@ public: } Event = true; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void PatientDied(Position const* point) @@ -766,13 +766,13 @@ public: Initialize(); //no select - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //no regen health - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_IN_COMBAT); //to make them lay with face down - me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); + me->SetStandState(UNIT_STAND_STATE_DEAD); uint32 mobId = me->GetEntry(); @@ -807,13 +807,13 @@ public: ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord); //make uninteractible - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //regen health - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); //stand up - me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); Talk(SAY_DOC); @@ -843,10 +843,10 @@ public: if (me->IsAlive() && me->GetHealth() <= 6) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setDeathState(JUST_DIED); - me->SetFlag(UNIT_DYNAMIC_FLAGS, 32); + me->SetDynamicFlag(32); if (DoctorGUID) if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID)) @@ -897,7 +897,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff) if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s)) { //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND) - Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + Patient->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); Patients.push_back(Patient->GetGUID()); ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID(); @@ -1103,7 +1103,7 @@ public: void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void JustEngagedWith(Unit* /*who*/) override @@ -1521,14 +1521,14 @@ struct npc_brewfest_reveler_2 : ScriptedAI } else { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE); + me->SetEmoteState(EMOTE_STATE_DANCE); _events.ScheduleEvent(EVENT_NEXT, 8s, 12s); } break; case EVENT_NEXT: // If dancing stop before next random state - if (me->GetUInt32Value(UNIT_NPC_EMOTESTATE) == EMOTE_STATE_DANCE) - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + if (me->GetEmoteState() == EMOTE_STATE_DANCE) + me->SetEmoteState(EMOTE_ONESHOT_NONE); // Random EVENT_EMOTE or EVENT_FACETO if (roll_chance_i(50)) @@ -2111,7 +2111,7 @@ class npc_train_wrecker : public CreatureScript _timer -= diff; break; } - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_DANCE); + me->SetEmoteState(EMOTE_ONESHOT_DANCE); me->DespawnOrUnsummon(5s); _nextAction = 0; break; @@ -2224,8 +2224,8 @@ public: }) .Schedule(Seconds(1), [this](TaskContext context) { - if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR)) - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR); + if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasNpcFlag(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR)) + me->RemoveNpcFlag(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR); context.Repeat(); }); } @@ -2236,7 +2236,7 @@ public: { case GOSSIP_OPTION_BANK: { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER); + me->SetNpcFlag(UNIT_NPC_FLAG_BANKER); uint32 _bankAura = IsArgentSquire() ? SPELL_AURA_BANK_S : SPELL_AURA_BANK_G; if (!me->HasAura(_bankAura)) DoCastSelf(_bankAura); @@ -2247,7 +2247,7 @@ public: } case GOSSIP_OPTION_SHOP: { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); + me->SetNpcFlag(UNIT_NPC_FLAG_VENDOR); uint32 _shopAura = IsArgentSquire() ? SPELL_AURA_SHOP_S : SPELL_AURA_SHOP_G; if (!me->HasAura(_shopAura)) DoCastSelf(_shopAura); @@ -2258,7 +2258,7 @@ public: } case GOSSIP_OPTION_MAIL: { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_MAILBOX); + me->SetNpcFlag(UNIT_NPC_FLAG_MAILBOX); player->GetSession()->SendShowMailBox(me->GetGUID()); uint32 _mailAura = IsArgentSquire() ? SPELL_AURA_POSTMAN_S : SPELL_AURA_POSTMAN_G; |
