diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-01-16 12:23:17 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-01-16 12:23:17 +0100 |
| commit | deed0d07815b5f0f9b8d5005cb9015ef372af59b (patch) | |
| tree | 8c82176f9080f49a11c6e1b3b35ad30ff3cadcd9 /src/server/scripts | |
| parent | 542a89b15067ecf6ca2370e6dc22a0ce6c6f0ff0 (diff) | |
Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Examples/example_creature.cpp | 16 | ||||
| -rw-r--r-- | src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp | 10 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp index 7556d639770..7cc62b1d49d 100644 --- a/src/server/scripts/Examples/example_creature.cpp +++ b/src/server/scripts/Examples/example_creature.cpp @@ -88,11 +88,11 @@ class example_creature : public CreatureScript struct example_creatureAI : public ScriptedAI { - //*** HANDLED FUNCTION *** + // *** HANDLED FUNCTION *** //This is the constructor, called only once when the Creature is first created example_creatureAI(Creature *c) : ScriptedAI(c) {} - //*** CUSTOM VARIABLES **** + // *** CUSTOM VARIABLES **** //These variables are for use only by this individual script. //Nothing else will ever call them but us. @@ -105,7 +105,7 @@ class example_creature : public CreatureScript uint32 m_uiPhase; // The current battle phase we are in uint32 m_uiPhaseTimer; // Timer until phase transition - //*** HANDLED FUNCTION *** + // *** HANDLED FUNCTION *** //This is called after spawn and whenever the core decides we need to evade void Reset() { @@ -119,7 +119,7 @@ class example_creature : public CreatureScript me->RestoreFaction(); } - //*** HANDLED FUNCTION *** + // *** HANDLED FUNCTION *** // Enter Combat called once per combat void EnterCombat(Unit* pWho) { @@ -127,7 +127,7 @@ class example_creature : public CreatureScript DoScriptText(SAY_AGGRO, me, pWho); } - //*** HANDLED FUNCTION *** + // *** HANDLED FUNCTION *** // Attack Start is called when victim change (including at start of combat) // By default, attack pWho and start movement toward the victim. //void AttackStart(Unit* pWho) @@ -135,14 +135,14 @@ class example_creature : public CreatureScript // ScriptedAI::AttackStart(pWho); //} - //*** HANDLED FUNCTION *** + // *** HANDLED FUNCTION *** // Called when going out of combat. Reset is called just after. void EnterEvadeMode() { DoScriptText(SAY_EVADE, me); } - //*** HANDLED FUNCTION *** + // *** HANDLED FUNCTION *** //Our Receive emote function void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote) { @@ -159,7 +159,7 @@ class example_creature : public CreatureScript } } - //*** HANDLED FUNCTION *** + // *** HANDLED FUNCTION *** //Update AI is called Every single map update (roughly once every 50ms if a player is within the grid) void UpdateAI(const uint32 uiDiff) { diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp index 08bfd7128f5..031c0faaf01 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp @@ -78,13 +78,13 @@ enum Creatures { MOB_CTHUN_PORTAL = 15896, - //***** Main Phase 1 ******** + // ***** Main Phase 1 ******** BOSS_EYE_OF_CTHUN = 15589, MOB_CLAW_TENTACLE = 15725, MOB_EYE_TENTACLE = 15726, MOB_SMALL_PORTAL = 15904, - //***** Main Phase 2 ******** + // ***** Main Phase 2 ******** MOB_BODY_OF_CTHUN = 15809, MOB_GIANT_CLAW_TENTACLE = 15728, MOB_GIANT_EYE_TENTACLE = 15334, @@ -94,7 +94,7 @@ enum Creatures enum Spells { - //***** Main Phase 1 ******** + // ***** Main Phase 1 ******** //Eye Spells SPELL_FREEZE_ANIM = 16245, SPELL_GREEN_BEAM = 26134, @@ -108,7 +108,7 @@ enum Spells SPELL_GROUND_RUPTURE = 26139, SPELL_HAMSTRING = 26141, - //***** Main Phase 2 ****** + // ***** Main Phase 2 ****** //Body spells //#define SPELL_CARAPACE_CTHUN 26156 //Was removed from client dbcs SPELL_TRANSFORM = 26232, @@ -142,7 +142,7 @@ enum Yells //Text emote EMOTE_WEAKENED = -1531011, - //****** Out of Combat ****** + // ****** Out of Combat ****** // Random Wispers - No txt only sound // The random sound is chosen by the client. RANDOM_SOUND_WHISPER = 8663, |
