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authorShauren <shauren.trinity@gmail.com>2022-04-19 22:15:12 +0200
committerShauren <shauren.trinity@gmail.com>2022-04-19 22:15:12 +0200
commitfda65981c7a4c475c270755c198dee85cd38dfa3 (patch)
tree6cd326a91d21689252d42d7e7770b0840d843ac1 /src/server/scripts
parent428d8dc3b7616f7bb9d39c4b6343c5eec4e3c965 (diff)
Core/Conversations: Conversation actor improvements
* Store NoActorObject in database * Support adding player as conversation actor using database * Send actor id in packets Co-authored-by: funjoker <funjoker109@gmail.com> Closes #27911
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/World/conversation_scripts.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/World/conversation_scripts.cpp b/src/server/scripts/World/conversation_scripts.cpp
index 0c6387a1f8d..507da020e79 100644
--- a/src/server/scripts/World/conversation_scripts.cpp
+++ b/src/server/scripts/World/conversation_scripts.cpp
@@ -32,9 +32,8 @@ public:
conversation_allied_race_dk_defender_of_azeroth() : ConversationScript("conversation_allied_race_dk_defender_of_azeroth") { }
- void OnConversationCreate(Conversation* conversation, Unit* creator) override
+ void OnConversationCreate(Conversation* /*conversation*/, Unit* creator) override
{
- conversation->AddActor(ObjectGuid::Create<HighGuid::Player>(0xFFFFFFFFFFFFFFFF), 1);
if (Player* player = creator->ToPlayer())
player->KilledMonsterCredit(NPC_TALK_TO_YOUR_COMMANDER_CREDIT);
}