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authorXanadu <none@none>2010-07-17 01:06:40 +0200
committerXanadu <none@none>2010-07-17 01:06:40 +0200
commit377d05e15d4d769fee22fae6070973a8fe186846 (patch)
treeb79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/shared/Cryptography/MD5.c
parent4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff)
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/shared/Cryptography/MD5.c')
-rw-r--r--src/server/shared/Cryptography/MD5.c385
1 files changed, 385 insertions, 0 deletions
diff --git a/src/server/shared/Cryptography/MD5.c b/src/server/shared/Cryptography/MD5.c
new file mode 100644
index 00000000000..3e9735e2dbb
--- /dev/null
+++ b/src/server/shared/Cryptography/MD5.c
@@ -0,0 +1,385 @@
+/*
+ Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+L. Peter Deutsch
+ghost@aladdin.com
+
+*/
+/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */
+/*
+ Independent implementation of MD5 (RFC 1321).
+
+ This code implements the MD5 Algorithm defined in RFC 1321, whose
+ text is available at
+ http://www.ietf.org/rfc/rfc1321.txt
+ The code is derived from the text of the RFC, including the test suite
+ (section A.5) but excluding the rest of Appendix A. It does not include
+ any code or documentation that is identified in the RFC as being
+ copyrighted.
+
+The original and principal author of md5.c is L. Peter Deutsch
+<ghost@aladdin.com>. Other authors are noted in the change history
+that follows (in reverse chronological order):
+
+2002-04-13 lpd Clarified derivation from RFC 1321; now handles byte order
+either statically or dynamically; added missing #include <string.h>
+in library.
+2002-03-11 lpd Corrected argument list for main(), and added int return
+type, in test program and T value program.
+2002-02-21 lpd Added missing #include <stdio.h> in test program.
+2000-07-03 lpd Patched to eliminate warnings about "constant is
+unsigned in ANSI C, signed in traditional"; made test program
+self-checking.
+1999-11-04 lpd Edited comments slightly for automatic TOC extraction.
+1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5).
+1999-05-03 lpd Original version.
+*/
+
+#include "md5.h"
+#include <string.h>
+
+#undef BYTE_ORDER /* 1 = big-endian, -1 = little-endian, 0 = unknown */
+#ifdef ARCH_IS_BIG_ENDIAN
+# define BYTE_ORDER (ARCH_IS_BIG_ENDIAN ? 1 : -1)
+#else
+# define BYTE_ORDER 0
+#endif
+
+#define T_MASK ((md5_word_t)~0)
+#define T1 /* 0xd76aa478 */ (T_MASK ^ 0x28955b87)
+#define T2 /* 0xe8c7b756 */ (T_MASK ^ 0x173848a9)
+#define T3 0x242070db
+#define T4 /* 0xc1bdceee */ (T_MASK ^ 0x3e423111)
+#define T5 /* 0xf57c0faf */ (T_MASK ^ 0x0a83f050)
+#define T6 0x4787c62a
+#define T7 /* 0xa8304613 */ (T_MASK ^ 0x57cfb9ec)
+#define T8 /* 0xfd469501 */ (T_MASK ^ 0x02b96afe)
+#define T9 0x698098d8
+#define T10 /* 0x8b44f7af */ (T_MASK ^ 0x74bb0850)
+#define T11 /* 0xffff5bb1 */ (T_MASK ^ 0x0000a44e)
+#define T12 /* 0x895cd7be */ (T_MASK ^ 0x76a32841)
+#define T13 0x6b901122
+#define T14 /* 0xfd987193 */ (T_MASK ^ 0x02678e6c)
+#define T15 /* 0xa679438e */ (T_MASK ^ 0x5986bc71)
+#define T16 0x49b40821
+#define T17 /* 0xf61e2562 */ (T_MASK ^ 0x09e1da9d)
+#define T18 /* 0xc040b340 */ (T_MASK ^ 0x3fbf4cbf)
+#define T19 0x265e5a51
+#define T20 /* 0xe9b6c7aa */ (T_MASK ^ 0x16493855)
+#define T21 /* 0xd62f105d */ (T_MASK ^ 0x29d0efa2)
+#define T22 0x02441453
+#define T23 /* 0xd8a1e681 */ (T_MASK ^ 0x275e197e)
+#define T24 /* 0xe7d3fbc8 */ (T_MASK ^ 0x182c0437)
+#define T25 0x21e1cde6
+#define T26 /* 0xc33707d6 */ (T_MASK ^ 0x3cc8f829)
+#define T27 /* 0xf4d50d87 */ (T_MASK ^ 0x0b2af278)
+#define T28 0x455a14ed
+#define T29 /* 0xa9e3e905 */ (T_MASK ^ 0x561c16fa)
+#define T30 /* 0xfcefa3f8 */ (T_MASK ^ 0x03105c07)
+#define T31 0x676f02d9
+#define T32 /* 0x8d2a4c8a */ (T_MASK ^ 0x72d5b375)
+#define T33 /* 0xfffa3942 */ (T_MASK ^ 0x0005c6bd)
+#define T34 /* 0x8771f681 */ (T_MASK ^ 0x788e097e)
+#define T35 0x6d9d6122
+#define T36 /* 0xfde5380c */ (T_MASK ^ 0x021ac7f3)
+#define T37 /* 0xa4beea44 */ (T_MASK ^ 0x5b4115bb)
+#define T38 0x4bdecfa9
+#define T39 /* 0xf6bb4b60 */ (T_MASK ^ 0x0944b49f)
+#define T40 /* 0xbebfbc70 */ (T_MASK ^ 0x4140438f)
+#define T41 0x289b7ec6
+#define T42 /* 0xeaa127fa */ (T_MASK ^ 0x155ed805)
+#define T43 /* 0xd4ef3085 */ (T_MASK ^ 0x2b10cf7a)
+#define T44 0x04881d05
+#define T45 /* 0xd9d4d039 */ (T_MASK ^ 0x262b2fc6)
+#define T46 /* 0xe6db99e5 */ (T_MASK ^ 0x1924661a)
+#define T47 0x1fa27cf8
+#define T48 /* 0xc4ac5665 */ (T_MASK ^ 0x3b53a99a)
+#define T49 /* 0xf4292244 */ (T_MASK ^ 0x0bd6ddbb)
+#define T50 0x432aff97
+#define T51 /* 0xab9423a7 */ (T_MASK ^ 0x546bdc58)
+#define T52 /* 0xfc93a039 */ (T_MASK ^ 0x036c5fc6)
+#define T53 0x655b59c3
+#define T54 /* 0x8f0ccc92 */ (T_MASK ^ 0x70f3336d)
+#define T55 /* 0xffeff47d */ (T_MASK ^ 0x00100b82)
+#define T56 /* 0x85845dd1 */ (T_MASK ^ 0x7a7ba22e)
+#define T57 0x6fa87e4f
+#define T58 /* 0xfe2ce6e0 */ (T_MASK ^ 0x01d3191f)
+#define T59 /* 0xa3014314 */ (T_MASK ^ 0x5cfebceb)
+#define T60 0x4e0811a1
+#define T61 /* 0xf7537e82 */ (T_MASK ^ 0x08ac817d)
+#define T62 /* 0xbd3af235 */ (T_MASK ^ 0x42c50dca)
+#define T63 0x2ad7d2bb
+#define T64 /* 0xeb86d391 */ (T_MASK ^ 0x14792c6e)
+
+static void
+md5_process(md5_state_t *pms, const md5_byte_t *data /*[64]*/)
+{
+ md5_word_t
+ a = pms->abcd[0], b = pms->abcd[1],
+ c = pms->abcd[2], d = pms->abcd[3];
+ md5_word_t t;
+ #if BYTE_ORDER > 0
+ /* Define storage only for big-endian CPUs. */
+ md5_word_t X[16];
+ #else
+ /* Define storage for little-endian or both types of CPUs. */
+ md5_word_t xbuf[16];
+ const md5_word_t *X;
+ #endif
+
+ {
+ #if BYTE_ORDER == 0
+ /*
+ * Determine dynamically whether this is a big-endian or
+ * little-endian machine, since we can use a more efficient
+ * algorithm on the latter.
+ */
+ static const int w = 1;
+
+ if (*((const md5_byte_t *)&w)) /* dynamic little-endian */
+ #endif
+ #if BYTE_ORDER <= 0 /* little-endian */
+ {
+ /*
+ * On little-endian machines, we can process properly aligned
+ * data without copying it.
+ */
+ if (!((data - (const md5_byte_t *)0) & 3))
+ {
+ /* data are properly aligned */
+ X = (const md5_word_t *)data;
+ }
+ else
+ {
+ /* not aligned */
+ memcpy(xbuf, data, 64);
+ X = xbuf;
+ }
+ }
+ #endif
+ #if BYTE_ORDER == 0
+ else /* dynamic big-endian */
+ #endif
+ #if BYTE_ORDER >= 0 /* big-endian */
+ {
+ /*
+ * On big-endian machines, we must arrange the bytes in the
+ * right order.
+ */
+ const md5_byte_t *xp = data;
+ int i;
+
+ # if BYTE_ORDER == 0
+ X = xbuf; /* (dynamic only) */
+ # else
+ # define xbuf X /* (static only) */
+ # endif
+ for (i = 0; i < 16; ++i, xp += 4)
+ xbuf[i] = xp[0] + (xp[1] << 8) + (xp[2] << 16) + (xp[3] << 24);
+ }
+ #endif
+ }
+
+ #define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n))))
+
+ /* Round 1. */
+ /* Let [abcd k s i] denote the operation
+ a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
+ #define F(x, y, z) (((x) & (y)) | (~(x) & (z)))
+ #define SET(a, b, c, d, k, s, Ti)\
+ t = a + F(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 0, 7, T1);
+ SET(d, a, b, c, 1, 12, T2);
+ SET(c, d, a, b, 2, 17, T3);
+ SET(b, c, d, a, 3, 22, T4);
+ SET(a, b, c, d, 4, 7, T5);
+ SET(d, a, b, c, 5, 12, T6);
+ SET(c, d, a, b, 6, 17, T7);
+ SET(b, c, d, a, 7, 22, T8);
+ SET(a, b, c, d, 8, 7, T9);
+ SET(d, a, b, c, 9, 12, T10);
+ SET(c, d, a, b, 10, 17, T11);
+ SET(b, c, d, a, 11, 22, T12);
+ SET(a, b, c, d, 12, 7, T13);
+ SET(d, a, b, c, 13, 12, T14);
+ SET(c, d, a, b, 14, 17, T15);
+ SET(b, c, d, a, 15, 22, T16);
+ #undef SET
+
+ /* Round 2. */
+ /* Let [abcd k s i] denote the operation
+ a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
+ #define G(x, y, z) (((x) & (z)) | ((y) & ~(z)))
+ #define SET(a, b, c, d, k, s, Ti)\
+ t = a + G(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 1, 5, T17);
+ SET(d, a, b, c, 6, 9, T18);
+ SET(c, d, a, b, 11, 14, T19);
+ SET(b, c, d, a, 0, 20, T20);
+ SET(a, b, c, d, 5, 5, T21);
+ SET(d, a, b, c, 10, 9, T22);
+ SET(c, d, a, b, 15, 14, T23);
+ SET(b, c, d, a, 4, 20, T24);
+ SET(a, b, c, d, 9, 5, T25);
+ SET(d, a, b, c, 14, 9, T26);
+ SET(c, d, a, b, 3, 14, T27);
+ SET(b, c, d, a, 8, 20, T28);
+ SET(a, b, c, d, 13, 5, T29);
+ SET(d, a, b, c, 2, 9, T30);
+ SET(c, d, a, b, 7, 14, T31);
+ SET(b, c, d, a, 12, 20, T32);
+ #undef SET
+
+ /* Round 3. */
+ /* Let [abcd k s t] denote the operation
+ a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
+ #define H(x, y, z) ((x) ^ (y) ^ (z))
+ #define SET(a, b, c, d, k, s, Ti)\
+ t = a + H(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 5, 4, T33);
+ SET(d, a, b, c, 8, 11, T34);
+ SET(c, d, a, b, 11, 16, T35);
+ SET(b, c, d, a, 14, 23, T36);
+ SET(a, b, c, d, 1, 4, T37);
+ SET(d, a, b, c, 4, 11, T38);
+ SET(c, d, a, b, 7, 16, T39);
+ SET(b, c, d, a, 10, 23, T40);
+ SET(a, b, c, d, 13, 4, T41);
+ SET(d, a, b, c, 0, 11, T42);
+ SET(c, d, a, b, 3, 16, T43);
+ SET(b, c, d, a, 6, 23, T44);
+ SET(a, b, c, d, 9, 4, T45);
+ SET(d, a, b, c, 12, 11, T46);
+ SET(c, d, a, b, 15, 16, T47);
+ SET(b, c, d, a, 2, 23, T48);
+ #undef SET
+
+ /* Round 4. */
+ /* Let [abcd k s t] denote the operation
+ a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
+ #define I(x, y, z) ((y) ^ ((x) | ~(z)))
+ #define SET(a, b, c, d, k, s, Ti)\
+ t = a + I(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 0, 6, T49);
+ SET(d, a, b, c, 7, 10, T50);
+ SET(c, d, a, b, 14, 15, T51);
+ SET(b, c, d, a, 5, 21, T52);
+ SET(a, b, c, d, 12, 6, T53);
+ SET(d, a, b, c, 3, 10, T54);
+ SET(c, d, a, b, 10, 15, T55);
+ SET(b, c, d, a, 1, 21, T56);
+ SET(a, b, c, d, 8, 6, T57);
+ SET(d, a, b, c, 15, 10, T58);
+ SET(c, d, a, b, 6, 15, T59);
+ SET(b, c, d, a, 13, 21, T60);
+ SET(a, b, c, d, 4, 6, T61);
+ SET(d, a, b, c, 11, 10, T62);
+ SET(c, d, a, b, 2, 15, T63);
+ SET(b, c, d, a, 9, 21, T64);
+ #undef SET
+
+ /* Then perform the following additions. (That is increment each
+ of the four registers by the value it had before this block
+ was started.) */
+ pms->abcd[0] += a;
+ pms->abcd[1] += b;
+ pms->abcd[2] += c;
+ pms->abcd[3] += d;
+}
+
+void
+md5_init(md5_state_t *pms)
+{
+ pms->count[0] = pms->count[1] = 0;
+ pms->abcd[0] = 0x67452301;
+ pms->abcd[1] = /*0xefcdab89*/ T_MASK ^ 0x10325476;
+ pms->abcd[2] = /*0x98badcfe*/ T_MASK ^ 0x67452301;
+ pms->abcd[3] = 0x10325476;
+}
+
+void
+md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes)
+{
+ const md5_byte_t *p = data;
+ int left = nbytes;
+ int offset = (pms->count[0] >> 3) & 63;
+ md5_word_t nbits = (md5_word_t)(nbytes << 3);
+
+ if (nbytes <= 0)
+ return;
+
+ /* Update the message length. */
+ pms->count[1] += nbytes >> 29;
+ pms->count[0] += nbits;
+ if (pms->count[0] < nbits)
+ ++pms->count[1];
+
+ /* Process an initial partial block. */
+ if (offset)
+ {
+ int copy = (offset + nbytes > 64 ? 64 - offset : nbytes);
+
+ memcpy(pms->buf + offset, p, copy);
+ if (offset + copy < 64)
+ return;
+ p += copy;
+ left -= copy;
+ md5_process(pms, pms->buf);
+ }
+
+ /* Process full blocks. */
+ for (; left >= 64; p += 64, left -= 64)
+ md5_process(pms, p);
+
+ /* Process a final partial block. */
+ if (left)
+ memcpy(pms->buf, p, left);
+}
+
+void
+md5_finish(md5_state_t *pms, md5_byte_t digest[16])
+{
+ static const md5_byte_t pad[64] =
+ {
+ 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+ };
+ md5_byte_t data[8];
+ int i;
+
+ /* Save the length before padding. */
+ for (i = 0; i < 8; ++i)
+ data[i] = (md5_byte_t)(pms->count[i >> 2] >> ((i & 3) << 3));
+ /* Pad to 56 bytes mod 64. */
+ md5_append(pms, pad, ((55 - (pms->count[0] >> 3)) & 63) + 1);
+ /* Append the length. */
+ md5_append(pms, data, 8);
+ for (i = 0; i < 16; ++i)
+ digest[i] = (md5_byte_t)(pms->abcd[i >> 2] >> ((i & 3) << 3));
+}