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authorMachiavelli <none@none>2010-09-25 13:12:12 +0200
committerMachiavelli <none@none>2010-09-25 13:12:12 +0200
commit477b30a1adb6acb5e0f6df22061bf45f109204a3 (patch)
tree1859aa31cb4fe7a60c9ae5d1e6aad42f449d982e /src/server/shared/Database/Field.h
parent0fa7d24637613c376586f575bc54337905ff109e (diff)
Core/DBLayer: Fix a memory leak in Field class, properly clear buffer before repopulating it.
Fixes many issues (from wrong subnames on NPCs to absent GO/Creature spawns) Thanks to Rat for helping find the issue --HG-- branch : trunk
Diffstat (limited to 'src/server/shared/Database/Field.h')
-rw-r--r--src/server/shared/Database/Field.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/shared/Database/Field.h b/src/server/shared/Database/Field.h
index 42260f41d9e..04112c12994 100644
--- a/src/server/shared/Database/Field.h
+++ b/src/server/shared/Database/Field.h
@@ -249,11 +249,11 @@ class Field
} data;
void SetByteValue(const void* newValue, const size_t newSize, enum_field_types newType, uint32 length);
- void SetStructuredValue(char* newValue, enum_field_types newType, const size_t newSize);
+ void SetStructuredValue(char* newValue, enum_field_types newType);
void CleanUp()
{
- delete[] (data.value);
+ delete[] ((char*)data.value);
data.value = NULL;
}