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authorMachiavelli <machiavelli.trinity@gmail.com>2011-08-15 14:05:13 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-08-15 14:09:20 +0200
commitb560090692d6b278c232fd3e4ec9f4f140977fa1 (patch)
treebbc63382f37ed2114caa1de921cb703599b269e1 /src/server/shared/Database/PreparedStatement.h
parent69b7115b9adcc45078120e24e341db72460ad643 (diff)
Core/GameObject: Fix interaction distance with GameObjects in all corner cases by overriding Object:_IsWithinDist. Distance calculation to GO's need to take in account GameObjectDisplayInfoDBC entries, otherwise distance would not be calculated from the edges properly and ie. quest interaction with large gameobjects would fail.
Diffstat (limited to 'src/server/shared/Database/PreparedStatement.h')
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