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authorManuel Carrasco <manue.l@live.com.ar>2011-02-10 22:36:35 -0300
committerManuel Carrasco <manue.l@live.com.ar>2011-02-10 22:36:35 -0300
commit6b2ffc90394941b14081f5b54a8145c828e60c31 (patch)
tree7d29cac880dc1d054f73ba9a67128e2e288e898a /src/server/shared/Database/QueryResult.cpp
parent71849e0efe28bd1eb14fee0bc4e3f307f6dd1be2 (diff)
Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used) Thanks to Kaelima, Xanadu, Shauren and linencloth. Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
Diffstat (limited to 'src/server/shared/Database/QueryResult.cpp')
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