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author | Manuel Carrasco <manue.l@live.com.ar> | 2011-02-10 22:36:35 -0300 |
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committer | Manuel Carrasco <manue.l@live.com.ar> | 2011-02-10 22:36:35 -0300 |
commit | 6b2ffc90394941b14081f5b54a8145c828e60c31 (patch) | |
tree | 7d29cac880dc1d054f73ba9a67128e2e288e898a /src/server/shared/Database/QueryResult.cpp | |
parent | 71849e0efe28bd1eb14fee0bc4e3f307f6dd1be2 (diff) |
Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)
Thanks to Kaelima, Xanadu, Shauren and linencloth.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
Diffstat (limited to 'src/server/shared/Database/QueryResult.cpp')
0 files changed, 0 insertions, 0 deletions